How to Create a Civilization in BTS

CaptainLepidus

Chieftain
Joined
Dec 20, 2009
Messages
11
Note: Split into multiple posts.
First, I know there are many, many other tutorials on how to make new Civilizations out there. This one is intended to be a very simple tutorial.
Second, I myself am fairly new to modding, so if I made a mistake or theres something I should add please reply to this thread.
Third, as I said, this tutorial is going to be (hopefully :)) very simple and easy, designed for beginners with no experience using XML. It also does not cover adding art such as a flag or LH. When people are ready for that they can visit more advanced tutorials. This may also seem to be very complicated and I may be ranting at times. Just reply and I'll clarify anything.
Parts
Civilization Infos-Done
Game Text-Done
Leaders-Done
Units-Done
Now, lets begin.
Spoiler :
Spoiler :
What You Need
All you need is notepad or some other word processor, such as Microsoft Word (although ones with line wrap are not recommended. You'll see why.)

Spoiler :
Part 1: Civilizations Infos
Okay, so you're ready to begin. Well, first go open 'My Computer'. Go to Drive C, Program Files, 2K Games (if you don't see a 2K Games go directly to Firaxis Games), Firaxis Games, Sid Meir's Civilization 4 (it might have a 'Complete' at the end), Beyond the Sword, Mods. Whew, that was long.
Next right-click and select New-Folder. Name it what you want your new civilization to be. Let's say our civilization is going to be Ireland (whenever I say Ireland from now on I mean the civilization of your choice). So you would name it Ireland. inside, create a new folder called 'Assets', inside that 'XML', inside that 'Civilizations'.
Now open that same thing except go to Beyond the Sword then Assets, XML, Civilizations.
Copy the file Civ4CivilizationInfos.xml, and paste it into your new folder Civilizations (inside Ireland, Assets, XML). Right click on it. Select 'Open With', and select Notepad. Also, check the button 'Always open the selected program to open this kind of file'.
Now, you're ready to start editing XML!
Highlight the following text:
Code:
		<CivilizationInfo>
			<Type>CIVILIZATION_AMERICA</Type>
			<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
			<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC</ShortDescription>
			<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective>
			<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
			<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
			<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag>
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
			<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
			<bPlayable>1</bPlayable>
			<bAIPlayable>1</bAIPlayable>
			<Cities>
				<City>TXT_KEY_CITY_NAME_WASHINGTON</City>
				<City>TXT_KEY_CITY_NAME_NEW_YORK</City>
				<City>TXT_KEY_CITY_NAME_BOSTON</City>
				<City>TXT_KEY_CITY_NAME_PHILADELPHIA</City>
				<City>TXT_KEY_CITY_NAME_ATLANTA</City>
				<City>TXT_KEY_CITY_NAME_CHICAGO</City>
				<City>TXT_KEY_CITY_NAME_SEATTLE</City>
				<City>TXT_KEY_CITY_NAME_SAN_FRANCISCO</City>
				<City>TXT_KEY_CITY_NAME_LOS_ANGELES</City>
				<City>TXT_KEY_CITY_NAME_HOUSTON</City>
				<City>TXT_KEY_CITY_NAME_PORTLAND</City>
				<City>TXT_KEY_CITY_NAME_ST_LOUIS</City>
				<City>TXT_KEY_CITY_NAME_MIAMI</City>
				<City>TXT_KEY_CITY_NAME_BUFFALO</City>
				<City>TXT_KEY_CITY_NAME_DETROIT</City>
				<City>TXT_KEY_CITY_NAME_NEW_ORLEANS</City>
				<City>TXT_KEY_CITY_NAME_BALTIMORE</City>
				<City>TXT_KEY_CITY_NAME_DENVER</City>
				<City>TXT_KEY_CITY_NAME_CINCINNATI</City>
				<City>TXT_KEY_CITY_NAME_DALLAS</City>
				<City>TXT_KEY_CITY_NAME_MEMPHIS</City>
				<City>TXT_KEY_CITY_NAME_CLEVELAN</City>
				<City>TXT_KEY_CITY_NAME_KANSAS_CITY</City>
				<City>TXT_KEY_CITY_NAME_SAN_DIEGO</City>
				<City>TXT_KEY_CITY_NAME_RICHMOND</City>
				<City>TXT_KEY_CITY_NAME_LAS_VEGAS</City>
				<City>TXT_KEY_CITY_NAME_PHOENIX</City>
				<City>TXT_KEY_CITY_NAME_ALBUQUERQUE</City>
				<City>TXT_KEY_CITY_NAME_MINNEAPOLIS</City>
				<City>TXT_KEY_CITY_NAME_PITTSBURGH</City>
				<City>TXT_KEY_CITY_NAME_OAKLAND</City>
