How about a Deity SG for a newbie or 2?

...and East :
 

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Seeing as how my name has been mentioned a bit in the group discussions, I wanted to pop by and let you guys know that you are doing a very good job. From this position, you should be able to pursue any victory goal you desire. I would offer the suggestion that if one of your neighbors is starting to collapse, jump in on the side of the winners and grab some more land for yourselves. But even if you go the peaceful route, you probably are in a good position to trade your way to a diplo/space victory. Excellent work, and I wish you the best of luck with this game. :goodjob:
 
Great ! :D
Thanks a lot for the kind words Sulla, don't hesitate to drop by more often and give us some advice.
I learned a lot from your Emperor training game and I hope you can soon organize a Deity one : any plans ?
C U soon at RBE !
 
OK the idea I have is to heavily build infrastructure in our empire right now, mainly Libraries, in order to AT ONE POINT (which still needs to be determined), start researching ourselves.
The reasons being the following :
- We are Scientific and should take advantage of our trait.
- The Sipahi ! In order to compensate for the AI "build advantage" (they have huge armies) we could get ahead just before Mil Tradition in order to launch a major Sipahi attack on someone. I feel there is always that lapse between Mil Trad and Nationalism, where Cavalry is just deadly, the earlier we get there the more we can use it. If we are not in front the AI will get to Nationalism very fast and counter efficiently our Sipahi attack.

Just a thought.
 
Sapahi in #'s (along with artillary) can take out Infantry... I've never held back with Sapahi against Rifles. If we can get a small lead at that point of the game we could slow down the progress of the game by getting big gpt deals and extend the life of our UU.
 
I am glad you have experience with it.

I have never played PTW before and moreover I never play private games ! I only have time for 2/3 games a month so this month it's GOTM15, RB Epic 21 and 2 SGs (RBP4 and this one).

No time for more, except maybe at the end of the month.

What do you mean by "slowing down the progress of the game" and "getting big gpt deals" ?
I imagine if we get gpt deals that will be by selling techs but if we do that it will "speed up" the progress of the game no ?
 
It takes more attention to detail on deity. If you get a lead you start by selling techs for gpt. Research quicker. Then begin to sell dead end techs slowing the pace. You can speed it up again and get yourself a quick UN or Space Race. Unless of course you want domination or conquest in which case you want the techs to go slow to get more out of your troops.
 
It seems to me, after reading Bamspeedy's report on GOTM 14, that our best bet is to beat down Germany during the Middle Ages and stay caught up in tech, so that we can use our free Industrial Age tech to secure ToE and Hoover and a tech lead for the rest of the game. It's all so easy...

Edit: Germany being the only other Scientific civ, so they would get a free advance as well.
 
Sorry for the delay. I hand it off to Speaker. Congrats on beating Deity.

Preturn 750BC: Everything looks good.

enter...

730BC (01) - Bursa finishes and starts Spear sending to Mugla. Settle Denizli on hills to avoid lands being grabbed by the Germans. We connect horses all the way to Istanbul. Irrigate horses for soon to be Republic.
710BC (02) - MM Edrine to avoid disorder. no loss in gp. Antayla set from spear to aqueduct for MP placehold as the AI has entered the Middle Age. except for Zulu. No great deal on it yet.
690BC (03) - Aydin builds library. on temple for now. We build barracks in Edrine. Horse ordered. Uskudar builds granary
IT: Rome builds GL. Munich builds The Great Wall. Beijing builds Hanging Gardens
670BC (04) - Moved Settler towards Eastern-most site
650BC (05) - Spear in Bursa. Currency to get us MP and into Middle ages with our free tech 9gpt WM and 71 gp. Can almost make deal with Japan for our gp.
IT: German settler is going home :) Istanbul builds Settler
630BC (06) - Settler built in Istanbul. MP ordered for now. Same ordered in Izmit. Should have done this last turn but I start research on Engineering.
610BC (07) - Finally a deal worth taking. 104 gp and 2gpt and monotheism for Republic. We can afford the payments when our gpt starts going up in a few turns.
IT: Oops... :smoke: Edrine goes inactive for disorder. delays horse.
590BC (08) - Bolu is founded. Edrine gets entertainer. Rome threatens to harm us if we don't pay TM and 5 gold.... ok
570BC (09) - Rome has Engineering. Germany Feud. China Feudal. Zulu none. Japan Feud.
550BC (10) - Konya builds library. Then after barracks are ordered we get 10 shields towards their construction. 1 more turn left on 18gpt. deal. Ankara in perfect position to whip one citizen for 20 shields for a library. Urfa settled. Warrior on tip disbanded. Horse sent north-west.

