How do we define our provinces?

Originally posted by donsig
We should never, ever vote to accept borders drawn in the unknown void!

Exactly. So, why are we drawing borders into nothingness in the first place? That's what I've been trying to say. :) We need more warriors for expansion.
 
Pardon my graphics here. This is my proposal for immediate adoption. For now, define the capital city province. Begin definition of the next two provinces. North of the mountains is one province. South of the mountains is another province. This uses the main feature that we've uncovered (the mountains) as a natural provincial border. As we explore more we can further define the provinces.

Some people will want to wait until we see everything. Why? We simply go along with the natural flow of knowledge. We define the world as we see it. As our view changes so will our definition. This is a simple yet emininently workable solution given our current knowledge.
 

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I like this proposal, however would modify it to include the tiles that will be under the control of cities in the DB (right now, the soon-to-be-second city will have a chunk of it's land outside the DB).
 
That city will actually be founded outside of the DB, in Province 2. The settler is on top of the cow tile right now. It needs to move one tile east to settle.

EDIT: Oops. I mean one tile WEST. One tile east would give our settler a refreshing bath.
 
Originally posted by Danke
Shaitan, thanks. We may have to bring the borders in then for the same reasons. However, in general I like this plan.
It should work out fine. DB has a "perfect" area. That is, it's set to control all of the tiles that the city will be able to reach at maximum size. Cities from other provinces that can reach DB may still use those tiles but DB has first dibs on what tiles it's going to use within its own provincial border.

While we're restricted to 12 maximum pop there will be plenty of options for tile switching. When we can go over 12, DB will be set to become a true metropolis. Fitting for the capital. ;)
 
lets not get ahead of oursleves in drawing up borders and such, until we have more cities. We can plan them borders that is but as you all know plans change in the game of Civ3
 
Change is fine. The mountains are going to be a provincial border no matter what and that's the only one that's really being proposed here. The mountains will just be a simple division between the northern and southern territories.
 
Agreed on all counts, and thanks for being patient with me on the tile hooey, Shaitan. I'm obviously easily confused by a dense build ;)
 
Shaitan, about your proposal, the only problem I see are the borders of the Bohemia. I would suggest moving them out to the sea, since that is where Bavaria's cultural influence will extend out to there.
 
Originally posted by Chieftess

Exactly. So, why are we drawing borders into nothingness in the first place? That's what I've been trying to say. :) We need more warriors for expansion.

We don't need borders into nothingness but we do need to know which province our next city will be in. we are also pre-planning for our third city and we will soon need to know which province that will be in.

RE: Shaitan's proposal.

I'm not convinced we should limit Bohemia to one city. I do think we should get away from the idea of a core province but I like disorganizer's idea of Bohemia and a SW and SE province.

Well, we'll be founding a city tonight and it will not be a part of Bohemia as there has been no congressional approval...
 
Well I for one think it is insane to limit the province to just one city!! Are you going to do the same for the province with the FP? Essentially, we need to try and make the corruption in our provinces more evenly spread, but why do this by sacrificing common sence? Valhall is two tiles away from the capital, it should be in the same province, we don't even bother defining new provinces untill they have at least three cities usually.
 
I think before we get a finalized proposal, we should get all of the land between Bavaria and our scouting warrior explored. If I am correct, there is a mounting chain that we can use as a border.
Also, I'd like to wait for the rest of Aztec territory to be scouted. I think the southern chain extends through it. Anyway, it'll need to be in a province when our mighty warriors take it :mwaha:
 
aj is right. a province consisting of only one city will be a waste. there arent all that many persons participating in the democracy game and to waste the administrative capabilities of a fine and competent provinical staff on a single city would be criminal. not to mention the fact that combining the centres of national and provincial admisinstration would make for a marked increase in efficiency.
 
For now the province has one city until we get 4 more cities if we are indeed doing a province of 5 cities.
 
I would like to submit a second Provincial Border Plan. This plan would use not only the mountains to the SW (which seem to be a given), but the known territory beyond the Doughnut Forest. As Shaitan stated, we define the world as we see it. This "known area south of Bavaria is what we see now. From there, we work our way up to the coast, to include the gold. On the NW end we simply include Valhalla's borders as they now exist.

Bohemiaborders.gif


I've also placed numbers where the cities would fit in nicely. As you have guessed, I have moved away from the tight build theory. Aside from number one, the numbers show location more than placement order. Basically, I'm trying to get the ball rolling again, as we seemed to have slacked off on this issue.
 
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