Idea/Project : Vox Populi 3rd and 4th Unique Components

What do you think about adding new unique components to the civilizations of VP ?

  • I think it is too soon : balancing VP should stay the priority for now

  • I consider that VP is quite balanced, and I don't want new UC to hurt the balance

  • I think adding new UC would be an error : two UC per faction is enough, period

  • A lot of work will have to be done, but I'm not against the idea

  • I think it is a good idea : 2 UC per civilization is not enough for me

  • My opinion is not represented by the responses above (so I'll describe it in the comments)


Results are only viewable after voting.
Arabia, Carthage, France and Greece updated.
 
Arabia, Carthage, France and Greece updated.
UCivilian - Dhow (replaces the Cargo Ship) : cheaper (110 against 140) ; provide a copy (which cannot be traded) of all the luxury resources exploited by the city targeted, and as much food as gold in the city from which the trade routes originates.

UCivilian - Qafila (replaces the Caravane) : cheaper (70 instead of 90) ; provide a copy (which cannot be traded) of all the luxury resources exploited by the city targeted, and as much food as gold in the city from which the trade routes originates.

UB - Dar al-Hikmah (replaces the School of Philosophy) : +2 Great Writer Points (in addition to the +2 Great Scientist Points) ; +3 science in temples and +3 faith in universities ; 2 Great Work of Writing slots (+ 5 culture and faith and increase Great Person generation in the city by 15% when themed with Writings from other civilizations and era than the owner) ;
Looks kinda reasonable, still not sure about the food from trade-units, but we'll see how it turns out.

UU - Numidian Cavalry (replaces Skirmisher) : +4 RCP (but no additional CP) ; has "Sentry" (+1 sight) and "Great General I" promotions.
=> I know it resembles a lot the Hussar, but it is used at a moment of the game where anti-cavalry is stronger, and it synergies well with the Carthaginian UGP. This unit is still highly vulnerable when attack, be careful !


UGP -
Sophet (replaces Great General and Great Admiral and appears on land each time one of the two is produced ) : on land, can perform a "Discovery expedition" like a Great Admiral and be expended to built a Citadel like a Great General ; when embarked, this unit has the same amount of PM as a great admiral, and can be expended to heal all naval units around it ; has the "Grand Leadership" (+15 % CS and RCS to all units within two tiles) promotion.
=> by combining the Great General and the Great Admiral, the Carthaginians will have a greater amount of both (but they'll still see more Roman Great Generals and Admirals separately in case of war) an a real flexibility in their strategies.
=> directly inspired by a mod from JFD and Janboruta


=> Because the Carthaginian economy is already very good thanks to the Grand Cothon, I decided to focus on the military side of things : with these new UU and UGP, the Carthainian are strong on land and at sea, becoming a major threat if not well countered through the use of adapted tactics.
Still think 3 military units available in the same era is a dangerous game to be playing. Numidian feels a lot more reasonable now. By the way, we usually call it combatstrength not combatpower, but that's a fairly minor detail.


UU - Gendarme (replaces Knight) : available at "Steel" instead of "Chivalry" ; + 4 CP ; has the "Gendarmerie" (+ 5 CP and +2 culture to the city the unit is garrisoned in) and Charge (+10 % CS when attacking in open terrain, +25 % CS when attacking a wounded unit) promotions.

UB - Grande Ecole (replaces Public school) : upkeep cost increased from 4 to 6 ; +3 Great Engineer/Great Merchant/Great Scientist points per turn ; +1 production per 4 citizens in the city.
=> Inspiration by a mod from Hypereon
Still not sold on the Gendarmerie promotion, I understand why you have it there, but I don't like the gameplay implications and I think it is counterproductive to have units sitting around in cities, especially units that cost strategic resources.
A few custom-civs have already tried this city-defense unit thing, and I've just never liked it. Also having the unit unlocked at steel might be overdoing it.

Still not sure what to make of the ecole.

UGP - Strategos (replaces the Great General) : can conduct a diplomatic mission like a Great Diplomat.
=> I don't know what will be the reactions to this, but, lore-wise, most of the Strategos of the Hellenistic period were individuals of exceptional charisma and political sens (like Themistocles or Pericles)


UB - Agora (replaces Market) : +1 gold and +1 production in city for each allied CS
=> the bonus is short, but it implies massive amounts of money in the early game if you a lot of cities and some allied CS (ex. : 10 cities and 4 allied CS, which is quite normal for a Greek empire, gives +40 gold)
=> modifications incoming

I like the Strategos more now for some weird reason. But maybe it should have some combat ability as well?

