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Ideas, Requests, and Feedback

Discussion in 'Rise from Erebus Modmod' started by Valkrionn, Jul 31, 2010.

  1. Nero-Angelo

    Nero-Angelo Chieftain

    Joined:
    Apr 3, 2010
    Messages:
    53
    A humble last request:

    Would it be possible to give a small review about what changes were planed for 1.4?
    There were always some pieces scattered around several topics but never "the whole picture" (or I'm stupid and/or blind).
     
  2. Calavente

    Calavente Richard's voice

    Joined:
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    France
    Well,
    I'll be doing a feedback on the scions :

    Playing the public svn version.
    nice scions !
    - I have trouble with the charlatan promotion (playing the usurper hero) ...indeed, I don't understand How to take the "combat training" promotion. It seems I must have already one of the 3 metal promotion + warfare + charlatan to take the promotion. As charlatan comes to disciples and arcane, As none of those ever get metal promotion and As the aim of "combat training" is to get "combat ready" which allows to get metal weapons promotion... I think that either I don't understand the training promotion or there is a bug.

    -It is said that upon having priesthood and sorcery, taking/razing a city will give reborn. Well it didn't happen in my game, neither with razing nor with taking the cities. However, each time I take a city, it dimishes down to a 1 or 2pop city. SO if I keep it I have a size 2 city. And If I raze it, I raze a size 2 city, so no reborn. Am I missing something in the mechanics ?

    -I thought that the emperor reborn could convert defeated units into reborn. Well I "only" got one unit converted, and not as a reborn, but as a normal unit. I have to mitigate this because My emporor reborn had few combat opportunities has he was so slow :D

    -having the martyrs of patria being dependant on god-king is kinda hard on the civ. It means that getting back alcinus is hard otherwise, and that assassins are not only less numerous than for other civs, but further the are limited to a civic choice and further, most often they die, even if victorious :( snif.

    - Does the limit for awakened apparition depends on awakened that came or on city size ? I had no more awakened counter at turn 229... but I don't remember having had an awakened appear just before the counter disapeared.
    I have size 15+8+8+7 cities = 38 pop in total. I had 7 reborn or so (3 from council+2 from spell from the council member, + 1from event +1built) (+ 5awakened built in capital plus the first awakened at civ start) total 13 awakened/reborn that shouldn't count toward the limit.

    Is an awakened limit of 25 normal for a standard size map normal speed ? (it is kinda low).
     
  3. Calavente

    Calavente Richard's voice

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    just adding two things :
    -I have a ctd when I press "end turn" after having the last civ capitulate to me. (or ctd during loading when I load saves that were saved after forcing this last capitulation)

    - when I give back their cities to the civ that capitulates, sometime one city cannot be liberated. And I continue with a city maked "(bannor)" or "(sheaim)" but I can't liberate it.
    (I didn't have this issue in the game before that one but I was playing the svn dev version 284) (I still can't install the dev version 288).

    here is the last save before capitulation (you have to enter in negociation with the sheaim and ask for capitulation, then press end turn) ; the quicksave was done after capitulation but before end turn.

    I know you
     

    Attached Files:

  4. A Moon

    A Moon The "A" is silent

    Joined:
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    Me.
    Aaaand I need to put something here so that I can actually post. Hi.
     
  5. Calavente

    Calavente Richard's voice

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    I like your response A_moon, But I think you answer only few of the specific points I brought forth ^^

    -for the leader and charlatan : I understood perfectly the mechanics but there seems to be a bug. The svn revision is up to date for the public version. maybe for the dev svn I'm out of date, but the dev version is buggy for me.

    -for the martyrs : ok.
    -for the awakened : I know of the limit.. but a limit of 25 seems to be very low for a normal speed, standard map . And before the counter disapeared, I had a 26 % chance of an awakened appearing.... not one appeared during a few 10 turns then, no more counter.

    -For the (bannor) and (sheaim) cities, I know it is due to Xivan being tolerant,. but I told it as it is proof I took them from someone and what annoy me is that I can't give them back... I hate it. I would have razed them had I known ! :D
     
  6. A Moon

    A Moon The "A" is silent

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    Blablablabla cabbage.
     