				<City>TXT_KEY_CITY_NAME_TAMPA_BAY</City>
				<City>TXT_KEY_CITY_NAME_ORLANDO</City>
				<City>TXT_KEY_CITY_NAME_TACOMA</City>
				<City>TXT_KEY_CITY_NAME_SANTA_FE</City>
				<City>TXT_KEY_CITY_NAME_OLYMPIA</City>
				<City>TXT_KEY_CITY_NAME_HUNT_VALLEY</City>
				<City>TXT_KEY_CITY_NAME_SPRINGFIELD</City>
				<City>TXT_KEY_CITY_NAME_PALO_ALTO</City>
				<City>TXT_KEY_CITY_NAME_CENTRALIA</City>
				<City>TXT_KEY_CITY_NAME_SPOKANE</City>
				<City>TXT_KEY_CITY_NAME_JACKSONVILLE</City>
				<City>TXT_KEY_CITY_NAME_SAVANNAH</City>
				<City>TXT_KEY_CITY_NAME_CHARLESTON</City>
				<City>TXT_KEY_CITY_NAME_SAN_ANTONIO</City>
				<City>TXT_KEY_CITY_NAME_OMAHA</City>
				<City>TXT_KEY_CITY_NAME_BIRMINGHAM</City>
				<City>TXT_KEY_CITY_NAME_HONOLULU</City>
				<City>TXT_KEY_CITY_NAME_ANCHORAGE</City>
				<City>TXT_KEY_CITY_NAME_SACRAMENTO</City>
				<City>TXT_KEY_CITY_NAME_SALT_LAKE_CITY</City>
				<City>TXT_KEY_CITY_NAME_RENO</City>
				<City>TXT_KEY_CITY_NAME_BOISE</City>
				<City>TXT_KEY_CITY_NAME_MILWAUKEE</City>
				<City>TXT_KEY_CITY_NAME_SANTA_CRUZ</City>
				<City>TXT_KEY_CITY_NAME_MONTEREY</City>
				<City>TXT_KEY_CITY_NAME_SANTA_MONICA</City>
				<City>TXT_KEY_CITY_NAME_LITTLE_ROCK</City>
				<City>TXT_KEY_CITY_NAME_COLUMBUS</City>
				<City>TXT_KEY_CITY_NAME_LE_BAM</City>
			</Cities>
			<Buildings>
				<Building>
					<BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType>
					<BuildingType>BUILDING_AMERICAN_MALL</BuildingType>
				</Building>
			</Buildings>
			<Units>
				<Unit>
					<UnitClassType>UNITCLASS_MARINE</UnitClassType>
					<UnitType>UNIT_AMERICAN_NAVY_SEAL</UnitType>
				</Unit>
			</Units>
			<FreeUnitClasses>
				<FreeUnitClass>
					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
					<iFreeUnits>1</iFreeUnits>
				</FreeUnitClass>
			</FreeUnitClasses>
			<FreeBuildingClasses>
				<FreeBuildingClass>
					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
					<bFreeBuildingClass>1</bFreeBuildingClass>
				</FreeBuildingClass>
			</FreeBuildingClasses>
			<FreeTechs>
				<FreeTech>
					<TechType>TECH_FISHING</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_AGRICULTURE</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</FreeTechs>
			<DisableTechs/>
			<InitialCivics>
				<CivicType>CIVIC_DESPOTISM</CivicType>
				<CivicType>CIVIC_BARBARISM</CivicType>
				<CivicType>CIVIC_TRIBALISM</CivicType>
				<CivicType>CIVIC_DECENTRALIZATION</CivicType>
				<CivicType>CIVIC_PAGANISM</CivicType>
			</InitialCivics>
			<Leaders>
				<Leader>
					<LeaderName>LEADER_WASHINGTON</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>
				<Leader>
					<LeaderName>LEADER_FRANKLIN_ROOSEVELT</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>
				<Leader>
					<LeaderName>LEADER_LINCOLN</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>
			</Leaders>
			<DerivativeCiv>NONE</DerivativeCiv>
			<CivilizationSelectionSound>AS3D_AMERICA_SELECT</CivilizationSelectionSound>
			<CivilizationActionSound>AS3D_AMERICA_ORDER</CivilizationActionSound>
		</CivilizationInfo>
Copy that. Now, scroll down to the bottom of the file, and right before the
Code:
		</CivilizationInfo>
	</CivilizationInfos>
</Civ4CivilizationInfos>
paste it.
Now, scroll up again to
Code:
		<CivilizationInfo>
			<Type>CIVILIZATION_AMERICA</Type>
			<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
			<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC</ShortDescription>
			<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective>
			<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
		<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
and replace all AMERICAs here with IRELAND also, replace BLUE with whatever color your civilization should be (look at other civilzations to see the choices).
It should look something like this:
Code:
		<CivilizationInfo>
			<Type>CIVILIZATION_IRELAND</Type>
			<Description>TXT_KEY_CIV_IRELAND_DESC</Description>
	<ShortDescription>TXT_KEY_CIV_IRELAND_SHORT_DESC</ShortDescription>
			<Adjective>TXT_KEY_CIV_IRELAND_ADJECTIVE</Adjective>
			<Civilopedia>TXT_KEY_CIV_IRELAND_PEDIA</Civilopedia>
		<DefaultPlayerColor>PLAYERCOLOR_LIGHT_GREEN</DefaultPlayerColor>