As for the Agora, yeah I'm still not sure it's going to fly.
 
Please keep in mind whether or not the AI can use them and the DLL actually lets you perform those. Ex. JFD's Nazi Germany UU cannot be expended for science due to the recent hardcoded cap.. Gazebo... So, whether a Great Prophet replacement can perform a concert tour and be actually doable for the AI logic and DLL is an issue that we have to take.

In that scenario, I would do something that the AIs automatically do with Great Prophets. Shape their unique bonuses into the creation of Holy Sites and Spreading Religion...
such as:
When creating a Holy Site, the Unique Great Prophet produces +100 Tourism scaling with Era with all civilizations, and spreading religion might produce +25 Tourism and the likes.

although spreading religion into one specific civ's tourism might be impossible with Lua although Gazebo might or might not add something for this.
 
Please keep in mind whether or not the AI can use them and the DLL actually lets you perform those. Ex. JFD's Nazi Germany UU cannot be expended for science due to the recent hardcoded cap.. Gazebo... So, whether a Great Prophet replacement can perform a concert tour and be actually doable for the AI logic and DLL is an issue that we have to take.

In that scenario, I would do something that the AIs automatically do with Great Prophets. Shape their unique bonuses into the creation of Holy Sites and Spreading Religion...
such as:
When creating a Holy Site, the Unique Great Prophet produces +100 Tourism scaling with Era with all civilizations, and spreading religion might produce +25 Tourism and the likes.

although spreading religion into one specific civ's tourism might be impossible with Lua although Gazebo might or might not add something for this.

Thank you for the clarification. For now, I have concentrated myself on a "gameplay" perspective without really taking into account some subtle limitations of the DLL. If, during your reading of the new UC, you note something clearly impossible to code, please inform me of it.
For example, do you think the Sophet will be possible to implement ? Idem for the Strategos. :think:

The main inspiration of the Metropolitan is what was accomplished by Cyril and Methodius during the IXth century : they spread Christianity among the Slavic people and at the same time created what will become the cyrillic alphabet, which has had a major influence on Slavic culture.
I think I'll modify the UGP a way similar to the one you proposed, simply because it will resolve future problems of UI (religion spread number + tourism in the same space could be tricky to do).
 
Looks kinda reasonable, still not sure about the food from trade-units, but we'll see how it turns out.

A possible modification would be to have a food and production bonus of 50% of the gold gain in the city from where the trade-route originates. It would make the yield less impressive will increasing the utility of the thing (knowing that you have around 4 TR at the end of the Medieval era).

Still think 3 military units available in the same era is a dangerous game to be playing. Numidian feels a lot more reasonable now. By the way, we usually call it combat strength not combat power, but that's a fairly minor detail.

I think the fist step when integrating the idea into the game will be to keep the 3D model of the skirmisher, run tests with the 3 UU and see how it turns out.
I distinguish CP/RCP from CS/RCS : the first is the base value (the Numidian cavalry has 10 CP and 16 RCP), the second is the modifier and combat value (CV) is the result (for the longbowman defending against cavalry in open terrain, 8CP x 1.7 (1 + 70% CS) = 13.6 CV).

Still not sold on the Gendarmerie promotion, I understand why you have it there, but I don't like the gameplay implications and I think it is counterproductive to have units sitting around in cities, especially units that cost strategic resources.
A few custom-civs have already tried this city-defense unit thing, and I've just never liked it. Also having the unit unlocked at steel might be overdoing it.
Still not sure what to make of the ecole.

It is a sort of expansion of the Discipline policy. It means that the unit, which doesn't benefit from defensive terrain bonus, will be more survivable in cities (since 50% of the damages inflicted to the city is inflicted to the unit garrisoned) and, with the Charge promotion and the additional CP, will be able to counterattack efficiently and then push back the enemy. This, in addition to the Château, gives France a good "defense-in-depth", since all cities will potentially be quite resistant and counter-attacks can be fierce (we are still talking of a 29 CP mounted unit) and a major culture bonus in times of peace (imagine : with enough horses, you can gain dozens of culture points per turn). :c5strength::c5culture::thumbsup:

I like the Strategos more now for some weird reason. But maybe it should have some combat ability as well?
As for the Agora, yeah I'm still not sure it's going to fly.

