HUMANKIND a Civ VI killer?

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From the sage words of famed Nintendo designer, producer, and director Shigeru Miyamoto:

"We don't usually keep set release dates. A delayed game is eventually good, but a rushed game is forever bad."

Unless it’s Bungie, because Halo CE was crazy crunch and Halo 2 had unlimited time and resources and was far the worse for it
 
I doubt it will be a "civ killer". Humankind has more in common with Endless Legend (a great game) than it does with the Civ franchise. In my view, you will only like Humankind if you love games like EL. There is a certain magic to Sid Meier's Civilization that no other 4x strategy game can capture.

We'll see in August ;)
 
I doubt it will be a "civ killer". Humankind has more in common with Endless Legend (a great game) than it does with the Civ franchise. In my view, you will only like Humankind if you love games like EL. There is a certain magic to Sid Meier's Civilization that no other 4x strategy game can capture.
The district mechanic in Civ6 was lifted from Endless Legend. 4x games tend to borrow from one another as the genre matures.
 
LOL Amplitude stand behind their game? Have you seen the mess of Endless Space 2 right now?

Amplitude has stated many times that Humankind was their dream project from the beginning. The Endless series is one way of training for that, but that's not to disparage those games of course. A lot of people sometimes forget that about the studio. I don't know what's going on in Endless Space 2 because I have not played it, and it seems from your post that you don't know what's going on with the development of Humankind because you haven't followed its news.
 
The district mechanic in Civ6 was lifted from Endless Legend. 4x games tend to borrow from one another as the genre matures.

Eh... Kind of? I mean, Endless Legend had districts, but it really only had one kind of district and it could only be built in certain patterns and it didn't really do anything except add or subtract from your stats. It didn't have buildings, specialists, or any other extra mechanics tied to it.

So, I guess you could say that the district mechanic came from EL, but Civ VI greatly expanded on it and made it much more fun.
 
From the sage words of famed Nintendo designer, producer, and director Shigeru Miyamoto:

"We don't usually keep set release dates. A delayed game is eventually good, but a rushed game is forever bad."

Except No Man's Sky. This game was so bad at the release it was destined to be a flop... And yet, nowadays, without any paid DLCs, it's one of the best game of its genre ever.
A rushed game isn't necessarily bad... but in our capitalist society, it often is.

Eh... Kind of? I mean, Endless Legend had districts, but it really only had one kind of district and it could only be built in certain patterns and it didn't really do anything except add or subtract from your stats. It didn't have buildings, specialists, or any other extra mechanics tied to it.

So, I guess you could say that the district mechanic came from EL, but Civ VI greatly expanded on it and made it much more fun.

Of course the district idea wasn't just taken away from EL and put in CIV 6 without further tought on it. The idea that has been borrowed, though, is that a city isn't reduced to its city center, but can be decentralized. EL (and HK in some measure) made their design on the city sprawling from the city center, in some sort of organic evolution of the city. Civ 6 take the decentralization idea but put it in a much more free way, that you are able to put your districts wherever you want.
But, having been a fan of Endless Legends, when I saw the district system of Civ 6, my first thought was "oh, like Endless Legends!".
 
Except No Man's Sky. This game was so bad at the release it was destined to be a flop... And yet, nowadays, without any paid DLCs, it's one of the best game of its genre ever.
A rushed game isn't necessarily bad... but in our capitalist society, it often is.

And Final Fantasy XIV, which imo is an even more impressive success story. The developers had to completely reboot the whole thing, and have since been nothing but totally dedicated to delivering the best experience possible. To the point that FF XIV has surpassed juggernaut WoW in nearly every respect as the best in the MMO business.
 
And Final Fantasy XIV, which imo is an even more impressive success story. The developers had to completely reboot the whole thing, and have since been nothing but totally dedicated to delivering the best experience possible. To the point that FF XIV has surpassed juggernaut WoW in nearly every respect as the best in the MMO business.

Except for the UI. It still requires way too many unintuitive clicks to buy stuff, for instance. It's like they designed the UI for consoles and then forgot that we PC folks had mice or something. Gah.
 
I was really hoping to like Humankind but I ended up really disliking the changing cultures every era feature (from OpenDev at least). I am someone who enjoys a certain element of immersion and just being able to randomly select a new culture for no rhyme or reason just felt bad to me. I don't object to the idea of changing cultures entirely but I think it would be better if it was organic and based on how you were playing the game at that moment.

