Hinin
Agnostophile
Arabia, Carthage, France and Greece updated.
Arabia, Carthage, France and Greece updated.
Looks kinda reasonable, still not sure about the food from trade-units, but we'll see how it turns out.UCivilian - Dhow (replaces the Cargo Ship) : cheaper (110 against 140) ; provide a copy (which cannot be traded) of all the luxury resources exploited by the city targeted, and as much food as gold in the city from which the trade routes originates.
UCivilian - Qafila (replaces the Caravane) : cheaper (70 instead of 90) ; provide a copy (which cannot be traded) of all the luxury resources exploited by the city targeted, and as much food as gold in the city from which the trade routes originates.
UB - Dar al-Hikmah (replaces the School of Philosophy) : +2 Great Writer Points (in addition to the +2 Great Scientist Points) ; +3 science in temples and +3 faith in universities ; 2 Great Work of Writing slots (+ 5 culture and faith and increase Great Person generation in the city by 15% when themed with Writings from other civilizations and era than the owner) ;
Still think 3 military units available in the same era is a dangerous game to be playing. Numidian feels a lot more reasonable now. By the way, we usually call it combatstrength not combatpower, but that's a fairly minor detail.UU - Numidian Cavalry (replaces Skirmisher) : +4 RCP (but no additional CP) ; has "Sentry" (+1 sight) and "Great General I" promotions.
=> I know it resembles a lot the Hussar, but it is used at a moment of the game where anti-cavalry is stronger, and it synergies well with the Carthaginian UGP. This unit is still highly vulnerable when attack, be careful !
UGP - Sophet (replaces Great General and Great Admiral and appears on land each time one of the two is produced ) : on land, can perform a "Discovery expedition" like a Great Admiral and be expended to built a Citadel like a Great General ; when embarked, this unit has the same amount of PM as a great admiral, and can be expended to heal all naval units around it ; has the "Grand Leadership" (+15 % CS and RCS to all units within two tiles) promotion.
=> by combining the Great General and the Great Admiral, the Carthaginians will have a greater amount of both (but they'll still see more Roman Great Generals and Admirals separately in case of war) an a real flexibility in their strategies.
=> directly inspired by a mod from JFD and Janboruta
=> Because the Carthaginian economy is already very good thanks to the Grand Cothon, I decided to focus on the military side of things : with these new UU and UGP, the Carthainian are strong on land and at sea, becoming a major threat if not well countered through the use of adapted tactics.
Still not sold on the Gendarmerie promotion, I understand why you have it there, but I don't like the gameplay implications and I think it is counterproductive to have units sitting around in cities, especially units that cost strategic resources.UU - Gendarme (replaces Knight) : available at "Steel" instead of "Chivalry" ; + 4 CP ; has the "Gendarmerie" (+ 5 CP and +2 culture to the city the unit is garrisoned in) and Charge (+10 % CS when attacking in open terrain, +25 % CS when attacking a wounded unit) promotions.
UB - Grande Ecole (replaces Public school) : upkeep cost increased from 4 to 6 ; +3 Great Engineer/Great Merchant/Great Scientist points per turn ; +1 production per 4 citizens in the city.
=> Inspiration by a mod from Hypereon
UGP - Strategos (replaces the Great General) : can conduct a diplomatic mission like a Great Diplomat.
=> I don't know what will be the reactions to this, but, lore-wise, most of the Strategos of the Hellenistic period were individuals of exceptional charisma and political sens (like Themistocles or Pericles)
UB - Agora (replaces Market) : +1 gold and +1 production in city for each allied CS
=> the bonus is short, but it implies massive amounts of money in the early game if you a lot of cities and some allied CS (ex. : 10 cities and 4 allied CS, which is quite normal for a Greek empire, gives +40 gold)
=> modifications incoming
Please keep in mind whether or not the AI can use them and the DLL actually lets you perform those. Ex. JFD's Nazi Germany UU cannot be expended for science due to the recent hardcoded cap.. Gazebo... So, whether a Great Prophet replacement can perform a concert tour and be actually doable for the AI logic and DLL is an issue that we have to take.