  7. Valkrionn

    Valkrionn The Hamster King

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    There is a limit on awakened spawning based on total population and usable land area (IE, discounting ocean).
     
  8. Calavente

    Calavente Richard's voice

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    duh...
    I know.
    I was just saying that a limit of 25 IS small ! for a world of standard size, even if it is erebus_continent ! (i read that the limit was around 20 for duel size and 70 for huge map : thus 25 for standard seems small ! even 30 is; a mean would mean that the limit for standard map should be around 40-50 depending on land area, not 25!)
    and I was wondering if the reborn, by mistake, might have been counted in the pool of appearing awakened. that would make a limit of 30-35 that might be a little better but then ther would be a bug.
    My remark was NOT about the existence of the limit.

    second remark @ A_Moon, It seems you can't give cities to your vassals if they weren't theirs before the war. and I'm pretty sure that i've seen a bannor settler found one of the cities I can't give back so no "I can't liberate it because the bannor didn't found it or took it from the barbs" non-sense.
     
  9. Valkrionn

    Valkrionn The Hamster King

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    Like I said, the limit is based on land area and population size. There is nothing in that that specifies it only counts spawned awakened, rather than reborn or captured/built awakened. ;)

    Sorry for not being clear (on my phone), but it is the total population that counts, not simply the 25 you spawned. It's not a bug either; there simply isn't any code that tracks solely the number of awakened spawned, nor should there be. By constructing reborn early you bolster your economy sooner than if relying on spawns alone, but in turn simply hasten the spawn cutoff.
     
  10. Calavente

    Calavente Richard's voice

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    okay, I understand :D
    TY valkrionn.

    so i've got a question : did the cities I captured (1-2 pop per city, something like 17 cities, 20-30 pop), then gave back to their owners, counted for the limit ? or is it the current city size that count ? what if I got to the limit, then I give/lose some big cities... will the awakened generation reappear ?
    secondly : So maybe I could have kept the reborn /awakened without settling them... until I had more awakened apparition ? or do the "live" awakened/reborn also count toward the limit along with the total pop ?

    so then A strategic comment is to found the dark council after the counter disappeared and not before, unless you want the boost earlier.

    well, in any cases, thanks valk for the constructive information :D
     
  11. Valkrionn

    Valkrionn The Hamster King

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    They counted while you had them, but the total is calculated each turn. If you go back under, they'll start spawning again. Fairly sure it counts unsettled awakened as well.
     
  12. Nero-Angelo

    Nero-Angelo Chieftain

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    Why are my request always being ignored? :(
     
  13. arcticnightwolf

    arcticnightwolf Chieftain

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    Well ... there was/is/would/will be
    new magic system,
    reworked civs,
    reworked revised and added some unit lines ( archer line, melee line, etc ),
    added new alignment axis,
    reworked religions,
    added several new mechanics (but idk whether i can talk about these, since they can be migrated to Eiten),
    some kind of faith system,
    reworked trait gaining,
    reworked hell terrain (mechanics),
    reworked improvements,
    reworked lairs,
    reworked resources,
    reworked heroes,
    reworked techtree
     
  14. Valkrionn

    Valkrionn The Hamster King

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    For one, I'm typically on my phone so linking other posts is difficult. For another, many of the designs are still going to be used in some form (typically just on the mechanical side), and involved extensive DLL work to make happen.
     
  15. Nero-Angelo

    Nero-Angelo Chieftain

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    Reading all this, makes me even more sad :(
     
  16. Valkrionn

    Valkrionn The Hamster King

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    Many of those mechanics arent being abandoned.
     
  17. /]rchon

    /]rchon The Art Baron

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    Australia
    Been a bit quiet for awhile, hows it all been progressing Valk?
     
  18. /]rchon

    /]rchon The Art Baron

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    Hoping all is well and this projects still alive, just been quiet for an uncomfortably long time :X
     
  19. Valkrionn

    Valkrionn The Hamster King

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  20. vivictius

    vivictius Chieftain

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    I've noticed you can get mages, champions, and assassins from ruins. Why no longbowmen?
     

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