Now, we do the city names.
Code:
				<City>TXT_KEY_CITY_NAME_WASHINGTON</City>
				<City>TXT_KEY_CITY_NAME_NEW_YORK</City>
				<City>TXT_KEY_CITY_NAME_BOSTON</City>
				<City>TXT_KEY_CITY_NAME_PHILADELPHIA</City>
				<City>TXT_KEY_CITY_NAME_ATLANTA</City>
				<City>TXT_KEY_CITY_NAME_CHICAGO</City>
				<City>TXT_KEY_CITY_NAME_SEATTLE</City>
				<City>TXT_KEY_CITY_NAME_SAN_FRANCISCO</City>
				<City>TXT_KEY_CITY_NAME_LOS_ANGELES</City>
				<City>TXT_KEY_CITY_NAME_HOUSTON</City>
				<City>TXT_KEY_CITY_NAME_PORTLAND</City>
				<City>TXT_KEY_CITY_NAME_ST_LOUIS</City>
				<City>TXT_KEY_CITY_NAME_MIAMI</City>
				<City>TXT_KEY_CITY_NAME_BUFFALO</City>
				<City>TXT_KEY_CITY_NAME_DETROIT</City>
				<City>TXT_KEY_CITY_NAME_NEW_ORLEANS</City>
				<City>TXT_KEY_CITY_NAME_BALTIMORE</City>
				<City>TXT_KEY_CITY_NAME_DENVER</City>
				<City>TXT_KEY_CITY_NAME_CINCINNATI</City>
				<City>TXT_KEY_CITY_NAME_DALLAS</City>
				<City>TXT_KEY_CITY_NAME_MEMPHIS</City>
				<City>TXT_KEY_CITY_NAME_CLEVELAN</City>
				<City>TXT_KEY_CITY_NAME_KANSAS_CITY</City>
				<City>TXT_KEY_CITY_NAME_SAN_DIEGO</City>
				<City>TXT_KEY_CITY_NAME_RICHMOND</City>
				<City>TXT_KEY_CITY_NAME_LAS_VEGAS</City>
				<City>TXT_KEY_CITY_NAME_PHOENIX</City>
				<City>TXT_KEY_CITY_NAME_ALBUQUERQUE</City>
				<City>TXT_KEY_CITY_NAME_MINNEAPOLIS</City>
				<City>TXT_KEY_CITY_NAME_PITTSBURGH</City>
				<City>TXT_KEY_CITY_NAME_OAKLAND</City>
				<City>TXT_KEY_CITY_NAME_TAMPA_BAY</City>
				<City>TXT_KEY_CITY_NAME_ORLANDO</City>
				<City>TXT_KEY_CITY_NAME_TACOMA</City>
				<City>TXT_KEY_CITY_NAME_SANTA_FE</City>
				<City>TXT_KEY_CITY_NAME_OLYMPIA</City>
				<City>TXT_KEY_CITY_NAME_HUNT_VALLEY</City>
				<City>TXT_KEY_CITY_NAME_SPRINGFIELD</City>
				<City>TXT_KEY_CITY_NAME_PALO_ALTO</City>
				<City>TXT_KEY_CITY_NAME_CENTRALIA</City>
				<City>TXT_KEY_CITY_NAME_SPOKANE</City>
				<City>TXT_KEY_CITY_NAME_JACKSONVILLE</City>
				<City>TXT_KEY_CITY_NAME_SAVANNAH</City>
				<City>TXT_KEY_CITY_NAME_CHARLESTON</City>
				<City>TXT_KEY_CITY_NAME_SAN_ANTONIO</City>
				<City>TXT_KEY_CITY_NAME_OMAHA</City>
				<City>TXT_KEY_CITY_NAME_BIRMINGHAM</City>
				<City>TXT_KEY_CITY_NAME_HONOLULU</City>
				<City>TXT_KEY_CITY_NAME_ANCHORAGE</City>
				<City>TXT_KEY_CITY_NAME_SACRAMENTO</City>
				<City>TXT_KEY_CITY_NAME_SALT_LAKE_CITY</City>
				<City>TXT_KEY_CITY_NAME_RENO</City>
				<City>TXT_KEY_CITY_NAME_BOISE</City>
				<City>TXT_KEY_CITY_NAME_MILWAUKEE</City>
				<City>TXT_KEY_CITY_NAME_SANTA_CRUZ</City>
				<City>TXT_KEY_CITY_NAME_MONTEREY</City>
				<City>TXT_KEY_CITY_NAME_SANTA_MONICA</City>
				<City>TXT_KEY_CITY_NAME_LITTLE_ROCK</City>
				<City>TXT_KEY_CITY_NAME_COLUMBUS</City>
			       <City>TXT_KEY_CITY_NAME_LE_BAM</City>
becomes
Code:
			<City>Dublin</City>
				<City>Cork</City>
				<City>Galway</City>
				<City>Limerick</City>
				<City>Waterford</City>
				<City>Belfast</City>
				<City>Derry</City>
				<City>Lisburn</City>
				<City>Newry</City>
				<City>Armagh</City>
Note: You can have any number of cities. The more the better, because when it runs out of city names it takes random ones.
Next, we have the following:
Code:
			<Buildings>
				<Building>
					<BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType>
					<BuildingType>BUILDING_AMERICAN_MALL</BuildingType>
