I would prefer to see work boats removed from the game and their functions taken over by workers.
I would prefer to see work boats removed from the game and their functions taken over by workers.
Will AI be unable to use them if you make Workboats work like normal Workers, ie. remove the one-shot property of the workboat and make them multi-use as the land-based workers?Not gonna happen - AI needs them.
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Will AI be unable to use them if you make Workboats work like normal Workers, ie. remove the one-shot property of the workboat and make them multi-use as the land-based workers?
The one thing Civ BE did right was eliminate the work boat and allow workers to improve sea tiles.
One thing I would like to see is Atolls (Isles) being changed to be be "Sea Hills" instead of just an early "Improved Fish" Tile. Having them give 2 Food and 4 Production instead of 4 Food and 2 Production.
Yeah, atolls have always been in a weird spot since their yields are largely static and they can't be improved. As a result they're either overpowered early game and useful all game or balanced early game but useless late game. Lake and oasis tiles have the same problem to a degree. It probably just comes down to them being features, not resources. Not much that can be done about that.
And for curiosity about general perception what about the other part of the question, what is you opinion about useful of sea tiles compared to land tiles?
What if work boats were free (or really cheap, like 10 hammers, in case having infinity work boats is exploitable somehow) but took a bit of time to improve their tile and disappear?
In general, I think coastal cities are weak. The only thing good about them is in the late game: a new city can plop down on the coast and get a large number of immediately improved tiles with one building (seaport). But in general, coast tiles are crappy food compared to farms (4f1g vs 5-8f), and population is where the power is, even moreso in CBP than vanilla.
Also, sea trade routes are worse than land trade routes. Not sure why that changed in CBP, but it is mathematical fact: it only takes one decent river city in your empire for +158% land trade routes (125% + 33%), vs the flat +150% for a sea route. This is only compounded by the fact that land tiles yield more strategic/luxury resource variety than water tiles, further weakening sea trade routes.
I agree about the trade route thing. I'm really not sure why/when that happened. But I still use sea trade routes because they are much more free from barbs and because I can get tourism bonuses with civs on the other continent, so they aren't strictly worse.