I really like the terrain heights and things in Humankind and if they can get the AI in a serviceable state the tactical combat as well.
 
I am someone who enjoys a certain element of immersion and just being able to randomly select a new culture for no rhyme or reason just felt bad to me. I don't object to the idea of changing cultures entirely but I think it would be better if it was organic and based on how you were playing the game at that moment.

But the thing is selecting a culture isn't... random in the first place. You get to choose your culture.

And I disagree that it wasn't based on what you needed to do at that moment. In my experience playing the OpenDev myself I had to go from Greeks (Scientist) to the Mongols (Militarist) because I wanted to increase my military capacity at a time when I was sorely lacking military (as always).

I understand that culture changes in Humankind can be jarring. But then again, so is founding Ottawa in the Bronze Age.
 
Amplitude has stated many times that Humankind was their dream project from the beginning. The Endless series is one way of training for that, but that's not to disparage those games of course. A lot of people sometimes forget that about the studio. I don't know what's going on in Endless Space 2 because I have not played it, and it seems from your post that you don't know what's going on with the development of Humankind because you haven't followed its news.

HumanKind is going to be awesome. Really impressed that devs delayed launch so they could build in feedback from the OpenDev. Firaxis would never do that.

I was really hoping to like Humankind but I ended up really disliking the changing cultures every era feature (from OpenDev at least). I am someone who enjoys a certain element of immersion and just being able to randomly select a new culture for no rhyme or reason just felt bad to me. I don't object to the idea of changing cultures entirely but I think it would be better if it was organic and based on how you were playing the game at that moment.

I really like the terrain heights and things in Humankind and if they can get the AI in a serviceable state the tactical combat as well.

Just select the same culture then if you don't want to change.

But the thing is selecting a culture isn't... random in the first place. You get to choose your culture.

And I disagree that it wasn't based on what you needed to do at that moment. In my experience playing the OpenDev myself I had to go from Greeks (Scientist) to the Mongols (Militarist) because I wanted to increase my military capacity at a time when I was sorely lacking military (as always).

I understand that culture changes in Humankind can be jarring. But then again, so is founding Ottawa in the Bronze Age.

LOL. Or founding Washington in 4000BCE! I like the flexibility to not be stuck with a culture the entire game. If you want to stay Greek, fine, do so, but the game isn't trying your hands.
 
Played the OpenDev and was very impressed. The fact that they are adjusting the UI, Trade system etc. based on comments and observations in the OpenDev is cool. That and we might be getting another OpenDev soon.

The combat is very good, something Civ should definitely consider copying. I mean one could potentially recreate say The Battle of the Marne in Humankind by fighting and the continuous sending of reinforcements. The losses effect your populace as well.
 
Comparing humankind to civ is like comparing Mario with Legend of Zelda... both good games in a different genre. It is like saying Legend of Zelda will kill Mario style game.
While civ and humamkind are historical based 4x game, civ is more of RPG game while Humankind is more of open world type game.
 
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I'm really ready for a new competitor to take the mantle. I'm sorry, but the more I play them side by side, the more it is obvious that Civ 6 is just straight up a worse game than 5 or 4. I fully expect 7 is going to just make everything that is bad about 6 worse, and on top of that, they are going to go with this terrible new business model.
 
Comparing humankind to civ is like comparing Mario with Legend of Zelda... both good games in a different genre. It is like saying Legend of Zelda will kill Mario style game.
While civ and humamkind are historical based 4x game, civ is more of RPG game while Humankind is more of open world type game.
They are both 4x games.
There are no rpg elements in civ whatsoever.
Playing as a peaceful Attila is not rpg elements,it is choosing a play style.Every strategy game that isn't constant war has said options.
 
Having played the open dev, yes they are different games, humankind is far closer to endless legends (which make sense since endless legends are made by the same developer as humankind) than civ, mechanics such as city building and combat is very different.
 
I just realized the title is wrong. It should be"Humankind a Civilization killer," not, "Humankind a Civ VI killer?" :lol: For those who don't get it, it seems most of the discussion here is whether Civilization and Humankind will be able to share the market, if Humankind ever becomes a franchise that is, without one dying.
 
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