				</Building>
			</Buildings>
			<Units>
				<Unit>
					<UnitClassType>UNITCLASS_MARINE</UnitClassType>
					<UnitType>UNIT_AMERICAN_NAVY_SEAL</UnitType>
				</Unit>
			</Units>
			<FreeUnitClasses>
				<FreeUnitClass>
					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
					<iFreeUnits>1</iFreeUnits>
				</FreeUnitClass>
			</FreeUnitClasses>
			<FreeBuildingClasses>
				<FreeBuildingClass>
					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
					<bFreeBuildingClass>1</bFreeBuildingClass>
				</FreeBuildingClass>
			</FreeBuildingClasses>
			<FreeTechs>
				<FreeTech>
					<TechType>TECH_FISHING</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_AGRICULTURE</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</FreeTechs>
			<DisableTechs/>
			<InitialCivics>
				<CivicType>CIVIC_DESPOTISM</CivicType>
				<CivicType>CIVIC_BARBARISM</CivicType>
				<CivicType>CIVIC_TRIBALISM</CivicType>
				<CivicType>CIVIC_DECENTRALIZATION</CivicType>
				<CivicType>CIVIC_PAGANISM</CivicType>
			</InitialCivics>
			<Leaders>
				<Leader>
					<LeaderName>LEADER_WASHINGTON</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>
				<Leader>
					<LeaderName>LEADER_FRANKLIN_ROOSEVELT</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>
				<Leader>
					<LeaderName>LEADER_LINCOLN</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>
			</Leaders>
			<DerivativeCiv>NONE</DerivativeCiv>
			<CivilizationSelectionSound>AS3D_AMERICA_SELECT</CivilizationSelectionSound>
			<CivilizationActionSound>AS3D_AMERICA_ORDER</CivilizationActionSound>
		</CivilizationInfo>
Lets change this to:
Code:
			<Buildings>
				<Building>
					<BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType>
					<BuildingType>BUILDING_AMERICAN_MALL</BuildingType>
				</Building>
			</Buildings>
			<Units>
				<Unit>
					<UnitClassType>UNITCLASS_INFANTRY</UnitClassType>
					<UnitType>UNIT_IRISH_IRA</UnitType>
				</Unit>
			</Units>
			<FreeUnitClasses>
				<FreeUnitClass>
					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
					<iFreeUnits>1</iFreeUnits>
				</FreeUnitClass>
			</FreeUnitClasses>
			<FreeBuildingClasses>
				<FreeBuildingClass>
					<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
					<bFreeBuildingClass>1</bFreeBuildingClass>
				</FreeBuildingClass>
			</FreeBuildingClasses>
			<FreeTechs>
				<FreeTech>
					<TechType>TECH_FISHING</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_AGRICULTURE</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</FreeTechs>
			<DisableTechs/>
			<InitialCivics>
				<CivicType>CIVIC_DESPOTISM</CivicType>
				<CivicType>CIVIC_BARBARISM</CivicType>
				<CivicType>CIVIC_TRIBALISM</CivicType>
				<CivicType>CIVIC_DECENTRALIZATION</CivicType>
				<CivicType>CIVIC_PAGANISM</CivicType>
			</InitialCivics>
			<Leaders>
				<Leader>
					<LeaderName>LEADER_COLLINS</LeaderName>
					<bLeaderAvailability>1</bLeaderAvailability>
				</Leader>
			</Leaders>
			<DerivativeCiv>NONE</DerivativeCiv>
			<CivilizationSelectionSound>AS3D_AMERICA_SELECT</CivilizationSelectionSound>
			<CivilizationActionSound>AS3D_AMERICA_ORDER</CivilizationActionSound>
		</CivilizationInfo>
Notice that I did not change the unique building. Why? I couldn't think of any new UB. Please reply with an example UB.




