Wessel V1
Emperor
"A designer knows he has achieved perfection. Not when there is nothing left to add, but when there is nothing left to take away."
- decided to add a Railroad tech after all because the improvement should require Metallurgy too
- new Psychology tech, I think this can refer to influencing the population in a general sense, including Propaganda and Advertising, and also include Surveillance. The links make sense at least in my opinion
One of the reasons i wanted to include it, I felt the economic and social implications were not properly represented. I tried to put Railroad and Refrigeration next to each other (both played a big role in the distribution of consumer goods) but it didn't work out.As a distribution network, railroads are also a nice additional prereq for some things if you like, such as Consumerism. Ironically I think the best term would be "Logistics"
My only problem with it is that it's a bit anachronistic for the column but I think it works.Was my idea while reading the thread before seeing this post.
- new Psychology tech, I think this can refer to influencing the population in a general sense, including Propaganda and Advertising, and also include Surveillance. The links make sense at least in my opinion.
Can you tell me where to find the icon on the top left of the Social Sciences block? You said that it's from RI but I cannot find out where exactly it's used.Some buttons I found in other mods.
Could you please add a link to the spreadsheet in the OP? That makes it a lot easier to find.
Spoiler :
Any ideas for button art for Psychology and Activism?
Can you tell me where to find the icon on the top left of the Social Sciences block? You said that it's from RI but I cannot find out where exactly it's used.
- new Psychology tech, I think this can refer to influencing the population in a general sense, including Propaganda and Advertising, and also include Surveillance. The links make sense at least in my opinion
I thought about this a little more, and came up with an alternate solution ("Fourth Iteration" in the sheet):Switching Siegecraft and Warrior Code sounds like a good idea. I'm not sure whether unlocking Knights at Feudalism would make more sense. Anyways, if instead Longbowmen would be moved to Warrior Code, having them appear in the High Middle Ages would make sense, too. There is one problem with this idea though, as Siegecraft could no longer have Machinery as a prerequisite. On the other hand, Warrior Code could gain Feudalism as a prerequisite.
Another thought: maybe Writing and Tradition should switch places? I'm not completely comfortable with delaying Libraries until the Classical era.
Tech prereqs seem to work out either way.