Unconquered Sun
Emperor
- Joined
- Dec 20, 2006
- Messages
- 1,462
Great thread guys - I haven't even tried to tackle Deity yet so kudos to all of you. One of the things that jumped out at me in comparing your screenshots is the teching rate comparison (I picked ones where you were all running 100% science):
HomeyG - 660 AD - 89 science/turn
BurN - 1460 AD - 204 science/turn
USun - 600 AD - 259 science/turn
About economy, etc, continuing from my last post on game strategy
Once I had my goals, I had to find the way to achieve them. I immediately looked for synergy:
- Spain starts with Mysticism.
- Capital is forested. Capital has food. (need Bronze)
- Izzy is expansive, so granaries are great. (need Pottery)
- Wheel from hut
- tech advantage over the AIs by 1000 BC.
- BtS AI will settle aggressively around and try to culture press, might even bomb GA
Answer: Oracle
- already have Mysticism

- have forests to chop Oracle

- Metal Casting is a very expensive tech peacemongers would love to trade me Alpha for / warmongers would love to kill for

- Metal Casting happens to require Bronze and Pottery

- early Oracle will quickly double its base culture and create a large area of dominant Spanish culture that will press/flip annoying AI settlements

Metal Casting has the added bonus of Forge, which has multiple benefits for capital, the most important being running an engineer together with Oracle for 50+% chance for a GE in 20 turns, who can in turn hurry Mids or GL

Metal Casting has the added bonus of Collossus shot on a map where Astronomy is not a priority, but quality land (or quality sea) is

Mids, GL, Collossus add even more culture and generate GS, GE, GM:

That's synergy. Now, synergy comes in many forms.
It may be imperialistic + horses for chariot escorts + gold resources that allowed me amazing REX in Justinian's University.
It may be the Oracle in this game that allowed me to dictate foreign relations and build a very early GL.
Synergy is what lies beyond mindless following of strategy A/B/etc. REXing is good, building the Oracle is good, but best you only get from a good strategy that has synergy with the map.
Building the Oracle was one of the two important decisions in my game.
The other one was deciding on the specifics of reaching Liberalism first while having only three cities for most of the early game; or in other words the design of the superscience city/GP farm. And finally, the plan on getting enough production for expansionist wars, a.k.a. how to develop the rest of my cities. More on that later.