futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
financial is only good if planning spacerace or cultural from the beginning.
otherwise, mutineer is right: production > commerce
how do you compete without financial? simple: you conquer territory.
land is power.
aggressive and charismatic are obviously great in that regard (imperialistic and protective are "ok"). creative is also really good, allowing better city placement early, no need for hammers for stonehenge/obelisk, etc.
plus, the specialist economy is very solid if you know how to run it. so creative, philosophical, industrial all help out there a great deal. my sense is that the original poster rarely runs caste system and pacificism.
once you have a larger empire than everyone else, financial is only icing on the cake, not necessary.
otherwise, mutineer is right: production > commerce
how do you compete without financial? simple: you conquer territory.
land is power.
aggressive and charismatic are obviously great in that regard (imperialistic and protective are "ok"). creative is also really good, allowing better city placement early, no need for hammers for stonehenge/obelisk, etc.
plus, the specialist economy is very solid if you know how to run it. so creative, philosophical, industrial all help out there a great deal. my sense is that the original poster rarely runs caste system and pacificism.
once you have a larger empire than everyone else, financial is only icing on the cake, not necessary.