Moderator Action: Moved to Strategy and Tips.
edit - Great work, thank you.
edit - Great work, thank you.

Np, my pleasure. I put it in general initially because it gets more views for comments and ideas but mostly done now barring some nuke testing.edit - Great work, thank you
The log is not created until war weariness happens. It's located in the log file, war_weariness.csv I think it is.Which log contains the war weariness data? I cannot find it.
No, no... just units that can damage so catapult =yesDoes losing a builder counts as losing a unit, for WW?
Does losing a support unit count?
So sacrificing builders to lure enemy units out of cities is still viable strategy?The log is not created until war weariness happens. It's located in the log file, war_weariness.csv I think it is.
No, no... just units that can damage so catapult =yes
They help siege the city but barbs also tend to target troops above cities so it can be a mixed blessingLast night, capturing Deli became much easier after two barbarian infantry appeared aroung it.
I'll still probably benefit more, in average.They help siege the city but barbs also tend to target troops above cities so it can be a mixed blessing
Hover over them after selecting one of your units and look at the combat modifiers?But is there a way to know if they use Defence of Motherland?
Is WW modifier combat modifier?Hover over them after selecting one of your units and look at the combat modifiers?
Doh, wrong card, soz.Is WW modifier combat modifier?
This whole area needs testing. You can certainly get WW a lot higher than 8 and across many of your cities. It does seem to congregate more in foreign cities near battles and this matches with the parameters.I don’t recall ever getting WW in one of my native cities
How do I lose WWP?
When at war you loose 50 WWP per turn
When at peace with everyone you loose 200 WWP per turn
When you make peace you loose 2000 WWP
If you also make peace with a city state you loose an additional 2000 WWP
Make peace with a civ that has 4 CS allies and you get -10,000 WWP![]()
You loose 50 WW per turn when at warShouldn't people get sick of war the longer it goes on? Any clue what the devs reasoning is? I mean, surely it's a gameplay mechanic.
sureAlso, could you maybe change "you get -10,000 WWP" to "you lose 10,000 WWP
You loose 50 WW per turn when at war
You loose 200 WW per turn when at peace
I agree, they should remove to 50 but it's not the only thing wrong. Making peace against a foe with more CS means you get rid of a lot more WW. This can also be abused
sure