I'll think about some kind of original combat bonus, and I'll think about a non-broken agora... :lol:
 
I think there is already a founder belief that does exactly this
Never assume that such things actually translates. I've gotten smacked around by G a whole bunch of time because of that. Just because something is a possible function in belief does not mean it would be easy to make it a possible function on a building or a UA. Just a heads up.

A possible modification would be to have a food and production bonus of 50% of the gold gain in the city from where the trade-route originates. It would make the yield less impressive will increasing the utility of the thing (knowing that you have around 4 TR at the end of the Medieval era).

It is a sort of expansion of the Discipline policy. It means that the unit, which doesn't benefit from defensive terrain bonus, will be more survivable in cities (since 50% of the damages inflicted to the city is inflicted to the unit garrisoned) and, with the Charge promotion and the additional CP, will be able to counterattack efficiently and then push back the enemy. This, in addition to the Château, gives France a good "defense-in-depth", since all cities will potentially be quite resistant and counter-attacks can be fierce (we are still talking of a 29 CP mounted unit) and a major culture bonus in times of peace (imagine : with enough horses, you can gain dozens of culture points per turn). :c5strength::c5culture::thumbsup:

Just keep it at 100% and we'll see when it goes live. I personally think it would probably have to drop to around 50% to not be overpowered, but I'm a pessimist, so yeah...


Well I still don't like the whole Gendarimerie, but you do what you want. :D
The more I think about it however, the more I believe it should probably unlock at Chivalry like normal knights.
Also, to get 'dozens of culture per turn' you would need dozens/2 cities and dozens/2 horses :D
 
I spent a bunch of time thinking about making a third and fourth unique component mod for VP about a year ago, but my laziness caught up to me and I never did anything concrete.

That said, I did spend a bunch of time thinking about it, particularly the buildings. Some of it was inspired by the vanilla game's 3UC and 4UC mods, but I had some other goals that interfered with using many of them.

My objectives were:
1) No building be replaced in more than two civilizations, taking into account both base VP and the mod.
2) No National Wonder be replaced in more than one civilization.

Here's some notes on what I came up with:

Spoiler America :

UB: Immigration Office, a replacement for the Hospital. Ideally it would work like the Hanse but boost food and/or culture based on trade routes to foreign major civilizations. Not sure if it would run into issues with coding.
Possibly, as an alternate idea, the Halladay Wind Engine as a replacement windmill. +1 food from Hills and +1 production from flatlands, to take advantage of America's ability to landgrab?


Spoiler Arabia :

UB: Madrasah, a replacement for the University. Whenever a unit or building is bought with Faith in this city, gain an instant boost to Science and Culture each equal to N% (10? 15? 20?) of the faith expenditure.


Spoiler Assyria :

UB: Walls of Sargon, a replacement for the Wall. When you conquer a city for the first time, gain an instant boost of Golden Age Points (20 or 30 era scaling?). If this city contains a Writer's Guild or your Palace, also gain as many Great Writer points.


Didn't have anything for Austria.

Spoiler Aztecs :
UB: Sacrificial Altar, a replacement for the Courthouse that mayb be built everywhere, grows in cost less rapidly per city, and reduces Crime and Poverty in the city (the same way Barracks and Aqueduct do, possibly at -15% each.)


Spoiler Babylon :

UB: Possibly a Library replacement which gives bonus yields to Academies worked by the city.


Nothing for Brazil either.

Spoiler Byzantium :

UU: Rename the Dromon to something else. Byzantium gets a replacement for it which is actually called the Dromon, and has the promotion "Greek Fire" which is basically naval Feared Elephant.
UNW: Grand Hippodrome, replaces the Circus Maximus. Bonus culture to all Horse tiles worked in the empire.


Spoiler Carthage :

UU: African Forest Elephant, a replacement War Elephant that doesn't need Ivory to be built and possibly gets a bonus in forests.
UB probably a Harbor replacement that comes a tier early. "Cothon Minor" or something.


Spoiler Celts :
UI: Motte-and-bailey fort. May only be built on hills, not adjacent to another motte-and-bailey fort. Defense bonus, damages nearby enemy units, gives an adjacency bonus to nearby Villages.


Spoiler China :
UB: Use the Tea Pavilion that used to be in old versions of CBP, but just call it the Pavilion and have it give food and culture to luxury tiles worked by the city.


