MapFinder

HoF Map Finder/Generator Utility 2016-10-05

GorfTheWanderer said:
ok.... I guess I won't bother.... I was just wondering if this is how you look for certain resources in the outer ring of tiles from your capital...

Well, if you must know. It's the total number of shield/food/gold for those visible tiles at the starting position. Of course, if you minus the baseline, you would get the total bonus of shield/food/gold. It's really very general; you would be much better off looking for specific bonus like cows, deers, or whatever that you like. That was what we were experimenting in the older version of MapFinder. Since Dianthus took the time to code it, I really hate to throw it away; hopefully, we will figure out how to put it to good use in the future.
 
Moonsinger said:
Also check to see if there any space left on your hard drive. There are some free system benchmark software out there that could give you an idea on the actual speed of your system. Before you are doing to to all that, let run a little test first with MapFinder at the slow speed (baseline for the P3 1GHz machine) to see what happen.

Delay4NewGame=15000
Delay4SaveGame=15000
Delay4RestartC3C=25000
Delay4Keystrokes=500
Delay4CivDialogs=5000

Don't forgot to create a rule where most maps will be accepted. Just run this test for like 20 iterations to see what happens. Btw, the total number of accept+reject map should be equal to the total number of iterations.

Given it a go with those settings. I'm still getting the save dialog plastered on top of the screen shots. Also I'm getting #Generated = (2 * #Accepted + #Rejected). It seems to be trying to go through a whole cycle of restart/new game/verify/etc. whenever it finds an acceptable map.

I have 27.8Gb free disk space btw - so I'm assuming no problems there!
 
eldar said:
Given it a go with those settings. I'm still getting the save dialog plastered on top of the screen shots. Also I'm getting #Generated = (2 * #Accepted + #Rejected).

That's pretty weird...I have never heard of this problem before. What version of MapFinder are you using again?

It seems to be trying to go through a whole cycle of restart/new game/verify/etc. whenever it finds an acceptable map.

May be that's just a co-incident...it happens to find the acceptable map just a moment before it's suppose to restart C3C.
 
Moonsinger said:
That's pretty weird...I have never heard of this problem before. What version of MapFinder are you using again?

6.5.

May be that's just a co-incident...it happens to find the acceptable map just a moment before it's suppose to restart C3C.

No, it did this for every acceptable map (restart was set to every 30 iterations - it was getting an acceptable map for about 2/3 of them).
 
eldar said:
No, it did this for every acceptable map (restart was set to every 30 iterations - it was getting an acceptable map for about 2/3 of them).

I'm not going to speculate anymore, but don't you think it's odd that your P4 2.4 GHz machine with 1 Gig of RAM couldn't able to launch the spaceship movie on the standard and bigger map? Let wait until you figure out why Civ3 won't display your spaceship movie first. I have a funny feeling that when you figure out what causes Civ3 to crack when you try to launch the spaceship, MapFinder will work too. The bottom line, I really think something is weird with your system.
 
So do I... I'm just at a loss as to what's going on. I'll go see what benchmark s/w is out there, but I'm beginning to suspect memory problems.
 
eldar said:
So do I... I'm just at a loss as to what's going on. I'll go see what benchmark s/w is out there, but I'm beginning to suspect memory problems.

Me too! Let's review the evidence so far.

#1. Spaceship movie won't launch and cause Civ3 to crack.
#2. When MapFinder find an acceptable map, it has trouble ordering Civ3 to save, and Civ3 crack and MapFinder has to restart it (note: becuase MapFinder is pretty smart to restart C3C whenever C3C goes down, it seems that MapFinder is restarting it as schedule).

So, my best guess is that once you figure out what cause Civ3 to crack during the spaceship launch (launching the spaceship does take extra memory and system resources), MapFinder will work fine after that.
 
Moonsinger said:
Btw, the total number of accept+reject map should be equal to the total number of iterations.

MapFinder is not resetting the iteration counter on my system.... It starts out at zero when I first start the program but jumps to the last number of iterations from previous run after it analyzes the first map and updates the GUI. This isn't going to hurt anything down the line is it? I don't think it will from what I know of programming but it has been a while since I coded anything and my memory is starting to develop worm holes...

I've run your util around 5-6 times and it works gr8... Where do I find v6.5? I'm running 6.3 that I DL'ed from the second or third post in this thread.
 