Now, you think you're civilization is ready. Right? Wrong. Theres a lot more work ahead of you, which I'll explain in the next part, coming soon.

 
Spoiler :
Part 2: Game Text
Ok, so you've added you new civilization to the Civilization Infos. Now, we add it to the game text.
In Beyond the Sword, Assets, XML, Text, you will find Civ4GameText_Objects_BTS. Copy and paste this into Beyond the Sword, Mods, Ireland, Assets, XML, and a new folder called 'Text'. Now, open it up.
Copy this text:
Code:
	<TEXT>
		<Tag>TXT_KEY_CIV_HOLY_ROMAN_DESC</Tag>
		<English>Holy Roman Empire</English>
		<French>
			<Text>Saint Empire romain germanique</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Heiliges Römisches Reich:Heilige Römische Reich:Heiligen Römischen Reich</Text>
			<Gender>Neuter:Neuter:Neuter</Gender>
			<Plural>0:0:0</Plural>
		</German>
		<Italian>
			<Text>Sacro Romano Impero</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Italian>
		<Spanish>
			<Text>Sacro Imperio Romano</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIV_HOLY_ROMAN_SHORT_DESC</Tag>
		<English>Holy Rome</English>
		<French>
			<Text>Romains saints</Text>
			<Gender>Male</Gender>
			<Plural>1</Plural>
		</French>
		<German>
			<Text>Hl. Rom</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>Impero carolingio</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Italian>
		<Spanish>
			<Text>Europa Carolingia</Text>
			<Gender>Female</Gender>
			<Plural>0</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIV_HOLY_ROMAN_ADJECTIVE</Tag>
		<English>
			<Text>Holy Roman:Holy Romans</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</English>
		<French>
			<Text>romain:romaine:romains:romaines</Text>
			<Gender>Male:Female:Male:Female</Gender>
			<Plural>0:0:1:1</Plural>
		</French>
		<German>
			<Text>Heilig-römisch:heilig-römischen:heilig-römische</Text>
			<Gender>Neuter:Neuter:Neuter</Gender>
			<Plural>0:0:0</Plural>
		</German>
		<Italian>
			<Text>dei Carolingi:dei Carolingi</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Italian>
		<Spanish>
			<Text>carolingio:carolingia:carolingios:carolingias</Text>
			<Gender>Male:Female:Male:Female</Gender>
			<Plural>0:0:1:1</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_LEADER_CHARLEMAGNE</Tag>
		<English>Charlemagne</English>
		<French>
			<Text>Charlemagne</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Karl der Große</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>Carlo Magno</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Italian>
		<Spanish>
			<Text>Carlomagno</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HOLY_ROMAN_RATHAUS</Tag>
		<English>Rathaus</English>
		<French>
			<Text>Rathaus</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Rathaus</Text>
			<Gender>Neuter</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>Rathaus:Rathaus</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Italian>
		<Spanish>
			<Text>Rathaus:Rathaus</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HOLY_ROMAN_LANDSKNECHT</Tag>
		<English>Landsknecht</English>
		<French>
			<Text>Lansquenet:Lansquenets</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</French>
		<German>
			<Text>Landsknecht</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>Lanzichenecco:Lanzichenecchi</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Italian>
		<Spanish>
			<Text>Lansquenete:Lansquenetes</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Spanish>
	</TEXT>
Paste this in at the end of the document. Now edit it:
Code:
	<TEXT>
		<Tag>TXT_KEY_CIV_IRELAND_DESC</Tag>
		<English>Irish Empire</English>
		<French>
			<Text>Irish Empire</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Irish Empire</Text>
			<Gender>Neuter:Neuter:Neuter</Gender>
			<Plural>0:0:0</Plural>
		</German>
		<Italian>
			<Text>Irish Empire</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Italian>
		<Spanish>
			<Text>Irish Empire</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIV_IRELAND_SHORT_DESC</Tag>
		<English>Ireland</English>
		<French>
			<Text>Ireland</Text>
			<Gender>Male</Gender>
			<Plural>1</Plural>
		</French>
		<German>
			<Text>Ireland</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>Ireland</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Italian>
		<Spanish>
			<Text>Ireland</Text>
			<Gender>Female</Gender>
			<Plural>0</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIV_IRELAND_ADJECTIVE</Tag>
		<English>
			<Text>Irish:Irish</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</English>
		<French>
			<Text>Irish:Irish</Text>
			<Gender>Male:Female:Male:Female</Gender>
			<Plural>0:0:1:1</Plural>
		</French>
		<German>
			<Text>Heilig-römisch:heilig-römischen:heilig-römische</Text>
			<Gender>Irish:Irish</Gender>
			<Plural>0:0:0</Plural>
		</German>
		<Italian>
			<Text>Irish:Irish</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Italian>
		<Spanish>
			<Text>Irish:Irish</Text>
			<Gender>Male:Female:Male:Female</Gender>
			<Plural>0:0:1:1</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_LEADER_COLLINS</Tag>
		<English>Michael Collins</English>
		<French>
			<Text>Michael Collins</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Michael Collins</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>Michael Collins</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Italian>
		<Spanish>
			<Text>Michael Collins</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_IRISH_IRA</Tag>
		<English>IRA</English>
		<French>
			<Text>IRA</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</French>
		<German>
			<Text>IRA</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>IRA</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Italian>
		<Spanish>
			<Text>IRA</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Spanish>
	</TEXT>
 
Spoiler :
Part 3:Leaders
Now, open Civ4LeaderHeadInfos.xml. Find this code:
Code:
		<LeaderHeadInfo>
			<Type>LEADER_STALIN</Type>
			<Description>TXT_KEY_LEADER_STALIN</Description>
			<Civilopedia>TXT_KEY_LEADER_JOSEF_STALIN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_STALIN</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>80</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
We're using Stalin because he's most similiar to Michael Collins.
Now, paste the code at the end and we'll change it in the next post.
 
Spoiler :
Code:
		<LeaderHeadInfo>
			<Type>LEADER_COLLINS</Type>
			<Description>TEXT_KEY_LEADER_COLLINS</Description>
			<Civilopedia></Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_STALIN</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>80</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
There's a lot of things you can change but I won't go into them for now.
 