Denmark all I had was an early Caravel. Seems the obvious choice.

Spoiler Egypt :
UB: Nilometer, a replacement for the Water Wheel. Comes at Masonry instead of Construction, +gold to River tiles and possibly extra to Floodplains. Food trade routes from this city also grant some Production, and Production trade routes also give some Food. (So, for example, if you get to choose whether to send 4 food or 4 production, instead you choose between "4 food, 2 production" and "2 food, 4 production")


Spoiler England :
UNW: Rename Oxford University to National University or something. England gets Oxford University, a replacement for the National University, which spawns a second GP of the builder's choice in addition to the normal scientist, and gives bonus culture to all universities in the empire.


Spoiler Ethiopia :
UB: Monolithic Church, a replacement for the Temple, which increases the yield of all buildings enabled by Follower Beliefs (by +1 of each yield?) and increases the yield of all other Follower Beliefs directly (by 50%?)


Spoiler France :
UU: Systeme An XI, a replacement Field Gun, as befits Napoleon's revolutionary use of artillery. Strength increase, reduced penalty against units.
UB: Salon, a replacement for the Zoo. Maybe +1 Culture from non-culture specialists, +science from writer/artist/musician, +some yield from Great Works in this city.


Spoiler Germany :
UB: Kriegsschule, a replacement for the Military Academy, which gives boosts general production and gives era-scaling science for kills.


Spoiler Greece :
UNW: a Heroic Epic replacement (The Odyssey? The Epic Cycle?) which gives military units built in this city a bonus influence from being gifted to city-states, and culture from Barracks.


Spoiler Huns :
UB: Yurt a replacement for the Council. +1 production, pastures worked by the city give +1 Production (and maybe +1 science?), +2 Horse if built in the capital.


Spoiler Inca :
Was planning to make the UB Sun Pillars, a replacement for the Observatory that could be built anywhere and buffed mountains worked by the city, but then Gazebo made Observatories Rationalism-locked and overhauled mountain yields, so... Image would probably have been the sun shining through the Chankillo towers.


No good ideas for India. Could just reinstate the Mughal Fort.

Spoiler Indonesia :
UB: Wayang, a replacement for the Amphitheatre that gives bonuses to the Artist and Musician guilds as well as the Writer guild, and possibly the specialists themselves.


Spoiler Iroquois :
UI: Was just going to copy 4UC's allowing the Iroquois to build forests.


Spoiler Japan :
UB: Jinja, a replacement Shrine that has some small yield bonus (+1 culture? +1 science? both may be too much) and increases yield from Natural Wonders worked by the city by +50%.


No good ideas for Korea.

Spoiler Maya :
UB is obviously the Ball Court, an Arena replacement. Never figured out an interesting thing to do with it.


Spoiler Mongolia :
UB: [b]Khubi[/b], a replacement for the Constabulary. Produces gold instead of having a maintenance cost. If built in a former City-State, Courthouses in this city give +1 World Congress vote.


Spoiler Morocco :
UB: Khettara, a replacement for the Aqueduct. Has the base game Petra effect, i.e. +1 food and +1 production to non-floodplains desert tiles worked by this city. I believe Morocco still has a desert start bias, which was the impetus for this.


Netherlands, I got nothin'.

Ottomans obviously have the Hammam as a Baths replacement. Not sure what to do with that.

Spoiler persia :
UNW: Adur Farnbag, a replacement for the Grand Temple. Generates bonus Golden Ages points (maybe gives all temples in the empire +2 GA point and has some other effect in city?)
UU: Persia is clearly most strongly based on ancient persia, but you could use the Qizilbash as a representative of post-Islam Persia. I believe there is a Safavid mod civilization you could snag the model from.


Poland, again I got nothin'.

Spoiler Polynesia :
UB: Fish Pond, a replacement Lighthouse. Available at Fishing, spawns a source of Fish when built.


Spoiler Portugal :
UU: Navegador, a replacement Great Admiral. Moves faster, improves movement of ships in buff range at the beginning of the turn, permanent +1 trade route when expended for a Voyage of Discovery.


Spoiler Rome :
UU: Obviously they get back the Ballista. I had an idea to make them slightly more interesting: may use roads and railroads in enemy territory. Now they can get supercharged by Legions...
UB: Can get the Triumphal Arch, a replacement Monument, again. But since the old effect has been moved to the Colosseum, it needs a new one. So: Citadels worked by this city produce a lot of culture (+4?) and triggers We Love The King Day in the city when you conquer a foreign capital (once per capital).


