FinalDoomsday
Prince
There is heaps of fantastic music already in the game.
No argument there I assure you! I just have to balance my gaming time and it sounded like the C.Tin music would be in sometime soon so I thought I'd just wait

There is heaps of fantastic music already in the game.
No argument there I assure you! I just have to balance my gaming time and it sounded like the C.Tin music would be in sometime soon so I thought I'd just wait![]()
My biggest disappointment so far has to be the 1UPT system. Soren and the team must be aware of the criticism Civ V and VI have faced from this mechanic, and they have done virtually nothing to freshen it up or alleviate the tedium. I'm now about 80 years into a campaign, at war, and most of my turn is spent tediously telling each unit to move and attack. Perhaps this is Soren's way of saying that he didn't like the so-called 'stacks of doom' in Civ IV, but the implementation of what is virtually the exact same system of Civ V is pretty disappointing. At least the AI can sort-of manage and play with the system though, I guess.
Kind regards,
Ita Bear
My biggest disappointment so far has to be the 1UPT system. Soren and the team must be aware of the criticism Civ V and VI have faced from this mechanic, and they have done virtually nothing to freshen it up or alleviate the tedium. I'm now about 80 years into a campaign, at war, and most of my turn is spent tediously telling each unit to move and attack. Perhaps this is Soren's way of saying that he didn't like the so-called 'stacks of doom' in Civ IV, but the implementation of what is virtually the exact same system of Civ V is pretty disappointing. At least the AI can sort-of manage and play with the system though, I guess.
Kind regards,
Ita Bear
I love the game but the way I see it, that is the result of my agreement with its main design choices, not the other way around. I'm sincere when I say I think 1UPT work better than stacks would have in this game.You disagree because you have gripes with 1UPT that I don't have and that's perfectly fine !Hmm, can't help but think there's a certain degree of partisanship and glossing over issues here. We can "you're wrong, no you're wrong," for as long as we'd like, but I am aware of what I have experienced in my games.
(...)
But hey, I still love the game. One of the best strategy games in recent years but I still like to complain about some things.
Kind regards,
Ita Bear
I love the game but the way I see it, that is the result of my agreement with its main design choices, not the other way around. I'm sincere when I say I think 1UPT work better than stacks would have in this game.You disagree because you have gripes with 1UPT that I don't have and that's perfectly fine !
I do enjoy micro so I don't have a problem with large numbers of actions to take, units to move, etc, mostly along the line Taefin mentioned above. The game is definitely not geared toward automation (stacks for army movement), the whole order system doesn't fit that type of features well.
I would have my complaints too but they're usually minor, I guess I reacted because I count myself in the cIV camp regarding civ as well, and most of use have given long thoughts to the 1UPT debate, among others ;-)
Glad you love the game, you recently wrote (something along the lines of) "you have to dig for the treasure" and unfortunately I think it's true, the game is not easy to "figure out" and many aspect that feel familiar actually work differently and that doesn't help new players.
- it looks like the Amplitude game Humankind have tried to innovate in this area by allowing stackable armies that "unstack" for battle on surrounding terrain. It's a pretty minor concern though, all in all. The game is fantastic and I can't wait to see how it develops.
Kind regards,
Ita Bear
I had one fun encounter in Victor where the battle went back and forth over one of the more interesting landscapes in their handcrafted map, but every combat since made me believe that one was me projecting what I wanted to see.
I just finished my Egypt game on Great. It occurred to me, I may not have lost any military units this game. Most combat was with tribes, who can’t take advantage of movement the way AI can. I scrolled around after the game, turning the fog off, and notice that most AI seem to be skirmishing with Barbarians and rebels at every front. Presumably this is holding them back a bit, and preventing them from threatening each other or me. I’m considering next trying a game with Great difficulty but with only standard strength tribes. Dale, so you have any experience of balancing AI and tribe difficult to help get the AI on their feet?
Great ! Please do report your findings about Nation/Tribe balance.I’m trying one on Great with Passive tribes, just to force that balance. Pretty easy, just got my hoplites training infrastructure up with Greece as Egypt declared, both Rome and Egypt have felt comfortable massing decent size armies of axes and chariots in my border, excited to see where this goes.
Wow, I didn't know that was a thing. Sounds a bit exploity, I will have to try it for myself before I report it thoAlso, looks like it will be the second game I get to found my scholars family seat twice for two free techs! Evacuate the workers, leave the city to burn!