Here is a quickview at our empire.
CF1-Ottomans550bc.jpg


http://www.civfanatics.net/uploads3/cf1-voodoocat03-550bc.sav
 
Well it all looks like its going swimmingly at the moment :) .

I can agree with suggested strategy re beating up on Germany - ties in quite nicely with our Sipahi anyway.

Just to let you guys know I've been sent to Atlanta on one days notice and will be there for the rest of this week. Therefore if it gets round to me again before the weekend then you'll just have to skip me I'm afraid :(

Oh, and congrats to Speaker :goodjob: . I really should work to get that solo victory. I just completed GOTM15 at the weekend. I got a bonus settler from the first goody hut and from that moment on the game was never really in doubt - won by domination in the 1300s. Its amazing how a couple of months or so ago I would have been chewed up by Monarch!
 
Hey q33555. I finished GOTM15 in 1600AD by UN. I got a free settler too. When I got my GA from building Newtons I decided for the UN. I had 60 cossacks that never got used... I was bout to attack to spark my GA.
 
550BC (0) Survey Empire and talk to our rivals to see where we stand. Monarchy, Feudalism, and Engineering behind Rome, and Feudalism and Monarchy behind everyone else but Zulu who are Monotheism and Republic behind me. Notice that we regain 18gpt next turn and 17 gpt the turn after that, and hope that engineering is not passed around before those deals expire. Trade WM around for 10 gold and Zulu TM. I hope we have been doing this all along. Hit enter.

PT- German settler/spear pair takes a step into our territory. Where could they be headed?

530BC (1) Ankara completes Library and begins acqueduct. Reasoning is that the area is food rich and since Ankara only gets 1 spt, it will take a long time to build anything. If q33555 wants to change it, feel free. Denzili completes warrior and begins Library. Now making 26 gpt. Trade WM around for 5 gold. Rome will not part with Engineering. Galley and settler moved toward each other. Spearman fortified in Uskudar, which is MM to grow in 2 more turns. Bursa MM to grow in 20 turns instead of never. Entertainer fired at Edrine, spearmen in 2, growth in 5. Mugla MM to grow twice as fast without losing any production (due to corruption). Terrain improved all around.

PT- 10 Shields returned to Iznik from forestry. Otto demands TM and 20 gold. Fine. He then moves his settler/spear pair out of our territory again.

510BC (2) Weed alert. Someone has been foresting a square with two workers that is right between Iznik, Uskudar, and Istanbul, but does not fall inside any of their borders. We have lost the cultural battle to Germany by 1 turn :(. We'll see if our borders expand and take some of the silks. I doubt it. Production switched from barracks to temple to try to rectify the situation. Trade Shaka the Republic with WM and 14 gold for Monarchy. Trade WM around for 1 gold from everyone.

PT- Mao demands TM and 19 gold. At this rate, we're not going to be able to keep any money to buy engineering from Rome, but of course I give in.

490BC (3) Edrine and Bursa finishes spear and start Library. Konya expands and grabs one silk :). We now have 3 luxuries. Scientist switched to Salonika, the only city who requires an entertainer. Trade around WM. Zulu have caught up with us, Rome is still engineering and feudalism ahead, and everyone else is just feudalism. COntinue terrain improvements.