Russia, shrug.

Spoiler Shoshone :
UB: Buffalo Pound, a replacement Well. Scales as strong as the Watermill, may be built on rivers, spawns a Bison when built, maybe bison worked by the city get +1f/+1p.


Spoiler Siam :
UB: [b[Sala[/b], a replacement Garden. Generates a lump of Food and Production when you expend a Great Person, possibly also raises relationship with all known city-states at the same time.


Songhai, I dunno.

Spain,probably the Bull Ring, couldn't think of any effects beyond the obvious +culture.

Spoiler Sweden :
UNW: Dannemora Mine, Ironworks replacement. +2p+2g from all Mines worked by the city, +4g from Forge in all cities. Maybe some interaction with Iron monopoly. Could be Falun Mine instead, and interact with Copper monopoly.


Spoiler Venice :
UB: Canals, a replacement Baths that requires coastal access instead of freshwater. Maybe +1g from all Specialists in the city.


Spoiler Zulu :
3UC/4UC's Isicathulo as a replacement Forge with an additional +1p+1c on mines that improve a resource.
 
I spent a bunch of time thinking about making a third and fourth unique component mod for VP about a year ago, but my laziness caught up to me and I never did anything concrete.
That said, I did spend a bunch of time thinking about it, particularly the buildings. Some of it was inspired by the vanilla game's 3UC and 4UC mods, but I had some other goals that interfered with using many of them.
My objectives were:
1) No building be replaced in more than two civilizations, taking into account both base VP and the mod.
2) No National Wonder be replaced in more than one civilization.
Here's some notes on what I came up with:

Your help is very appreciated, and some of your ideas are definitely worth taking into account. If I lack inspiration, I'll check what you propose first. Thank you once again. :thumbsup:
 
Never assume that such things actually translates. I've gotten smacked around by G a whole bunch of time because of that. Just because something is a possible function in belief does not mean it would be easy to make it a possible function on a building or a UA. Just a heads up.

Yeah... We'll see if it work later. For now, I'll update Byzantium (and see if I can complete it with the help of what Glidergun proposed).

Just keep it at 100% and we'll see when it goes live. I personally think it would probably have to drop to around 50% to not be overpowered, but I'm a pessimist, so yeah...

I'm also quite pessimistic... We'll see how it turns out when tests begin.

Well I still don't like the whole Gendarimerie, but you do what you want. :D
The more I think about it however, the more I believe it should probably unlock at Chivalry like normal knights.
Also, to get 'dozens of culture per turn' you would need dozens/2 cities and dozens/2 horses :D

Yes. It gives me an "Ancient Régime" vibe (nerfed because of the cost but in synergy with the UA).
For the technology requirement, I think you're right. I'll update France (a difficult thing to do, believe me :D).
 
France updated. Byzantium and Ethiopia completed.
 
I figured since you're doing this I dug up what I wrote for the last 3rd/4th project. It was apparently a table but it seems the forum-transfer completely messed that idea up so now it's a mess, I'm guessing I should organize it. But that will have to wait.
Honestly I barely remember what I wrote, but maybe you could get some ideas from there.

Bringing this up again with some changes, wrote a table, wasted some time.
I know this is pretty much abandoned at this point, but I figured if I keep bringing it up and giving suggestions, someone might pick it up :D
Also pretty much everything here is up for debate, so feel to give suggestions. Also please feel free to give me names for stuff, I'm really not historically interested to the point that I remember what architecture or solders were called.