Spoiler :
Part 4:Adding Units
We're almost done! Now to add the unit.
Copy the file (this time located in BtS, Assets, XML, Units) Civ4UnitInfos.xml and copy this text:
Code:
		<UnitInfo>
			<Class>UNITCLASS_INFANTRY</Class>
			<Type>UNIT_INFANTRY</Type>
			<UniqueNames/>
			<Special>NONE</Special>
			<Capture>NONE</Capture>
			<Combat>UNITCOMBAT_GUN</Combat>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_CITY_DEFENSE</DefaultUnitAI>
			<Invisible>NONE</Invisible>
			<SeeInvisible>NONE</SeeInvisible>
			<Description>TXT_KEY_UNIT_INFANTRY</Description>
			<Civilopedia>TXT_KEY_UNIT_INFANTRY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_UNIT_INFANTRY_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<bAnimal>0</bAnimal>
			<bFood>0</bFood>
			<bNoBadGoodies>0</bNoBadGoodies>
			<bOnlyDefensive>0</bOnlyDefensive>
			<bNoCapture>0</bNoCapture>
			<bQuickCombat>0</bQuickCombat>
			<bRivalTerritory>0</bRivalTerritory>
			<bMilitaryHappiness>1</bMilitaryHappiness>
			<bMilitarySupport>1</bMilitarySupport>
			<bMilitaryProduction>1</bMilitaryProduction>
			<bPillage>1</bPillage>
			<bSpy>0</bSpy>
			<bSabotage>0</bSabotage>
			<bDestroy>0</bDestroy>
			<bStealPlans>0</bStealPlans>
			<bInvestigate>0</bInvestigate>
			<bCounterSpy>0</bCounterSpy>
			<bFound>0</bFound>
			<bGoldenAge>0</bGoldenAge>
			<bInvisible>0</bInvisible>
			<bFirstStrikeImmune>0</bFirstStrikeImmune>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
			<bCanMoveImpassable>0</bCanMoveImpassable>
			<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
			<bFlatMovementCost>0</bFlatMovementCost>
			<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqBonuses>0</bPrereqBonuses>
			<bPrereqReligion>0</bPrereqReligion>
			<bMechanized>0</bMechanized>
			<bSuicide>0</bSuicide>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<UnitClassUpgrades>
				<UnitClassUpgrade>
					<UnitClassUpgradeType>UNITCLASS_SAM_INFANTRY</UnitClassUpgradeType>
					<bUnitClassUpgrade>1</bUnitClassUpgrade>
				</UnitClassUpgrade>
				<UnitClassUpgrade>
					<UnitClassUpgradeType>UNITCLASS_MECHANIZED_INFANTRY</UnitClassUpgradeType>
					<bUnitClassUpgrade>1</bUnitClassUpgrade>
				</UnitClassUpgrade>
			</UnitClassUpgrades>
			<UnitClassTargets/>
			<UnitCombatTargets/>
			<UnitClassDefenders/>
			<UnitCombatDefenders/>
			<FlankingStrikes/>
			<UnitAIs>
				<UnitAI>
					<UnitAIType>UNITAI_ATTACK</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</UnitAI>
				<UnitAI>
					<UnitAIType>UNITAI_RESERVE</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</UnitAI>
				<UnitAI>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</UnitAI>
			</UnitAIs>
			<NotUnitAIs/>
			<Builds/>
			<ReligionSpreads/>
			<CorporationSpreads/>
			<GreatPeoples/>
			<Buildings/>
			<ForceBuildings/>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<PrereqBuilding>NONE</PrereqBuilding>
			<PrereqTech>TECH_ASSEMBLY_LINE</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_RIFLING</PrereqTech>
				<PrereqTech>NONE</PrereqTech>
				<PrereqTech>NONE</PrereqTech>
			</TechTypes>
			<BonusType>NONE</BonusType>
			<PrereqBonuses/>
			<ProductionTraits/>
			<Flavors/>
			<iAIWeight>0</iAIWeight>
			<iCost>140</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMoves>1</iMoves>
			<bNoRevealMap>0</bNoRevealMap>
			<iAirRange>0</iAirRange>
			<iAirUnitCap>0</iAirUnitCap>
			<iDropRange>0</iDropRange>
			<iNukeRange>-1</iNukeRange>
			<iWorkRate>0</iWorkRate>
			<iBaseDiscover>0</iBaseDiscover>
			<iDiscoverMultiplier>0</iDiscoverMultiplier>
			<iBaseHurry>0</iBaseHurry>
			<iHurryMultiplier>0</iHurryMultiplier>
			<iBaseTrade>0</iBaseTrade>
			<iTradeMultiplier>0</iTradeMultiplier>
			<iGreatWorkCulture>0</iGreatWorkCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<TerrainImpassables/>
			<FeatureImpassables/>
			<TerrainPassableTechs/>
			<FeaturePassableTechs/>
			<iCombat>20</iCombat>
			<iCombatLimit>100</iCombatLimit>
			<iAirCombat>0</iAirCombat>
			<iAirCombatLimit>0</iAirCombatLimit>
			<iXPValueAttack>4</iXPValueAttack>
			<iXPValueDefense>2</iXPValueDefense>
			<iFirstStrikes>0</iFirstStrikes>
			<iChanceFirstStrikes>0</iChanceFirstStrikes>
			<iInterceptionProbability>0</iInterceptionProbability>
			<iEvasionProbability>0</iEvasionProbability>
			<iWithdrawalProb>0</iWithdrawalProb>
			<iCollateralDamage>0</iCollateralDamage>
