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Ideas, Requests, and Feedback

Discussion in 'Rise from Erebus Modmod' started by Valkrionn, Jul 31, 2010.

  1. Torugu

    Torugu Prince

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    4 months for 2 major versions? that would be really fast. (no sarcasm)


    Last time I checked the estimated release date for the Medieval: TW mod Europa Barbarorum 2 was late 2011.


    Disclaimer: Those were only educated guesses made by long term leechers, to my knowledge the team never said anything other then "It's done when it's done.
    "
     
  2. lemonjelly

    lemonjelly Modding For Ethne

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    Huh, I didn't know that, but its a good way to balance them I suppose, they are pretty overpowered I guess.

    Ahaaa, I dunno, we're working on 1.4 at the moment, the patches are going to be released quicker because we're not cramming in shinies that aren't needed :p
     
  3. Opera

    Opera Deity

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    We already said we were gonna release patches... 1.3 hasn't been out for two weeks yet, we're not machines :rolleyes:
     
  4. Valkrionn

    Valkrionn The Hamster King

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    Frankly, the majority of those civs are at the power level that we want them to be. They will not be nerfed, others will be enhanced. Nerfing civs generally involves trimming unique mechanics and making them less interesting; Enhancing them is the opposite. We choose to make them more interesting, more fun, more varied.

    :goodjob:
     
  5. Ryou

    Ryou Chieftain

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    You're not machines? :(
     
  6. Pohlmann

    Pohlmann Warlord

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    another question:

    are you planning on adding unit preservation ai? Would be very nice to see that the ai also trains their superunits and protects them from being killed

    maybe add those "superheroes" to a list of valuable units once they have some promotions.

    on the other side: is it possible to teach the ai to try taking out highlevel units?
    it's too easy to roam through enemy lands with a highly promoted unit. if the ai would suicide 3 or 4 units into that superhero he can almost always be killed but they usually just let that unit get much stronger
     
  7. Sjru

    Sjru Dragon

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    Could Sanctify be used to "undo" the corrupted fort of the Dtesh?
     
  8. JTL

    JTL Chieftain

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    @Valkrionn you mentioned above that nerfing Civs is not intendet.
    Is a sacrifice mechanik vor Priests of Kilmorph ( Boosom ) like the one for Malakim Adepts ( Oasis creation ) a nerf ? I would like it. :)
    Terraforming would then be less chep because the best Relegion for most Races is Kilmoph with Boosom Priests.
    As Malakim there is no good way out of Kilmorph because they have nothing to build in Deserts besides their Beduine Sites and with fresh water Cottages ( Oasis ) and they only give mostly Gold and litle Food but no produktion.
    Buying equals not produktion.
    So a way out of Kilmorph with other mechaniks would be a good thing.
     
  9. Sarisin

    Sarisin Deity

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    Just wanted to mention 2 out of my first 3 games I was able to finish (500+ turns) using a Standard sized map with the default no. of civs.

    Feeling good about that, my last game I moved up to a Large sized map. I didn't have a single CTD unless I tried to reload in-game from a save. If I exited and reloaded a saved game, no problem. I finished a game that lasted 525 turns on Normal game speed.

    So, should I go for a Huge map size?;)
     
  10. Valkrionn

    Valkrionn The Hamster King

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    Mmm... Possible, will think about it.

    Honestly, I pretty much intend to remove that ability anyway (Boosom).

    Excellent to hear it! :goodjob:
     
  11. Oranos

    Oranos Warlord

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    I always play on huge maps, marathon speed, with 20+ civs, with no repeatable CTD's.
     
  12. Torugu

    Torugu Prince

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    Is the leashed promotion on Mana Guardians supposed to get removed when they're captured? It's just that it's a bit strange when my Elk can cast his creation spells on all cities/resources between his node and my capital (hunters prize), which is about half of the world, but not on those in the opposite direction...
     
  13. Valkrionn

    Valkrionn The Hamster King

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    They shouldn't be captured... I'll fix that. :lol:

    So no, it should not be. They just shouldn't be possible to capture in the first place.
     
  14. Torugu

    Torugu Prince

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    O.o I didn't know that. Subdue Beast -> Subdues beast Elks
     
  15. Valkrionn

    Valkrionn The Hamster King

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    Oversight, is all. Forgot to add bCannotCapture to the Mana Guardian promo (currently just the leash). Fixed in my files now. ;)
     
  16. JTL

    JTL Chieftain

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    Is removing Boosom not a little bit hard ?
    Make it a spell only for a Hero or for High Priests with sacrifice mechanik. :)

    So a thought for Grigori. :)
    The journey mechanik is very good and interesting especially with uninvited guests really funny, but it costs to much time in a multiplayer game. So you have to cut the journeys to a minimum. Mostly your Adventurers not more.
    Could it be made with an option, so you can send them to journeys in forts+ and only 1 at a time without the traveling ?
    Then Grigori players would have a need for Fort building, with sacrificing valuble land for training.

    Excuse my post above with "Buying equals not Produktion" about the Malakim. I think i played them not like they schould be played, because i underestimatet the need for the tech Warfare, Currency and their Civics: Conquest, Military State and Consumption.
     
  17. Calavente

    Calavente Richard's voice

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    1.3 is out ?? I'm not seeing any patches in download... is it somewhere else ?

    EDIT: sowwy :( I misread "1.31" ....:crazyeye:
     
  18. Sjru

    Sjru Dragon

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    I always have been worried about the In-teams races: You're teamed with somebody, and both "race" to get a wonder built in their cities. Won't be better that the other civ would also get benefits for the wonder that their teammate built?
    Say one build Form of the titan, and the other also get +2 xp in all the cities.
    One build Bone palace and also their teammate gets a golden age.

    Or wonders that give city specific bonuses like Aquae Sucellus would also be applied in the teammate capital.

    Another concern is the rituals: One builds Blood of the Phoenix, but the other don't get nothing, worse, should one decide to start building the ritual the other is forbidden to even try to build it.

    The goal here should be to remove the races in teammates. Could this be applicable?

    EDIT: OK; here's another one: Balance teams entirely: Possible?

    Currently a Team of 2 is very unbalanced in terms of teching, and I see alliance more a military alliance rather than anything.
    Could possibly the overall tech that each teamate gives to their science path be cut to half? So say, each civ only gives half of is science, so a team of 2 would get a 50% 50% for each, giving more chances to non-team civs. (...).

    On other point: An option in game to make the AI cheat if losing?
    I mean so they get free units, no to outech you if they're losing, so they could be harder to pin down militarily, but not impossible...
     
  19. Gerk

    Gerk Chieftain

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    As long as we've got sickness on the 'roids here, can we get some kind of building that allows non-coastal cities to pick up bonus health from clam/crab/fish/shrimp? Sort of a landlocked counterpart to the Harbor, if you will.
     
  20. Oranos

    Oranos Warlord

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    In an upcoming patch, only cities that have a resource in their borders will be able to build the corresponding health building. i.e. if a city has corn in it's workable territory, it can build a granary.
     

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