It's only suitable for single player games, and it has the single player only flag set because of this.
A lot of the mods assume Player/Team 0 for the human player. I would expect a lot of weird unpredictable results. It is simply was not intended for Multiplayer play. Sorry.What happens if I unset the single player only flag and I make sure everyone is using the mod?
Since I started using this mod, I do not want to go back playing w/o it!
Thx
jonpfl
Are you speaking of the guantlet web page? I didm't think we show QScores prior to publication as they can change.
When regenerating repeatedly, either manually or by using Map Finder, I often run into a situation where I can't regenerate, even if I didn't make any moves, and I am still at 4000BC. When this happens, the Map Finder just stops, and the Regenerate button is not present in the menu anymore.
It is kind of annoying if you start Map Finder before you go to bed, just to find out the next morning that it stopped after 15 minutes. Does anyone have a solution to this problem?
Yeah, there is a bug in Civ4 where it doesn't clear contacts when it regenerates. So the HOF Mod disables regeneration whenever 2 civs are in contact.This typically happens when either you or an AI has made contact with someone. At that point you can't regenerate and have to start the regen process over again. I don't know of any way to get around it.
I don't know if the city screen is in python or part of the exe. Adding to the screen is another question if it is in python.Is it possible to add information to the city screen which shows how near cottages/hamlets/villages are to growth level?
You can tediously get this info by changing your worked tile, exiting the city screen, hovering over the tile and seeing how many turns you need to work the tile for.
Yeah guess the image only changes with level. No help there.You could just use text though, like 2/10 or whatever on a cottage tile.
The graphics are different but I think they stay the same until they grow a level... or does it build up slowly? I haven't really looked that closely.
That makes sense. You really like to micromange. I know maximize commerce works the tiles that bring the most gold. I don't know if it is smart enough to choose the oldest among equals. That should be easy enough to test in your game.I build cottages that I don't work sometimes (for later working), and if I switch to working a mine and then back to working a cottage tile I'd rather work the one that is closest to growing and I forget which tiles I have worked already... that's why I suggested this feature really. I dunno if "maximise commerce" does that automatically, I don't really use those buttons.
Personally, I use the maximize production and commerce buttons when I want to micromanage. I have always figured the Governor did a good enough job. But then I'm nowhere near being a top player either.
This might be possible. I will put it on the wish list.Suggestion for new (?) feature
I'm sorry if I'm repeating an old request, but one thing that I miss from this excellent Mod pack is getting a notice when an AI discovers a new tech (which he will not / cannot trade). I find myself spending a lot of time in the diplomacy screens, and one thing I check for each turn is if the AI has learned something new. Example: Stalin the Slow is behind me in tech, and I'm capturing his cities. I check each turn if he has learned Feudalism. Another example: Qin the Quick is happy to trade his tech with his friends. I've allocated lots of scientists to boost my research so that I can discover a tech that I can trade and hope to learn the tech before Qin. I check the technology screen each turn and will fire my scientists if Qin is quicker than me. Does this make sense? Keep up the good work
I don't know that we have access to the setup screen in either the SDK or Python.I seem to remember this being asked before, but is there any way to remember your opponents from the previous game in the game setup screen? Just so I dont have to scroll through and select them again? This would save quite a lot of time.