How is your Victoria Game going?

I thought that was just "the government".

Edit: I checked, and it's simply called "the ruling party".

My bad.

In any case, I'm thinking the US needs a separate form of government called "Federalism" that is basically the same as democracy except you cannot call elections; they are called via event every 4 years to determine the ruling party. The mix of parties in the government could reshuffle every 2 years to increase the immersion (biannual Congressional elections), but that might be hard-coded and impossible to change.

If we wanted to take this further, the CSA could have a "Confederacy" government that automatically called elections every 6 years (and had a bonus to the opposition parties to represent the incumbency rules, maybe).

The USA and CSA by default would have their unique governments, and should a revolt away from them occur, we could code a unique decision to restore their original constitutions (i.e. only if you are the USA and you revolt from some other form of government to a Democracy, then you could enact a decision to switch to Federalism).
 
Why should the CSA and USA get special governments? Many other nations don't fit with the type of government they have.

Also, Switzerland is a confederacy (or was it different back then?)
 
Why should the CSA and USA get special governments? Many other nations don't fit with the type of government they have.

Also, Switzerland is a confederacy (or was it different back then?)

I want any democracy that has a fixed election schedule to actually have a fixed election schedule. None of this calling an election whenever you feel like it.

I'd have to research the 19th century Swiss government to be sure, don't have those details immediately available.
 
Did they make it so that great powers don't lose their status at war? I have completely occupied Austria and its score is now only 84, nut it doesn't lose its status.
 
I think so. It gives great powers an opportunity to go to war to win enough prestige to remain a great power.
 
I wonder if my game is bugged.

I have 2.31 patch and APD mod.

Playing as Prussia I have 230k funds and 0 in national bank in 1838.
But I have loans given out toPortugal (40k!, 30k Ned, 22k austria, Sweden 13k). These weren't at the start of the game... so where are the money coming from? Cheers
 
I wonder if my game is bugged.

I have 2.31 patch and APD mod.

Playing as Prussia I have 230k funds and 0 in national bank in 1838.
But I have loans given out toPortugal (40k!, 30k Ned, 22k austria, Sweden 13k). These weren't at the start of the game... so where are the money coming from? Cheers

Well, you could have had a defiecit (or however that's spelled) at some point earlier, taken up loans, and then made a profit later.
 
Thx but the game is only 2 years in and played on lowest speed.

But I do have low taxes and rich capitalists and farmers.
Maybe the loans were given from 'people's pockets'
 
lurker's comment: I find it amusing how many of the posted empires are Communist. Which I have no problem with... I feel like half the point of this game is to make your country communist.

The other half is playing Krakow, of course.
 
Another couple of questions:
1. Can you annex satellite states?
2. Can you get cores through something that is not a decision?

Both of these things seem to have happened with the computer players in my game.
 
Everybody loves being communist and fascist because a) you get a nifty new flag, and b) it gives you the greatest control over the government and its reforms possible, even more than absolute monarchies since you are limited in what parties you can appoint.

You generally cannot annex satellite states unless there are specific events to do so--there are events governing the British takeover of several minor Indian states, special treaties for the annexation of Madagascar, Hawaii, the Ionian Islands, etc. Additionally, unifications enable the mass-annexation of minor states of the same culture (usually the German and Italian states, less often Scandinavian, Balkan, and Romanian states).

Cores can be acquired via an event after the discovery of Nationalism and Imperialism, I think. It's one of those techs in the culture tree that also enables additional national focuses.
 
Thanks for the answers. I was of course aware of unifications, as well as some decesions, which is why I specified if there were any other ways to get cores.

It seems very unsatisfying to me to have to keep the indian minors around as Great Britain, and also Tibet as China.

I ended up turning communist, and they don't want any political reforms, which is rather unfourtunate when that's what the people want.

So I'm playing as (lesser) Germany, any strategies to prevent France from declaring war whenever they have a chance (aside from giving up Elsass-Lothringen/Alsace-Lorraine)?
 
Sorry, didn't mean to imply you didn't know. :blush: I was just trying to be complete with the answer.

I think communist governments can enact political reforms via events, I remember allowing public meetings and such. If you pick too many of those, then the government reforms itself into a democracy.

Only strategy I know of to prevent war is to have strong allies and a greater military score than your rival. Maybe use this war as an excuse to take some French colonies in Africa, or use the cut-down-to-size CB to prevent them from raising troops for several years (which will depress their military score).
 
Sorry, didn't mean to imply you didn't know. :blush: I was just trying to be complete with the answer.

No hard feelings, it makes sense that you would do that.

I found it rather funny, the communists can roll back political reforms, so you can introduce slavery.

I'll see if I can use your hints against France. Does having more small arms, artillery etc raise your millitary score?
 
Your military score is a composite of all your standing army units, your big ships (frigates, raiders, monitors, transports, and I think even cruisers don't count), your total number of generals and admirals, and I think there is a factor for your draft pool. I don't think military technology plays a role besides unlocking better units (i.e. dreadnoughts increase your score massively, ironclads less so, and man-o-wars barely at all).

Specific types of factories or stockpiles of weapons don't affect the score, as far as I know. Been awhile since I've really delved into that calculation.
 
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