ORION11380
Chieftain
- Joined
- May 4, 2009
- Messages
- 69
You've got to find that balance between too easy and boring to so challanging that your head hurts. So I play at a easy level (noble or prince), and I "handicap" myself by gifting techs or units to my enemies. Before I invade someone with my 20 tanks, 10 inf, and 10 bombers against their macemen, I give them all my techs to date, and 10 turns to catch up. Then it's steamrolling time!
As for the annoying micromanagement, I don't bother when the game is in the bag. I just set the city's management to whatever it's specialized for, and let it ride. And if I'm too lazy to tell it to build yet another mech inf or to move the units, I just have it produce research or wealth.
If you're so far ahead anyway, do you really care if your cities aren't 100% efficient? (actually, this is EXACTLY why great empires rarely last more than 300 years...but this is only a game)
As for the annoying micromanagement, I don't bother when the game is in the bag. I just set the city's management to whatever it's specialized for, and let it ride. And if I'm too lazy to tell it to build yet another mech inf or to move the units, I just have it produce research or wealth.
If you're so far ahead anyway, do you really care if your cities aren't 100% efficient? (actually, this is EXACTLY why great empires rarely last more than 300 years...but this is only a game)