earthy
Warlord
- Joined
- Aug 31, 2019
- Messages
- 254
So I don't really understand how cuirassier attacks are as strong as everyone says they are. Every time I try I fail miserably, which makes me think I'm approaching it incorrectly. First of all, Isn't the idea that you want to really abuse the 2 movement on the cuirassiers to attack valuable cities before they can be reinforced? If that's the case, how do you deal with cultural defense + fortified units? Longbows on hills with city defense + fortified bonus, pikemen, etc, all mess me up if I don't have siege units.
Also how do you deal with the tech path to music? I often find that even if I'm ahead in tech when I grab lib and take nationalism, by the time I get to music/military tradition and build up an army my target will already ave engineering, gunpowder, and sometimes even be close to replaceable parts.. This is especially true if I have to slow tech that path so I can save up some money for upgrading horse archers. I could trade for some of those techs maybe, but it's rare that anyone has teched past aesthetics at that point.
I'm also curious how many promotions I should be getting. I probably over-value bureaucracy so I never really want to switch into vassalage, and I rarely tech the religious path all the way to theocracy. That leaves me with barracks and stables, and generally I'll only build stables in a handful of cities(barracks in all production cities). Would the extra 2-4XP really change the odds that much though?
It just seems like whenever I'm ahead in tech and try to Cuir rush I always just end up throwing my tech lead away, which has led me lately into a repetitive and kind of boring rifleman/cannon infantry/cannon or infantry/artillery push.
Also how do you deal with the tech path to music? I often find that even if I'm ahead in tech when I grab lib and take nationalism, by the time I get to music/military tradition and build up an army my target will already ave engineering, gunpowder, and sometimes even be close to replaceable parts.. This is especially true if I have to slow tech that path so I can save up some money for upgrading horse archers. I could trade for some of those techs maybe, but it's rare that anyone has teched past aesthetics at that point.
I'm also curious how many promotions I should be getting. I probably over-value bureaucracy so I never really want to switch into vassalage, and I rarely tech the religious path all the way to theocracy. That leaves me with barracks and stables, and generally I'll only build stables in a handful of cities(barracks in all production cities). Would the extra 2-4XP really change the odds that much though?
It just seems like whenever I'm ahead in tech and try to Cuir rush I always just end up throwing my tech lead away, which has led me lately into a repetitive and kind of boring rifleman/cannon infantry/cannon or infantry/artillery push.