In that scenario, I would do something that the AIs automatically do with Great Prophets. Shape their unique bonuses into the creation of Holy Sites and Spreading Religion...
such as:
When creating a Holy Site, the Unique Great Prophet produces +100 Tourism scaling with Era with all civilizations, and spreading religion might produce +25 Tourism and the likes.
although spreading religion into one specific civ's tourism might be impossible with Lua although Gazebo might or might not add something for this.
I think there is already a founder belief that does exactly thisalthough spreading religion into one specific civ's tourism might be impossible with Lua although Gazebo might or might not add something for this.
Looks kinda reasonable, still not sure about the food from trade-units, but we'll see how it turns out.
Still think 3 military units available in the same era is a dangerous game to be playing. Numidian feels a lot more reasonable now. By the way, we usually call it combat strength not combat power, but that's a fairly minor detail.
Still not sold on the Gendarmerie promotion, I understand why you have it there, but I don't like the gameplay implications and I think it is counterproductive to have units sitting around in cities, especially units that cost strategic resources.
A few custom-civs have already tried this city-defense unit thing, and I've just never liked it. Also having the unit unlocked at steel might be overdoing it.
Still not sure what to make of the ecole.
I like the Strategos more now for some weird reason. But maybe it should have some combat ability as well?
As for the Agora, yeah I'm still not sure it's going to fly.
Never assume that such things actually translates. I've gotten smacked around by G a whole bunch of time because of that. Just because something is a possible function in belief does not mean it would be easy to make it a possible function on a building or a UA. Just a heads up.I think there is already a founder belief that does exactly this
A possible modification would be to have a food and production bonus of 50% of the gold gain in the city from where the trade-route originates. It would make the yield less impressive will increasing the utility of the thing (knowing that you have around 4 TR at the end of the Medieval era).
It is a sort of expansion of the Discipline policy. It means that the unit, which doesn't benefit from defensive terrain bonus, will be more survivable in cities (since 50% of the damages inflicted to the city is inflicted to the unit garrisoned) and, with the Charge promotion and the additional CP, will be able to counterattack efficiently and then push back the enemy. This, in addition to the Château, gives France a good "defense-in-depth", since all cities will potentially be quite resistant and counter-attacks can be fierce (we are still talking of a 29 CP mounted unit) and a major culture bonus in times of peace (imagine : with enough horses, you can gain dozens of culture points per turn).
I spent a bunch of time thinking about making a third and fourth unique component mod for VP about a year ago, but my laziness caught up to me and I never did anything concrete.
That said, I did spend a bunch of time thinking about it, particularly the buildings. Some of it was inspired by the vanilla game's 3UC and 4UC mods, but I had some other goals that interfered with using many of them.
My objectives were:
1) No building be replaced in more than two civilizations, taking into account both base VP and the mod.
2) No National Wonder be replaced in more than one civilization.
Here's some notes on what I came up with:
Never assume that such things actually translates. I've gotten smacked around by G a whole bunch of time because of that. Just because something is a possible function in belief does not mean it would be easy to make it a possible function on a building or a UA. Just a heads up.
Just keep it at 100% and we'll see when it goes live. I personally think it would probably have to drop to around 50% to not be overpowered, but I'm a pessimist, so yeah...
Well I still don't like the whole Gendarimerie, but you do what you want.
The more I think about it however, the more I believe it should probably unlock at Chivalry like normal knights.
Also, to get 'dozens of culture per turn' you would need dozens/2 cities and dozens/2 horses
Bringing this up again with some changes, wrote a table, wasted some time.
I know this is pretty much abandoned at this point, but I figured if I keep bringing it up and giving suggestions, someone might pick it up
Also pretty much everything here is up for debate, so feel to give suggestions. Also please feel free to give me names for stuff, I'm really not historically interested to the point that I remember what architecture or solders were called.
