HUMANKIND a Civ VI killer?

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Answering the tread title, "HUMANKIND a Civ VI killer?": I really hope so!

With the recent launcher mess and CTD issues it seems Firaxis will be killing off the Civ series all by themselves with no help needed from HumanKind.

I'm really ready for a new competitor to take the mantle. I'm sorry, but the more I play them side by side, the more it is obvious that Civ 6 is just straight up a worse game than 5 or 4. I fully expect 7 is going to just make everything that is bad about 6 worse, and on top of that, they are going to go with this terrible new business model.

In violent agreement with you on this one. Civ V had issues but Civ VI just kept rolling downhill fast.

Humankind is not a Civ killer.

Firaxis is.

True this. Just bad management or what?
 
With the recent launcher mess and CTD issues it seems Firaxis will be killing off the Civ series all by themselves with no help needed from HumanKind.



In violent agreement with you on this one. Civ V had issues but Civ VI just kept rolling downhill fast.



True this. Just bad management or what?

If by "downhill fast" and "bad management", you really mean "by far the most successful entry in the series so far", then sure. Whatever.
 
If by "downhill fast" and "bad management", you really mean "by far the most successful entry in the series so far", then sure. Whatever.

I would argue that the fact you point out speaks more about the audience than about the game or the developer, but oh well...
 
You may like the Civ audience or not, but this is the only objective measure of "success".

It's not about what I like or not, but how much mediocrity a product can get away with depending on the level of "conformism" of its market...
 
It's not about what I like or not, but how much mediocrity a product can get away with depending on the level of "conformism" of its market...

Genuine question for you. Practically every post you make here is you griping about the game and how bad it is and how incompetent the developers are. It’s all negative.

Judging by your posts you must really dislike the game. Even your mod descriptions insult the game and the developers. So if that’s the case why do you post here frequently, play the game often, and even make mods for the game?
 
You may like the Civ audience or not, but this is the only objective measure of "success".

Clarification: the only objectively measurable kind of success.

Concurrence: I think there are other fairly objective things about VI, like the soundtrack, which are extremely successful. It may not be perfectly objective, but I also would tend to not respect anyone's opinion who didn't agree that the soundtrack isn't a marvel.

Dissent: Financial success and popularity does not directly correlate with quality. Oftentimes financial success is due to a combination of mass marketing and calculatedly underperforming (be it diluting creative identity with token demographic pandering or pruning away controversy that softens the themes and message). Financial success measures some positive things, like the funds to create more, but I think it is a slippery slope to equate it with the inherent goodness of a thing. Fidget spinners.
 
Genuine question for you. Practically every post you make here is you griping about the game and how bad it is and how incompetent the developers are. It’s all negative.

Judging by your posts you must really dislike the game. Even your mod descriptions insult the game and the developers. So if that’s the case why do you post here frequently, play the game often, and even make mods for the game?

To answer that realise that some of us have spent a large part of our recreation time on Civ *prior* to Civ6. To us, Civ6 is a slope down hill and difficult to swallow that the game quality has dropped over time when it could easily have improved with simple inexpensive improvements. Things like Zombie mode are just the final straw to that player base just the idea that Firaxis would add a fantasy element to a civ game without addressing the fundamentals of civ6 and then charge money for it signals how far down the slope Firaxis have gone.

If you have played Age of Wonders III you would understand what a quality 4X development cycle is from start to end and we hope that Humankind will be the same.
 
To answer that realise that some of us have spent a large part of our recreation time on Civ *prior* to Civ6. To us, Civ6 is a slope down hill and difficult to swallow that the game quality has dropped over time when it could easily have improved with simple inexpensive improvements. Things like Zombie mode are just the final straw to that player base just the idea that Firaxis would add a fantasy element to a civ game without addressing the fundamentals of civ6 and then charge money for it signals how far down the slope Firaxis have gone.

If you have played Age of Wonders III you would understand what a quality 4X development cycle is from start to end and we hope that Humankind will be the same.

That’s not what I asked at all though. I didn’t ask why he doesn’t like the game.

I asked why he continues to devote so much of his free time to the game by playing it, posting on these forums about how much he hates it, and modding it. Makes no sense to me.
 
It's not a measure of conformism at all, that's just the justification you found appealing.

Agree. It isn't conformism that makes civ6 successful it is the instant gratification design which causes it to sell even when the quality is low just like junk food sells (ie zombie mode) way more than healthy food does. Civ6 has become quantity over quality. It is now obese code - a fat and lazy game. Let's hope it is the other way around with Humankind - like how Firaxis used to design.
 
Agree. It isn't conformism that makes civ6 successful it is the instant gratification design which causes it to sell even when the quality is low just like junk food sells

Nail in the head, nail in the head.
 
You may like the Civ audience or not, but this is the only objective measure of "success".

McDonald's sells almost $20B a year in sales and you can find one almost anywhere in the world within a rocks throw. That doesn't make it a quality product - on the contrary.

That’s not what I asked at all though. I didn’t ask why he doesn’t like the game.

I asked why he continues to devote so much of his free time to the game by playing it, posting on these forums about how much he hates it, and modding it. Makes no sense to me.

I can't speak for others but the point of Civ Fanatics is to discuss Civ games' good, bad and indifferent aspects. Having posted here for a decade that's what I've seen. It's not a booster club.

Moderator Action: True, with the exception that you must be civil and helpful in your criticism. leif
 
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I can't speak for others but the point of Civ Fanatics is to discuss Civ games' good, bad and indifferent aspects. Having posted here for a decade that's what I've seen. It's not a booster club.

Strawman argument. I never said it was “a booster club” and I readily criticize the game here, as do many other ardent fans here.

The difference is I and others offer constructive criticism and enjoy the game so it makes sense for us that we enjoy spending time here. You guys are essentially nonstop negativity. It’s not constructive negativity - it’s just reading that the game sucks and Firaxis sucks over and over and over. It accomplishes absolutely nothing. You think anyone takes doomsaying 100% negative people seriously? It’s exhausting to be around.

So my question was simply if the game makes him this unhappy why does he play it, why does he mod it, and why does he spend so much time here? That goes for all of you. You’re actively cheerleading for its demise (taking sides in a “videogame war” is a level of silly I can’t even begin to comprehend, but that’s besides the point). If you’re truly offering criticism from a place of wanting to effect change, then I encourage you to act like an adult and learn how to interact with people beyond telling them they’re incompetent.

You know what I do about things I really just hate? Nothing. I ignore them and focus my energy on things I do like. If I don’t like a videogame I’m not wasting a second of my time in its forum telling everyone that I think it sucks every day.
 
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The best form of constructive criticism is to create mods that compensate for the lacking features.
 
That’s not what I asked at all though. I didn’t ask why he doesn’t like the game.

I asked why he continues to devote so much of his free time to the game by playing it, posting on these forums about how much he hates it, and modding it. Makes no sense to me.

The answer is really simple. The negative comments are by dedicated civ fanatics historical 4x players that have no option if we want to play the most modern version of this historical 4x game because there is only one currently on the market. When there is more than one game (ie Humankind) we will be gone from the civ6 forums I can assure you.

If civ7 is good we will praise it and mod it as we have done for other great things Firaxis have created over the last two decades.

To understand where we are coming you have to see that the frontier pack is bloatware from our perspective and that bloatware came after years of wasted time where the civ6 code went nowhere when so much could have been achieved on it. So Firaxis doubled up on neglect during the civ6 development cycle in order to make money with quantity not quality (a design decision).

We don't want Firaxis to make that design decision again for the sake of the company as much as the game.
 
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