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Ideas, Requests, and Feedback

Discussion in 'Rise from Erebus Modmod' started by Valkrionn, Jul 31, 2010.

  1. Nor'easter

    Nor'easter Chieftain

    Joined:
    Feb 25, 2007
    Messages:
    1,447
    @Valk:

    You might be interested in this post from the More Naval AI thread, if you haven't already incorporated something similar in RifE.
     
  2. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    1.4 includes a merge of BBAI by Snarko, so that should be in already. ;)
     
  3. Nor'easter

    Nor'easter Chieftain

    Joined:
    Feb 25, 2007
    Messages:
    1,447
    Sounds good.
     
  4. lordzeus330

    lordzeus330 Chieftain

    Joined:
    Jul 6, 2013
    Messages:
    1
    Hey everyone I was wondering, maybe perchance, you may know to go in and edit "promotions". The reason being is because it seems that one of my units keeping getting "burn out" each time they cast a spell. Any help into what files to edit would be appreciated.
     
  5. eris23

    eris23 Chieftain

    Joined:
    Oct 17, 2008
    Messages:
    122
    Grigori are my favorite Civ, and I was thinking it would be awesome if the sidequest came in two variations, the regular as it is now.
    And one where so long as they're visible they would automatically take all their movement points back to the fortress and skip the rest of the turn.
    Usually midway into the game, if I secured a couple of animals, particularly a spider, an elephant and a tiger, I will start mass producing scouts, leveling them through sidequest, cast all the animal bloods on the scout and turn them into horsemen > chariots.
    Babysitting 20 or 30 units each turn is kind of a drag.
    Anyway, would this be difficiult? Could I maybe make it myself, maybe it would be easier if they were just leashed for 10 turns, so you'd have to really think about it if their is a sudden barbarian incursion or something.
     

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