Civilization UB/UI? Information UU Information
America Mall? Unique bank/grocer/factory extra gold and stuff? Marine? Unique marine
Arabia#1 Madrasa Unique library/temple, science/faith hybrid building. Horseman? Unique horseman
Arabia#2 Name? Desertfocused UB/UI GG/GP Unique Great general or prophet?
Assyria Ziggurat? Unique temple? Honestly this feels cheap. Spearman? Unique spearman or other ancient era unit
Austria Name? Some medieval/renaissance era building that complements their hillbias? Name? Hillbased footsoldier
Aztec Name? Unique temple? Eagle warrior? Swordsman replacement? Just to not mess with upgrades
Babylon Ziggurat? Unique temple?. Spearman? Unique spearman or other ancient era unit
Brazil Name? Unique Stadium? Unique hotel? Name? Unique great person?
Byzantine Hippodrome? Colossuem/circus/circus maximus replacement? Name? Footsoldier or ship?
Carthage Name? Lighthouse replacement? African Elephant/GG basegame elephant or the great general replacement?
Celts Name? Unique forge/baracks/shrine/temple? name? Unique swords/longswordsman? Archer?
China Paper maker unique library Name? Honestly anything fits here, China was a thing for a long time.
Denmark Stave church? Unique temple?. Longship Unique trireme, ocean travel?
Netherlands Name? Harbor/Caravansary/Bank replacements would all fit Name? Unique great merchant?
Egypt Name? Monument/Watermill? Worker?
Ethiopea Name? Defensive/cultural building? No clue
France Name? Castle? Salon? Culture? Name? Unique Knight or Lancer?
Germany Name? Factory? Military building? Name? Gunpowder unit or artillery?
Greece Name? Temple? Honestly most pre-medieval buidlings could fit Companion Cavalry Unique Horseman
Huns Name? Baracks/stables? Name? Horseunit
Inca Name? Temple. Food/culture for each mountain in range? Name? Footsolder?
India#1 Mogul Fort? Bring it back? Worker?
India#2 Mausoleum? Name? Footsoldier/archer?
Indonesia Plantation? Unique plantation replacement? Boat? Unique Boat?
Iroquois Forest? Replantation or something completely unrelated to forests. Something
Japan Something? Name? Unique great general?
Korea Name? Unique Constabulary? Keeping your science safe Turtleship Bring it back!
Maya Ceremonial Ball court Colossuem replacement? Holkan Spearman?
Mongolia Yam? Keshik
Morocco Name? Tradebased building Name? Footsolder?
Ottoman Hammam/Turkish bath Unique Garden/Baths/Aqueduct Sipah Lancer
Persia Temple/Aqueduct Name? Horse/chariot unit
Poland Name? Castle/walls? Unit? Some kind of unit :D
Polynesia Name? Lighthouse? Name? Warrior replacement?
Portugal Name? Harbor/Lighthouse/caravansary? Name? Landbased unit?
Rome Forum Market replacement Balista Bring it back!
Russia Krepost Baracks replacement Name? Footsolder?
Shoshone Name? Something pre-renaissance Comache Rider bring it back!
Siam Drawing A Blank Here
Songhai Mud pyramid mosque Temple. Unit? Footsoldier/archer/general?
Spain Name? Harbor? Tercio bring it back!
Sweden Name? Armory or something not military? Hakkapellita/cannon bring it back! Or don't
Venice Name? Unique Courthouse? Great Galleas Bring it back!
Zulu I would probably Change things up here And give Shaka something not war related.
 
France updated. Byzantium and Ethiopia completed.
Heh heh heh

UU - Dromon (replaces Fire ship) : cheaper (90 production instead of 100) ; has the "Greek fire" (-15 % CS/RCS for all adjacent hostile naval unit) promotion.
=> inspired by Glidergun contribution

UGP - Metropolitan (replaces the Great Prophet) :c5faith::c5greatperson::tourism: : +2 PM ; when expended, + 50 tourism to all known civilizations.
=> subject to future modifications
Dromon is already a base unit :D.

Really not a fan of that metropolitan. Honestly don't think that Byzantium needs any more religious synergy, that's already their main theme, no need to throw more eggs in that basket.

How about a hippodrome replacement for Circus maximus?

UU - Tekula (replaces Pikeman) :c5strength::c5goldenage: : 17 CP (instead of 15 CP) ; has the "Golden Age points from kills" and the "Stalwart" (+10 % CS when defending for all units withing two tiles, doesn't accumulate) promotions.
=> The Tekula was one independent regiment serving under Amda Seyon (XIVth century). Because the weapons of predilection of the Ethiopian soldiers at this time were the spear/shield combination, that the shield bearers had for principal mission to protect archers, and that the independent regiments were made of warriors raised since childhood to compete for the king's favors, I gave them the Golden Age points from kills promotion, the Stalwart promotion, and made the UU a replacement for Pikeman (and I wanted to reference the reign of Amda Seyon, who is considered the greatest king of the Solomonic dynasty).
=> The two promotions being passed down to the Tercios and then to the Mehal Sefari, the Ethiopians will have to try keeping the Tekula alive for having a very good defensive force later in the game.