PT- Germans are building Sun Tzu in Berlin, but so are the Romans in Rome and the Chinese in Canton. Good luck Otto.

470BC (4) Nothing much happens. Just terrain improvements and normal map trading.

450BC (5) I notice that I have been smoking some weed. That settler had been intended for a small fishing village, so I put it back on land, having wasted several turns. Trade around WM some more. After much deliberation, decide that there could be an island southwest of Urfa. With nothing else for our Galley to do, I decide to send him on a mission: brave the rough seas and find land.

PT- He fails. New hamburg founded in the one square next to Ankara. Not sure how I could have avoided that. Maybe I could have moved a warrior from Ankara to block the square. Yeah, thats probably what I should have done.

430BC (6) Mostly terrain improvements. Rome still won't trade engineering. Trade around maps.

410BC (7) Istanbul finishes marketplace, starts library. Antalya finishes aqueduct, starts spearman. Trade around WM.

PT- Edrine finishes Library, starts marketplace. Bolu finishes warrior,starts library.

390BC (8) Rome now has Theology. Improve terrain. Trade WM.

PT- Zulu galley approaches the one open square near our core.

370BC (9) I quickly move the warrior from Antalya to block (this is the only warrior who can reach the spot). Entertainer must be hired to keep the peace until a spearman is finished next turn. I don't like leaving the city wide open, as the galley could just unload a unit straight into Antalya if it so chose, but we dont want a ZUlu city to be plopped right there. Bingol founded as a fishing village. Trade WM and continue terrain improvements. Mao now has engineering and wants 36gpt plus 282 gold for it, but can be talked down to 31gpt and 280 gpt. I decide not to bite for now, since Otto and Tokugawa must be close to it by now, and we should continue switching to Republic in the next few turns, so we will not be able to afford those payments.

PT- Zulu galley moves on and Antalya finishes its spearman and starts on a Library. Istanbul finishes Library and starts spearman. Urfa finishes warrior and starts on harbor. Japanese begin Sun Tzu.

360BC (10) The warrior moves back toward Antalya. German horseman and Roman spear are moving through our territory, but what can we do? Trade WM around and continue to improve terrain.

In Conclusion: Shaka now has feudalism, so any deal for engineering can definitely be brokered to him. I leave that decision to q33555. We are now making 38gpt and have 324 in the bank. I spent a good deal of my turn irrigating grasslands, preparing for our switch to Republic, which should happen imminently. Marketplaces are nearly finished in much of our core, and a switch will greatly improve our position. The downside, however, is that being non-Religious, we will have to deal with anarchy, so we will fall behind in tech (I consider us to be at parity now, since we can afford the deals needed to get us there) by losing our income for the turns it takes to get control of the government. If we do switch to Republic, we should consider some embassies in at least our closest rival's capitals to improve their mood toward us. The government switch will help too. Also, Konya can be whipped at the cost of 2 citizens to finish its temple, and oh my god. I can't believe I didn't notice this, but Rome is at war with Germany! Dortmund and Frankfurt are now occupied by Rome, and another German city nearby has been destroyed. If you can build up some military, q33555, you might get in on Rome's side and grab a city or two for us. Sorry about the couple weedy moves guys. I'll make them up next turn.

http://www.civfanatics.net/uploads3/cf1speaker03-350bc.sav
 
Good work on the quick turnaround Speaker! Unfortunately I've only just got home and I'm not going to get a chance to squeeze in my turns before tomorrow :( (not if I want to do it properly anyway ;) ).

Skyfish - you're up!

Voodoocat - On GOTM15 I took the early military route. Wiped out China v. early, took out Germany with Knights then waited for Cossacks before walking through the rest of the continent. My GA lasted just long enough for me to wipe out Egypt and Zulu :) . After that it was just build up a big enough Armada and sail to the other continent and take enough to push me over the domination limit. The only difficulty I had was managing cash! I had to research all my own techs as the AIs were just so slow so I never had a large gpt surplus.
 
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