I can play Chess a little, I just morely like Civilization IV.
Thanks for reminding me, it'd still be awesome to see a wonder happen and get a release of a true Hall of Fame / GOTM mod that keeps overflowing into
. For the future versions please remember the competetive community of this game and moreover consider something possible in the original version of CIV a valid strategy.
I' d love more cross reference with the Gauntlet and the Hall of Players threads, maybe someone else can help and write a guide on the research made in, was it GM 137? Or 140?
@WastinTime and
@Kaitzilla but also all others, your help is needed!
Seraiel.
It is good to see you again
Seraiel
The high score thread was
G-Major 144 and it was the first time Strike Economy was used to achieve a goal.
It was used again I think in
WastinTime's
BC Space game.
Various slight improvements have been made over the last 3 years which has caused talk of a
15 million point game to be possible, but no one has the time/energy to attempt it yet.
There is talk of
farming 5 great generals after beelining Catapults.
Gift 5 scouts to the AI (must be in the AI territory) and attack them with 5 catapults in a war over and over and over to generate
15 Great General Points per turn in Marathon.
Imperial civilizations get +100% Great General Points, and winning a battle inside
home territory gives +100% Great General Points too.
With 5 Great Generals early, it might be possible to
go on a military rampage in the mid-game on an ideal map.
I have been testing it out and there are various difficulties with the idea.
Gifting a city to an AI and then gifting 5 Scouts causes -4 diplo with AI that hate the one who got the city gift.
Also, after 15 turns or so the AI starts deleting the 5 Scouts 1 at a time.
Also, Compass means Scouts can no longer be built.
Also, the city + 5 scouts gift can't be repeated a 2nd time on the same AI without Open Borders which the 1st war makes very difficult.
Also, it was discovered that
AI don't delete workers they capture from the player if there is no military unit nearby for the player to capture the worker back.
This can be circumvented by using a Galley and attacking the captured worker + defending unit from the sea.
So Galleon+Worker+Amphibious units can definitely bait AI units to move to the coast cost-effectively.