Discussion on how many teams to have.
I think an even number this time, and would prefer 6 if we can get enough people.
I think an even number this time, and would prefer 6 if we can get enough people.
I think this point by General_W is the real key. We probably need to make a list. Maybe folks could speak up about this but I will try to get us started:I think the number of teams should depend upon:
#1) How many people who plan to be highly active sign up.
I'm willing to be a turnplayer, and certainly plan on being highly active.I think this point by General_W is the real key. We probably need to make a list. Maybe folks could speak up about this but I will try to get us started:
A.) Who plans on being, or is willing to be a turnplayer?
1. Sommerswerd
2. Lord Parkin (I hope) I think I remember LP saying so a while back...
3. HUsCh - I think I remember HUsCh saying this as well
Anyone else?
B.) Who plans on being highly active? (IMO that is reading 90% of the posts and posting at least several times a week... maybe also being available for sub turnplaying duty, taking screenies, doing diplo etc... not just lurking and making a weekly comment or two)
1. Sommerswerd
OK soooo... So far that'sA.) Who plans on being, or is willing to be a turnplayer?
For what its worth... I am OK with that. I think Indiansmoke's idea is good because:So for example if me and 4 friends want to play this game and not allow others to join our team can we do it?
I think you're getting the cart before the horse, though I agree with your concern.Shouldn't we make sure that each team has more than one turnplayer? Maybe at least weekday player and a weekend player. 4 turnplayers for each team would be nice TBH... Especially if we are doing simultatneous turns and minimizing pauses... Turnplaying is a HUGE time commitment for one person alone.