Perfection
The Great Head.
Hopefully never, because if the AI can't beat me when heavily gifted, then it's too dumb.
RTS, FPS, chess players and most other gamers want to play the level of gameplay that will challenge them the most. That's why most games set up challenges that pit players against things their same skill level.
I notice that there's a large amount of people who think "difficult means not fun". Out of all the games I've played, it seems unique to Civ. RTS, FPS, chess players and most other gamers want to play the level of gameplay that will challenge them the most. That's why most games set up challenges that pit players against things their same skill level.
I wonder, if Civ kept gameplay the exact same but with no historic flavour, would this non-competitive player base remain the same? Or is there a general consensus that Civ can't be a game meant for competitive players, so it doesn't draw those type of players as easily?
Well, you lost me here. I'll probably play a handful of games before I start modding it, whereas "handfull" refers to maybe one or two.Whereas Civilization 5 can refer to the standard game or any future "expansions" that may be included, as in previous versions of the Civilization series, so long as you actually start playing any version of Civilization 5 at that point, so if you begin playing the Civilization 5 game a year later when the expansion is revealed, start at that point,
Yeah, never for me too. Never did it in any of the predecessors and don't know why anyone would want to do it regularly.
Well, you lost me here. I'll probably play a handful of games before I start modding it, whereas "handfull" refers to maybe one or two.
You should have had a "never" option with all those damn catches... you sell life insurance or something?
I notice that there's a large amount of people who think "difficult means not fun". Out of all the games I've played, it seems unique to Civ. RTS, FPS, chess players and most other gamers want to play the level of gameplay that will challenge them the most. That's why most games set up challenges that pit players against things their same skill level.
I wonder, if Civ kept gameplay the exact same but with no historic flavour, would this non-competitive player base remain the same? Or is there a general consensus that Civ can't be a game meant for competitive players, so it doesn't draw those type of players as easily?
Civ is primarily a single player game which can take many hours, and many sessions to play. Much of the enjoyment I get out of Civ comes from the playing of the game, not just the winning. In previous editions of civ, each successive level of difficulty has meant paying careful attention to increasing facets of the game, often to exacting detail.Originally Posted by Celevin:
I notice that there's a large amount of people who think "difficult means not fun".
Civ is primarily a single player game which can take many hours, and many sessions to play. Much of the enjoyment I get out of Civ comes from the playing of the game, not just the winning. In previous editions of civ, each successive level of difficulty has meant paying careful attention to increasing facets of the game, often to exacting detail.
When the attention and effort required to move up a level slows the pace of the game too much, I stop moving up; when it takes half of each session to figure out or remember what my plans were for each city, worker, and unit, I stop moving up. The time I have to play Civ is limited - I want to spend it playing, not planning.
YMMV.
I can't speak for anybody but myself here, my choice to avoid the 'harder' difficulty levels in Civ games has had nothing to do with historic flavor or not wanting a challenge. My biggest gripe with the 'harder' games is the way they implimented the handicaps, since they apply a bonus to things like production & research it results in an accelerated game pace that I don't enjoy. I'd much rather savor the experience as long as possible as that's the main reason I play TBS games when I do.I notice that there's a large amount of people who think "difficult means not fun". Out of all the games I've played, it seems unique to Civ. RTS, FPS, chess players and most other gamers want to play the level of gameplay that will challenge them the most. That's why most games set up challenges that pit players against things their same skill level.
I wonder, if Civ kept gameplay the exact same but with no historic flavour, would this non-competitive player base remain the same? Or is there a general consensus that Civ can't be a game meant for competitive players, so it doesn't draw those type of players as easily?