The Civs 6
King
- Joined
- May 27, 2020
- Messages
- 782
I mean I just got done playing a bit of Endless Legends. I can't say the gameplay is MUCH better, maybe marginally so. Just one example here, in Endless Legends they've pretty much abandoned the conceit that you all are 6 equal, individual players sitting down. They reworked diplomacy so you need certain yields to do diplomatic actions. There are quite a few possible diplomatic states, such as a Cold War where you are free to fight enemy soldiers who are outside of their own borders. Civ is still stuck in the silly pretense that it's just a single-player multi-player game. As a result, unlike what I just described, there is simply no game design into how diplomacy works whatsoever. In general, Civ seems stuck in certain tropes that have long outlived their utility (linear tech tree being another one. Of course they decide to add a second linear tech tree...)
But really what is a deal breaker for me (against Civ) is that the flavor and theme in Legends are SO MUCH better - and playing that game made me realize how terrible 6 was in this aspect. A brief analysis:
In my last post I was conciliatory about Civ. But I just played another 4x game that just does it so much better, and was probably developed with a significantly smaller budget. Yeah, they don't have all the baggage of Civ. But the game takes itself seriously. Earlier Civ games were the same way - they had a reverence for their own subject material, whether the little tech loading screens of 1 to the 100% serious Leonard Nimoy quotes of 4.
Civ 6 is now "ha ha ha, one... more... turn..., right?" Half the quotes are literally joke quotes. Beyond the leaders looking like garbage, they have their little message at the start "partake in my stereotypical products." Bonus points if the game makes sure to make them sound - oh so humorously - unappetizing.
But really what is a deal breaker for me (against Civ) is that the flavor and theme in Legends are SO MUCH better - and playing that game made me realize how terrible 6 was in this aspect. A brief analysis:
- Why on Earth did the Civ designers choose this a cartoony aesthetic and a game that self-consciously made itself a game-board (i.e. with "policy cards")? That's what bothers me off more than anything about 6. IE Empire plans are WAY less interestingly strategically, but between the musical cues and simply the concept, they feel way better than shuffling around some cards. As if I was playing freaking Monopoly.
- Thoughtless versus thoughtful choices. Cities expand out geographically as they add population - so Endless Legend's districts/suburbs make sense. Civilizations don't make huge 100km x 100km sciency or cultural districts. Civ's district system just makes no. freaking. sense.
- I love looking at the empire selection screens for Legends, while I hate every single leader model in 6 (which all look like something from Wallace and Gromit). IE the Cultist leader model looks frightening. Supposed world conqueror Genghis Khan looks like a complete joke, like he is the kind of guy who would let you cut him in line at the supermarket.
In my last post I was conciliatory about Civ. But I just played another 4x game that just does it so much better, and was probably developed with a significantly smaller budget. Yeah, they don't have all the baggage of Civ. But the game takes itself seriously. Earlier Civ games were the same way - they had a reverence for their own subject material, whether the little tech loading screens of 1 to the 100% serious Leonard Nimoy quotes of 4.
Civ 6 is now "ha ha ha, one... more... turn..., right?" Half the quotes are literally joke quotes. Beyond the leaders looking like garbage, they have their little message at the start "partake in my stereotypical products." Bonus points if the game makes sure to make them sound - oh so humorously - unappetizing.