The inability to launch the spaceship is reported occasionally in the tech-support forums - workaround is to copy the intro.bik file and rename it over the top of the spacerace.bik movie - not really ideal!

You could try checking that the bink video dll is the latest - http://www.radgametools.com/#Bink

Not sure if it will help mapfinder though....
 
I also get exactly 2 iterations for each map generated...I thought this was normal. ;) I'll try increasing my "Delay New Game" time to see if it makes a difference.

In any event, I still get plenty of maps to play, so it isn't a material problem for me. If I get about 200 saved maps in 15 hours run time, I'm not sure what I'd even do with twice that many. My inconsiderate boss actually expects me to show up for work. :p
 
EMan said:
@GorfTheWanderer: Look again at Post #2! ;)

I don't understand... What did I miss (other than the little "this post" sticker about timing) in post #2? :confused: I'm wondering about version 6.5... I have gotten Mapfinder to work perfectly (ie... 1 iteration, 1 map viewed, 1 good or bad map)... And I love the utility and wish I had the time to get back into Visual C++ to start doing similar utils with ideas I've had... Finding the time in life is the real problem (which Mapfinder is saving a LOT of for me... Thankyou Moonsinge & Dianthus :worship: )
I have read (and re-read the beginning first 5-10 pages or so of posts looking for solutions to my problems (and the link to version 6.5 I read about)...and when I didn't find answers to my Qs I asked them here.... I know I've asked a lot of Qs lately and if I should stop please let me know... I don't want to flood the forum with "junk".
The only question I have/had is why MapFinder is not resetting the iteration value (or even if it is supposed to reset) when I start a new search for a good map on another game/difficulty level/civilization.... But as I said... It really isn't important because the utility works wonders and saves me lots of time.... so with that I bid you farewell...
 
GorfTheWanderer said:
MapFinder is not resetting the iteration counter on my system....

Think of the iteration counter as a unique serial number for each map. By giving each map a unique serial number, it's easier to track them down the road. Of course, if you really really want to reset your counter, you could do it by editting the MapFinder.ini file, but I do not recommend resetting the iteration counter.

I've run your util around 5-6 times and it works gr8... Where do I find v6.5? I'm running 6.3 that I DL'ed from the second or third post in this thread.
The link to version 6.5 is at the top of the second post of this thread. Note: it's the seond post on the first page of this thread.
 
ok... I must be blind.... :blush: I can't tell you the number of times I've looked at that post.... I guess I need to go get my vision checked.... I didn't even see the link the firts time I DL'ed Mapfinder and I try to always find the most current version b4 I DL....(Where I live in Alaska we only have 56K dial up and that doesn't run even close to 56K)

Sorry for being blind.... :blush: And thanks for clearing up the iteration Q.....
 
Moonsinger, could you make a couple small changes to the Map report?

1. have the save-as dialog remember the last folder used. It doesn't have to be across multiple sessions. I like to save maps I like as I step through them.

2. have the save-as dialog copy all 3 files or at least the JPG in addition to the save file. Often, I lose track of which is which when I save them. (I delete them right after saving so I don't make a mistake later.)

Thanks
 
Denniz said:
Moonsinger, could you make a couple small changes to the Map report?

1. have the save-as dialog remember the last folder used. It doesn't have to be across multiple sessions. I like to save maps I like as I step through them.

2. have the save-as dialog copy all 3 files or at least the JPG in addition to the save file. Often, I lose track of which is which when I save them. (I delete them right after saving so I don't make a mistake later.)

Thanks

No problem! Those are extremely easily .... I will do them tonight.
 
Moonsinger said:
Denniz,

Here is the link to the two features that you have requested:

http://www.civfanatics.net/uploads9/MapReport2005-05-05.zip

It will now remember your last "Save As..." folder and also copy the *.jpg screenshot to go along with the *.sav file.
Moonsinger, that sounds like a WONDERFUL feature!!! :goodjob: Do I need to UNinstall the old version, or can this upgrade just be added to the last version?
 
gmaharriet said:
Moonsinger, that sounds like a WONDERFUL feature!!! :goodjob: Do I need to UNinstall the old version, or can this upgrade just be added to the last version?

There is no need to uninstall, just simply replace the old MapReport.Exe with the new one.
 
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