			<iCollateralDamageLimit>0</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iAnimalCombat>0</iAnimalCombat>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<TerrainNatives/>
			<FeatureNatives/>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitClassAttackMods/>
			<UnitClassDefenseMods/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombatCollateralImmunes/>
			<DomainMods/>
			<BonusProductionModifiers/>
			<iBombRate>0</iBombRate>
			<iBombardRate>0</iBombardRate>
			<SpecialCargo>NONE</SpecialCargo>
			<DomainCargo>NONE</DomainCargo>
			<iCargo>0</iCargo>
			<iConscription>6</iConscription>
			<iCultureGarrison>10</iCultureGarrison>
			<iExtraCost>0</iExtraCost>
			<iAsset>3</iAsset>
			<iPower>20</iPower>
			<UnitMeshGroups>
				<iGroupSize>3</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<fPadTime>1</fPadTime>
				<iMeleeWaveSize>3</iMeleeWaveSize>
				<iRangedWaveSize>0</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>3</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_INFANTRY</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>
			<FormationType>FORMATION_TYPE_RANGED</FormationType>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<FreePromotions/>
			<LeaderPromotion>NONE</LeaderPromotion>
			<iLeaderExperience>0</iLeaderExperience>
		</UnitInfo>
Paste it at the end of the file and change it to:
Code:
		<UnitInfo>
			<Class>UNITCLASS_INFANTRY</Class>
			<Type>UNIT_IRISH_IRA</Type>
			<UniqueNames/>
			<Special>NONE</Special>
			<Capture>NONE</Capture>
			<Combat>UNITCOMBAT_GUN</Combat>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_CITY_DEFENSE</DefaultUnitAI>
			<Invisible>NONE</Invisible>
			<SeeInvisible>NONE</SeeInvisible>
			<Description>Irish Republican Soldier</Description>
			<Civilopedia>The Irish Republican Army (IRA) was an Irish republican revolutionary military organisation. It was descended from the Irish Volunteers, an organisation established on 25 November 1913 that staged the Easter Rising in April 1916. In 1919, the Irish Republic that had been proclaimed during the Easter Rising was formally established by an elected assembly (Dáil Éireann),and the Irish Volunteers were recognised by Dáil Éireann as its legitimate army. Thereafter, the IRA waged a guerrilla campaign against British rule in Ireland in the 1919-21 Irish War of Independence.</Civilopedia>
			<Strategy>TXT_KEY_UNIT_INFANTRY_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<bAnimal>0</bAnimal>
			<bFood>0</bFood>
			<bNoBadGoodies>0</bNoBadGoodies>
			<bOnlyDefensive>0</bOnlyDefensive>
			<bNoCapture>0</bNoCapture>
			<bQuickCombat>0</bQuickCombat>
			<bRivalTerritory>0</bRivalTerritory>
			<bMilitaryHappiness>1</bMilitaryHappiness>
			<bMilitarySupport>1</bMilitarySupport>
			<bMilitaryProduction>1</bMilitaryProduction>
			<bPillage>1</bPillage>
			<bSpy>0</bSpy>
			<bSabotage>0</bSabotage>
			<bDestroy>0</bDestroy>
			<bStealPlans>0</bStealPlans>
			<bInvestigate>0</bInvestigate>
			<bCounterSpy>0</bCounterSpy>
			<bFound>0</bFound>
			<bGoldenAge>0</bGoldenAge>
			<bInvisible>0</bInvisible>
			<bFirstStrikeImmune>0</bFirstStrikeImmune>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
			<bCanMoveImpassable>0</bCanMoveImpassable>
			<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
			<bFlatMovementCost>0</bFlatMovementCost>
			<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqBonuses>0</bPrereqBonuses>
			<bPrereqReligion>0</bPrereqReligion>
			<bMechanized>0</bMechanized>
			<bSuicide>0</bSuicide>
			<bHiddenNationality>1</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<UnitClassUpgrades>
				<UnitClassUpgrade>
					<UnitClassUpgradeType>UNITCLASS_SAM_INFANTRY</UnitClassUpgradeType>
					<bUnitClassUpgrade>1</bUnitClassUpgrade>
				</UnitClassUpgrade>
				<UnitClassUpgrade>
					<UnitClassUpgradeType>UNITCLASS_MECHANIZED_INFANTRY</UnitClassUpgradeType>
					<bUnitClassUpgrade>1</bUnitClassUpgrade>
				</UnitClassUpgrade>
			</UnitClassUpgrades>
			<UnitClassTargets/>
			<UnitCombatTargets/>
			<UnitClassDefenders/>
			<UnitCombatDefenders/>
			<FlankingStrikes/>
			<UnitAIs>
				<UnitAI>
					<UnitAIType>UNITAI_ATTACK</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</UnitAI>
				<UnitAI>
					<UnitAIType>UNITAI_RESERVE</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</UnitAI>
				<UnitAI>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</UnitAI>
			</UnitAIs>
			<NotUnitAIs/>
			<Builds/>