Civilization UB/UI? Information UU Information
America Mall? Unique bank/grocer/factory extra gold and stuff? Marine? Unique marine
Arabia#1 Madrasa Unique library/temple, science/faith hybrid building. Horseman? Unique horseman
Arabia#2 Name? Desertfocused UB/UI GG/GP Unique Great general or prophet?
Assyria Ziggurat? Unique temple? Honestly this feels cheap. Spearman? Unique spearman or other ancient era unit
Austria Name? Some medieval/renaissance era building that complements their hillbias? Name? Hillbased footsoldier
Aztec Name? Unique temple? Eagle warrior? Swordsman replacement? Just to not mess with upgrades
Babylon Ziggurat? Unique temple?. Spearman? Unique spearman or other ancient era unit
Brazil Name? Unique Stadium? Unique hotel? Name? Unique great person?
Byzantine Hippodrome? Colossuem/circus/circus maximus replacement? Name? Footsoldier or ship?
Carthage Name? Lighthouse replacement? African Elephant/GG basegame elephant or the great general replacement?
Celts Name? Unique forge/baracks/shrine/temple? name? Unique swords/longswordsman? Archer?
China Paper maker unique library Name? Honestly anything fits here, China was a thing for a long time.
Denmark Stave church? Unique temple?. Longship Unique trireme, ocean travel?
Netherlands Name? Harbor/Caravansary/Bank replacements would all fit Name? Unique great merchant?
Egypt Name? Monument/Watermill? Worker?
Ethiopea Name? Defensive/cultural building? No clue
France Name? Castle? Salon? Culture? Name? Unique Knight or Lancer?
Germany Name? Factory? Military building? Name? Gunpowder unit or artillery?
Greece Name? Temple? Honestly most pre-medieval buidlings could fit Companion Cavalry Unique Horseman
Huns Name? Baracks/stables? Name? Horseunit
Inca Name? Temple. Food/culture for each mountain in range? Name? Footsolder?
India#1 Mogul Fort? Bring it back? Worker?
India#2 Mausoleum? Name? Footsoldier/archer?
Indonesia Plantation? Unique plantation replacement? Boat? Unique Boat?
Iroquois Forest? Replantation or something completely unrelated to forests. Something
Japan Something? Name? Unique great general?
Korea Name? Unique Constabulary? Keeping your science safe Turtleship Bring it back!
Maya Ceremonial Ball court Colossuem replacement? Holkan Spearman?
Mongolia Yam? Keshik
Morocco Name? Tradebased building Name? Footsolder?
Ottoman Hammam/Turkish bath Unique Garden/Baths/Aqueduct Sipah Lancer
Persia Temple/Aqueduct Name? Horse/chariot unit
Poland Name? Castle/walls? Unit? Some kind of unit
Polynesia Name? Lighthouse? Name? Warrior replacement?
Portugal Name? Harbor/Lighthouse/caravansary? Name? Landbased unit?
Rome Forum Market replacement Balista Bring it back!
Russia Krepost Baracks replacement Name? Footsolder?
Shoshone Name? Something pre-renaissance Comache Rider bring it back!
Siam Drawing A Blank Here
Songhai Mud pyramid mosque Temple. Unit? Footsoldier/archer/general?
Spain Name? Harbor? Tercio bring it back!
Sweden Name? Armory or something not military? Hakkapellita/cannon bring it back! Or don't
Venice Name? Unique Courthouse? Great Galleas Bring it back!
Zulu I would probably Change things up here And give Shaka something not war related.
Heh heh hehFrance updated. Byzantium and Ethiopia completed.
Dromon is already a base unit .UU - Dromon (replaces Fire ship) : cheaper (90 production instead of 100) ; has the "Greek fire" (-15 % CS/RCS for all adjacent hostile naval unit) promotion.
=> inspired by Glidergun contribution
UGP - Metropolitan (replaces the Great Prophet) : +2 PM ; when expended, + 50 tourism to all known civilizations.