UB - Monolithic church (replaces Grand Temple) :c5faith::c5production::c5goldenage: : -10 % policy cost ; +1 faith per 2 citizens in the city (instead of +5 faith) ; all shrines and temples gives +2 production ; has 2 Great Work of art slots (+ 5 production when themed) instead of one Great Work of Music slot.
=> I went for an easy choice there. Things might change, but I think it synergies well with the Ethiopian UA.
I have no problem with a pikeman, but making a pikeman UU is hard, because if it can't compete with longswords, then it's probably not getting used. As far as this one goes, it probably can't.

I'm fine with the Church thing, it looks fairly interesting.

UU - Gendarme (replaces Knight) :c5strength::c5culture: : 29 CP instead of 25 ; has the "Gendarmerie" (+ 5 CP and +2 culture to the city the unit is garrisoned in) and "Charge" (+10 % CS when attacking in open terrain, +25 % CS when attacking a wounded unit) promotions.

UB - Grande Ecole (replaces Public school) :c5science::c5greatperson::c5production: : upkeep cost increased from 4 to 6 ; +3 Great Engineer/Great Merchant/Great Scientist points per turn ; +1 production per 4 citizens in the city.
=> Inspiration by a mod from Hypereon
I'm just going to ignore the gendarmerie because you know what I think about it...
Otherwise it looks good.
 
Please keep in mind whether or not the AI can use them and the DLL actually lets you perform those. Ex. JFD's Nazi Germany UU cannot be expended for science due to the recent hardcoded cap.. Gazebo... So, whether a Great Prophet replacement can perform a concert tour and be actually doable for the AI logic and DLL is an issue that we have to take.

In that scenario, I would do something that the AIs automatically do with Great Prophets. Shape their unique bonuses into the creation of Holy Sites and Spreading Religion...
such as:
When creating a Holy Site, the Unique Great Prophet produces +100 Tourism scaling with Era with all civilizations, and spreading religion might produce +25 Tourism and the likes.

although spreading religion into one specific civ's tourism might be impossible with Lua although Gazebo might or might not add something for this.

What is wrong with JFD/Hitler?
 
What is wrong with JFD/Hitler?
Apparently the ability to consume great generals for a great scientist science-boosts was impossible (hard-coded or something. I don't know but that's what Enginseer and notQue said).
Might also have been the ability for the great general to give nearby units blitz.


Also, I'm not sure what's wrong with JFD, but Gazebo, you can't just ask what was wrong with Hitler, that's not cool.
 
Dromon is already a base unit :D.
Really not a fan of that metropolitan. Honestly don't think that Byzantium needs any more religious synergy, that's already their main theme, no need to throw more eggs in that basket.
How about a hippodrome replacement for Circus maximus?

Dromon : This mod would modify the name of the current Dromon to something like Fire ship (so the actual Dromon can exist).
Metropolitan : What you say makes sense. I'll think about it.

I have no problem with a pikeman, but making a pikeman UU is hard, because if it can't compete with longswords, then it's probably not getting used. As far as this one goes, it probably can't.
I'm fine with the Church thing, it looks fairly interesting.

So, the goal here is to make a pikeman capable of competing against longswordmen ? Challenge accepted ! :evil:
 
Dromon : This mod would modify the name of the current Dromon to something like Fire ship (so the actual Dromon can exist).
Metropolitan : What you say makes sense. I'll think about it.
The thing is, the byzantine didn't have specific Dromon, they had Dromon, and everyone else had Dromon.



So, the goal here is to make a pikeman capable of competing against longswordmen ? Challenge accepted ! :evil:
There are more things to consider. If it is just straight up better than a longswordsman it might as well be a longswords replacement.
Maybe have it fulfill a specific role or something? I don't know, we had the same problem with the Polynesian unique unit, and that turned out horrible in the end.
 
The thing is, the byzantine didn't have specific Dromon, they had Dromon, and everyone else had Dromon.

We'll have to create a replacement for the Dromon for the other factions.

There are more things to consider. If it is just straight up better than a longswordsman it might as well be a longswords replacement.
Maybe have it fulfill a specific role or something? I don't know, we had the same problem with the Polynesian unique unit, and that turned out horrible in the end.

This is the idea I have : giving the UU a particular role. I'll keep thinking about it.
 
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