			<ReligionSpreads/>
			<CorporationSpreads/>
			<GreatPeoples/>
			<Buildings/>
			<ForceBuildings/>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<PrereqBuilding>NONE</PrereqBuilding>
			<PrereqTech>TECH_ASSEMBLY_LINE</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_RIFLING</PrereqTech>
				<PrereqTech>NONE</PrereqTech>
				<PrereqTech>NONE</PrereqTech>
			</TechTypes>
			<BonusType>NONE</BonusType>
			<PrereqBonuses/>
			<ProductionTraits/>
			<Flavors/>
			<iAIWeight>0</iAIWeight>
			<iCost>130</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMoves>1</iMoves>
			<bNoRevealMap>0</bNoRevealMap>
			<iAirRange>0</iAirRange>
			<iAirUnitCap>0</iAirUnitCap>
			<iDropRange>0</iDropRange>
			<iNukeRange>-1</iNukeRange>
			<iWorkRate>0</iWorkRate>
			<iBaseDiscover>0</iBaseDiscover>
			<iDiscoverMultiplier>0</iDiscoverMultiplier>
			<iBaseHurry>0</iBaseHurry>
			<iHurryMultiplier>0</iHurryMultiplier>
			<iBaseTrade>0</iBaseTrade>
			<iTradeMultiplier>0</iTradeMultiplier>
			<iGreatWorkCulture>0</iGreatWorkCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<TerrainImpassables/>
			<FeatureImpassables/>
			<TerrainPassableTechs/>
			<FeaturePassableTechs/>
			<iCombat>22</iCombat>
			<iCombatLimit>100</iCombatLimit>
			<iAirCombat>0</iAirCombat>
			<iAirCombatLimit>0</iAirCombatLimit>
			<iXPValueAttack>4</iXPValueAttack>
			<iXPValueDefense>2</iXPValueDefense>
			<iFirstStrikes>0</iFirstStrikes>
			<iChanceFirstStrikes>0</iChanceFirstStrikes>
			<iInterceptionProbability>0</iInterceptionProbability>
			<iEvasionProbability>0</iEvasionProbability>
			<iWithdrawalProb>0</iWithdrawalProb>
			<iCollateralDamage>0</iCollateralDamage>
			<iCollateralDamageLimit>0</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iAnimalCombat>0</iAnimalCombat>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<TerrainNatives/>
			<FeatureNatives/>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitClassAttackMods/>
			<UnitClassDefenseMods/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombatCollateralImmunes/>
			<DomainMods/>
			<BonusProductionModifiers/>
			<iBombRate>0</iBombRate>
			<iBombardRate>0</iBombardRate>
			<SpecialCargo>NONE</SpecialCargo>
			<DomainCargo>NONE</DomainCargo>
			<iCargo>0</iCargo>
			<iConscription>6</iConscription>
			<iCultureGarrison>10</iCultureGarrison>
			<iExtraCost>0</iExtraCost>
			<iAsset>3</iAsset>
			<iPower>20</iPower>
			<UnitMeshGroups>
				<iGroupSize>3</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<fPadTime>1</fPadTime>
				<iMeleeWaveSize>3</iMeleeWaveSize>
				<iRangedWaveSize>0</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>3</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_INFANTRY</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>
			<FormationType>FORMATION_TYPE_RANGED</FormationType>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<FreePromotions/>
			<LeaderPromotion>NONE</LeaderPromotion>
			<iLeaderExperience>0</iLeaderExperience>
		</UnitInfo>
This IRA unit has a hidden nationality and is stronger and cheaper than normal infantry.
 
Until I get an idea for a building yes.
 
So would you use this same method to create new barbarian civs? I want to create a couple minor civs for different ethnic groups (like the bantu, sioux, huns, goths, toltec to name a few) that aren't actually playable by anyone, they act exactly like barbarians but they have different unique units and use ethnic art instead of the default european art. I usually always play the world map and it's weird seeing greco-roman spearmen attacking my aztec or japanese towns. . . It must be more simple to add them than adding a whole new civ with a leaderhead and everything.
 
So would you use this same method to create new barbarian civs?

You can't really add barbarian civs, because many "barbarian" features are hidden in the .exe.
On a map, you can set a civilization to be a minor civ, that makes them barbarian, but for your question, you still would have to add all the civ things.
 
Ok I see, so would it be like the Independent state in the Rhye mod then? how would I go about doing that?
 
I like this tutorial. Quick and simple. It helped we add 3 civs to my game. Will add 1 or 2 more.
 
Hey, I've been away guys, thanks for all the comments! I don't have civ anymore, so I can't help you guys out with any problems, but happy modding :)!
 
Thanks.
 
Top Bottom