Culture Bomb
Warlord
- Joined
- Feb 3, 2010
- Messages
- 298
I'm sure you've all seen the kind of starts I'm talking about; surrounded by brown tiles (plains, desert) not many grasslands or floodplains, and few food resources as well. They tend to be quite common on tectonics and great plains maps, but you sometimes get them on other map types as well.
So what's the best way to play these? A cottage economy doesn't seem like a good idea as cottages on plains do not provide enough food, and the grasslands or floodplains you might normally build cottages on might have to be farmed to allow you to work commerce resources like gold mines. Running specialists might be a bit easier, as there are always some food resources, but the general scarcity of food often means that your cities stagnate at a fairly small size (less than happy/health cap) if you take people off working the land to make specialists. Whipping is also less productive as it takes longer for the cities to grow back afterwards.
The one advantage of plains is that unlike grassland and floodplains they produce 1
, so if you farm them and work them, the cities will at least have some production (though worse than working good food resource + hill mine) and after biology this can make them quite good.
I know there will be those who say either 'don't settle there' or 'conquer someone else and take their land,' but the first can't always be avoided and the second can only happen after you've used your starting position to build stuff.
So what's the best way to play these? A cottage economy doesn't seem like a good idea as cottages on plains do not provide enough food, and the grasslands or floodplains you might normally build cottages on might have to be farmed to allow you to work commerce resources like gold mines. Running specialists might be a bit easier, as there are always some food resources, but the general scarcity of food often means that your cities stagnate at a fairly small size (less than happy/health cap) if you take people off working the land to make specialists. Whipping is also less productive as it takes longer for the cities to grow back afterwards.
The one advantage of plains is that unlike grassland and floodplains they produce 1

I know there will be those who say either 'don't settle there' or 'conquer someone else and take their land,' but the first can't always be avoided and the second can only happen after you've used your starting position to build stuff.