yung.carl.jung
Hey Bird! I'm Morose & Lugubrious
All the truly great games that I have played were great because they were limiting you in one way or another. Infact I would say that few things increase creativity as much as being somehow, albeit not completely, limited.
The more limited you are, say by mechanics, the closer you attempt to get to know the mechanics. Super Street Fighter 2 Turbo is not the best fighting game because it has the biggest arsenal of moves, it is the best fighting game because it is (a little bit..) balanced and had players explore the intricacies of every move, the amount of pixels that go with every kick, the no-harm zones, the animation time and so on.
Starcraft was not so great because it had the most units, nor did you nearly as many factions as in, say Age of Empires 2, it just had extremely solid mechanics, few tightly balanced factions and a limited roster of units and techs, that somehow still lead to close to an unlimited amount of strategies.
You are attempting the complete opposite here and in my opinion this is already a big design failure. As many possibilities as Civ V gave you, it still heavily restricted you in some areas, like the limited technology tree and the victory conditions.
You seem curious why people are not enthralled with your idea.. Maybe they just don't think it's as good as you do
The more limited you are, say by mechanics, the closer you attempt to get to know the mechanics. Super Street Fighter 2 Turbo is not the best fighting game because it has the biggest arsenal of moves, it is the best fighting game because it is (a little bit..) balanced and had players explore the intricacies of every move, the amount of pixels that go with every kick, the no-harm zones, the animation time and so on.
Starcraft was not so great because it had the most units, nor did you nearly as many factions as in, say Age of Empires 2, it just had extremely solid mechanics, few tightly balanced factions and a limited roster of units and techs, that somehow still lead to close to an unlimited amount of strategies.
You are attempting the complete opposite here and in my opinion this is already a big design failure. As many possibilities as Civ V gave you, it still heavily restricted you in some areas, like the limited technology tree and the victory conditions.
You seem curious why people are not enthralled with your idea.. Maybe they just don't think it's as good as you do
