Acken
Deity
Well maybe its because I dont understand why there is a moral argument around it.
Not really semantics, there is a difference in the nuances, but for some reason the fact that I very much agree with you doesn't seem to come through.But they dont do it not because its too immoral but because its not profitable.
My point is just that there is no morality here as videogames are a luxury good. When someone refuses to buy it is because what he has to give is not worth it.
Taking the risk of getting a poor game for the preorder bonus will be worth it for some and not for others. Even if he could afford it he refused to buy because the price does not match the value. The fact that you introduce an element of subjectivity based on wealth here I think shows that its more about trading than morality.
When it comes to preorders i still think its the same because while i dont think about the morality of it there is a moral hazard asociated with the practice. That is while I dont think its a morality issue many biyers do.
But really i feel im mostly arguing semantics here 😉
I'd say that the fact that the amount of multiplayer groups is small, the fact that multiplayer-based threads are few strongly point into that direction. The only person who ever got some serious success with making Civ V Multiplayer videos is Filthy Robot (as far as I know at least), and his success is easily towered by many of the big Civ V Singleplayer Youtubers - which I would expect to be the other way around if Civ V Multiplayer were a big thing, because people who play Multiplayer generally have the bigger interest in watching content to get better at the game. The same goes for Theorycrafting, which is basically nonexistent for Multiplayer outside of the NQ-Scene - which also isn't that big.
But to be fair, that's a bit of a chicken vs. egg problem - did the bad multiplayer experience and the fact that just joining a lobby to play a quick match is almost impossible make it so that most people lost interest, or was there little interest to begin with.
When it comes to preorders i still think its the same because while i dont think about the morality of it there is a moral hazard asociated with the practice. That is while I dont think its a morality issue many biyers do.
Well, I personally wouldn't be against Pre-Made Maps, and a Starcraft-Style Multiplayer as an Option. Make it pseudo-Real Time (Units have a Cooldown between Moves, all Yields and Production Queues tick regularly), find a balance between action and strategy, and there you go, you have a viable Multiplayer-Game that would probably be fun watching as an eSports.
Obviously that's not the Multiplayer-Experience people are looking for, but still. I think it would be freaking amazing. ^_^
But yeah, let's hope the actual MP is stable this time around, and maybe, some proper Multiplayer Tools while we're at it.
Hey, I'm not against traditional Civ Multiplayer. We can have both.We had pseudo-realtime before. It's awful, IMHO. I'd prefer Civilization multiplayer to be something you do with friends for fun, half of multiplayer to be hotseat. Not some cybersport crazyness.
I think we have a communication problem here.Only to a person that has the means to throw their money around as if it were confetti. To everyone else it is not ridiculous.
And so what if others can play it for 3 months before the rest becuase money does nor matter to them. Is those that wait really hurt by not playing 3 months early? The answer is No. I certainly won't be, but maybe you will?
JosEPh
Intentionally supporting lower release standards leads to lower release standards. Paying to be a beta tester is not a reasonable expectation of the end consumer.
In your opinion... For me I like the current model. Whether I pay for it now or pay for it later, I am going to be paying for it.
I mean, are you expecting them to release it and then abandon it completely?
I'd rather have the game now, and work through the bugs as a community (if any are present, we are just assuming {granted with high probability} that there will be bugs). There are so many variables in different player's systems etc. that it is nearly impossible to release a game without bugs anyway. So your argument in my opinion is kind of weak.
Its not supporting lower release standards, the standards are not lowering for release (in fact with Civ VI, it appears as though they are increasing IMO. And "paying to be a beta tester" is a bit of a stretch. They are releasing a finished game, it's really just going to be tweaks based on the aforementioned variables.
No reach. Civ 5 vanilla release was a paid beta. Calling that a finished game when it didn't meet it's own advertising doesn't work.
Civ 6 might be better. I hope it is. Track record suggests betting on it is not wise.
I was able to finish every game I started in 5, I certainly considered it a released game despite the AI issues. Sid Meier's Sim Golf is the only game I ever remember by Firaxis that was literally unplayable until it got patched.
I wouldn't expect 6 to be perfect, far from it. It seems almost every one of these releases from 3 on up get's re-balanced and bugs fixed.
You were an exception then because it crashed constantly it was part of the reason I didn't buy Civ 5 until after G&K came out. And Civ 5 still has that weird memory leak issue if you play it too long in one sitting.
I didn't know that was a widespread thing. Yea, I had no crashes that I recall.