=> subject to future modifications
I have no problem with a pikeman, but making a pikeman UU is hard, because if it can't compete with longswords, then it's probably not getting used. As far as this one goes, it probably can't.UU - Tekula (replaces Pikeman) : 17 CP (instead of 15 CP) ; has the "Golden Age points from kills" and the "Stalwart" (+10 % CS when defending for all units withing two tiles, doesn't accumulate) promotions.
=> The Tekula was one independent regiment serving under Amda Seyon (XIVth century). Because the weapons of predilection of the Ethiopian soldiers at this time were the spear/shield combination, that the shield bearers had for principal mission to protect archers, and that the independent regiments were made of warriors raised since childhood to compete for the king's favors, I gave them the Golden Age points from kills promotion, the Stalwart promotion, and made the UU a replacement for Pikeman (and I wanted to reference the reign of Amda Seyon, who is considered the greatest king of the Solomonic dynasty).
=> The two promotions being passed down to the Tercios and then to the Mehal Sefari, the Ethiopians will have to try keeping the Tekula alive for having a very good defensive force later in the game.
UB - Monolithic church (replaces Grand Temple) : -10 % policy cost ; +1 faith per 2 citizens in the city (instead of +5 faith) ; all shrines and temples gives +2 production ; has 2 Great Work of art slots (+ 5 production when themed) instead of one Great Work of Music slot.
=> I went for an easy choice there. Things might change, but I think it synergies well with the Ethiopian UA.
I'm just going to ignore the gendarmerie because you know what I think about it...UU - Gendarme (replaces Knight) : 29 CP instead of 25 ; has the "Gendarmerie" (+ 5 CP and +2 culture to the city the unit is garrisoned in) and "Charge" (+10 % CS when attacking in open terrain, +25 % CS when attacking a wounded unit) promotions.
UB - Grande Ecole (replaces Public school) : upkeep cost increased from 4 to 6 ; +3 Great Engineer/Great Merchant/Great Scientist points per turn ; +1 production per 4 citizens in the city.
=> Inspiration by a mod from Hypereon
Please keep in mind whether or not the AI can use them and the DLL actually lets you perform those. Ex. JFD's Nazi Germany UU cannot be expended for science due to the recent hardcoded cap.. Gazebo... So, whether a Great Prophet replacement can perform a concert tour and be actually doable for the AI logic and DLL is an issue that we have to take.
In that scenario, I would do something that the AIs automatically do with Great Prophets. Shape their unique bonuses into the creation of Holy Sites and Spreading Religion...
such as:
When creating a Holy Site, the Unique Great Prophet produces +100 Tourism scaling with Era with all civilizations, and spreading religion might produce +25 Tourism and the likes.
although spreading religion into one specific civ's tourism might be impossible with Lua although Gazebo might or might not add something for this.
Apparently the ability to consume great generals for a great scientist science-boosts was impossible (hard-coded or something. I don't know but that's what Enginseer and notQue said).What is wrong with JFD/Hitler?
Dromon is already a base unit .
Really not a fan of that metropolitan. Honestly don't think that Byzantium needs any more religious synergy, that's already their main theme, no need to throw more eggs in that basket.
How about a hippodrome replacement for Circus maximus?
I have no problem with a pikeman, but making a pikeman UU is hard, because if it can't compete with longswords, then it's probably not getting used. As far as this one goes, it probably can't.
I'm fine with the Church thing, it looks fairly interesting.
The thing is, the byzantine didn't have specific Dromon, they had Dromon, and everyone else had Dromon.Dromon : This mod would modify the name of the current Dromon to something like Fire ship (so the actual Dromon can exist).
Metropolitan : What you say makes sense. I'll think about it.
There are more things to consider. If it is just straight up better than a longswordsman it might as well be a longswords replacement.So, the goal here is to make a pikeman capable of competing against longswordmen ? Challenge accepted !
The thing is, the byzantine didn't have specific Dromon, they had Dromon, and everyone else had Dromon.
There are more things to consider. If it is just straight up better than a longswordsman it might as well be a longswords replacement.
Maybe have it fulfill a specific role or something? I don't know, we had the same problem with the Polynesian unique unit, and that turned out horrible in the end.