How is your EU3 Game going?

I wish D&T had more Native American tribes though. I remember someone did something interesting with them by making them a nomad faction like the Golden Horde. I had the idea of playing the Knights and resettling in North America but I guess I'll settle with Meso America.
 
Nomad natives in the americas really screwed colonization for the AI tough...


As for north american natives, most weren't organized enough to deserve a country, they already are pretty well-represented with the current native system in EUIII, the more organized native americans were in meso or south america.
 
As for north american natives, most weren't organized enough to deserve a country, they already are pretty well-represented with the current native system in EUIII, the more organized native americans were in meso or south america.

Tribal government types exist for a reason...
 
Nice Ireland. But that's blasphemy forming Great Britain as Ireland. And I'm not even Irish.

Note that there is no guarantee that France will be the revolutionary country; its event driven, so its perfectly possible for, say, Austria to become the revolutionary nation. If you start the game before 1785, then there is no guarantee you'll be fighting Revolutionary France; just that there will be some revolutionary nation.

That's some anywhere in the world, right? I don't think I've ever had a revolutionary European country in one of my games.
 
That's some anywhere in the world, right? I don't think I've ever had a revolutionary European country in one of my games.

According to the game files, anywhere in the world is fine provided:

They are either any kind of monarchy, despotism, or Republican Dictatorship or Noble Republic, have at least 6 war exhaustion, have negative prestige, are not at war, have Government Tech 48, and have at least five provinces.

Being very Aristocratic, Centralized, Serfdomy, having a high RR, and having 0 or less stability makes it more likely to occur. Having positive stability or the Humanist Tolerance NI makes it less likely.

Its also possible to have more than one Revolution occur (although only one can be the "Revolutionary target", the one that gets the special government forms. The others just get the bad things. The Revolutionary target's capital has to be in Europe), and the Revolution can peter out without leading to a Rev. Republic/Empire if there are no active revolts in the country, the country has at least 1 stability, and the country has had the Revolution effects for at least 1000 days.
 
Nomad natives in the americas really screwed colonization for the AI tough...


As for north american natives, most weren't organized enough to deserve a country, they already are pretty well-represented with the current native system in EUIII, the more organized native americans were in meso or south america.

Oh yeah I could see that.
 
As for north american natives, most weren't organized enough to deserve a country, they already are pretty well-represented with the current native system in EUIII, the more organized native americans were in meso or south america.

Arguably true on the first part, bollocks on the second. The in-game native system is an abomination that's utterly divorced from anything remotely related to XVI-XVIIIth century history, where the natives were important players in their own rights, not simply random disconnected villagers who got slaughtered when white men walked into their territory. There is not a shred of "good representation" in that system - it's wrong from start to finish.

First off, of course, in a lot of cases initial relations between natives and settlers were relatively peaceful. The game is very poor at handling that, because itS' all up to the RNG and an arbitrary aggressivity number whether you have good or bad relations with the natives.

Second off, natives and settlers in several cases formed alliances (The Iroquois with everyone who wasn't French, and the French with everyone who wasn't Iroquois). This cannot happen in the present system at all.

Third off, the "Natives uprising" within already settled territory often occured decades after settlement (Powhatan war, 39 years after the founding of Jamestown; King Philip's War, 30-50 years after most of New England had been foundedm, etc). The system doesn't allow that, because the second a colony has 1000 settlers it automatically become a city and the natives vanish.

Fourth, native uprising were not one province affairs that ended as soon as they began. Father Rale's War was fought form Nova Scotia to vermont. King Philip's, from Connecticut to New Hampshire. And that's some of the smaller ones. The Cherokee/Chickamauga wars, the wars for the old northwest, etc were fought against far broader coalitions of natives over a far broader territory. They also often involved the natives leaving their territory to attack points on the other side's territory.

Fifth, while they were disorganized by the standards of other nations and governments, and while support of the overall group was often handled on a village by village basis, each village deciding whether or not it would join the general effort, there WAS a greater sense of unity to many of these groups (and the Iroquois especially so). They were more in the nature of extremely decentralized confederations, often without formal leadership, than in the nature of villages that had nothing to do with each other (your so-called "well-represented")

Nomad natives in the americas really screwed colonization for the AI tough...

That, on the other hand, is the plain truth. I wrote the mod for it, and came to the very swift conclusion that it just didn't work. Any colony got turned to ashes within weeks of being built, and since once the colony was conquered there was no longer adjacency between the horde and the colonizer, it resulted in an automated truce.

My next plan up will involve regular old countries. It will also include fewer natives than the original mods - the focus will be on those nations of the Appalachian-Great Lakes region, the ones that fought the Beaver Wars and Old Northwest Wars in the north, and the Civilized Tribes in the south.
 
Well, we have some "alliances" on events that reduce native aggressiveness, increase base tax and so on...


But yes, it is not perfect, but it is better than using up country tags with native countries that don't deserve it.
 
Well, we have some "alliances" on events that reduce native aggressiveness, increase base tax and so on...


But yes, it is not perfect, but it is better than using up country tags with native countries that don't deserve it.

Read 1491 by Charles C. Mann.

The natives were, in many ways, more advanced than the Europeans.
 
It's called Europa Universalis. Not Europa, which is only half the title picture.

Yes, Europe is the lead actor - but the film is that of Europe's discovery of the rest of the world (not only the Age of Discovery, but the Renaissance, the Russian Expansion and so forth), and interaction with the said RoW. The internal squabbles of Europe that keep getting so much attention are just as much sideline as the internal mechanism of China/Japan/etc. Just far more popular sidelines. Which is fine in and of itself - it make sense to make mods and expansions for what people want, but trying to pass it as the "It's EUROPA" is not a very impressive argument.
 
I know, I was being facetious :p
 
Oh, okay XD.

It's an argument I heard invoked seriously often enough that I just have the thwack-it-now reflex ingrained.

And personally I'd rather "waste" tags on those nations than waste them on endless trivial HRE minors, trivial daimyos, French vassals, French releasables, alternate formable nations to cover every possible set of details and so on and so forth.
 
The Palatinate, 1518. Gunning for Germany before 1650. Please avert your eyes from Scandinavia, France, and Russia. :sad:
 

Attachments

  • EU3_10.jpg
    EU3_10.jpg
    446.2 KB · Views: 132
The Palatinate, 1518. Gunning for Germany before 1650. Please avert your eyes from Scandinavia, France, and Russia. :sad:

That's one scary BBB.
 
Back
Top Bottom