Excellent start: p-hills for hammers and lots and lots of f-p for food. Ivory for happy and Corn for even more food. Settle in place immedietly.
Ok, since we have production I think going for a weird start.
Start Agriculture & Worker
Turn 3: Meet S-man II
Turn 5: S-man has stone and ivory, hmm
Turn 7: Meet Bismarck and find tundra north of S-man
Turn 9: Agriculture in. Seems S-man will control the passage to the Eastern parts of our world (ie where B came from). Start Wheel.
Turn 10: Scout owns lion in the open. Moves to tundra hill for vision+healing defense.
Turn 11: A forest grows on the non-river p-hill!
Turn 14: Buddhism FIDL (3440 BC)
Turn 15: Worker finished, start scout. Farming corn for food+health (Im at 5 health of 6 already)
Turn 17: Scout finish healing, got hit by a lion earlier.
Turn 18: Wheel in, start Archery.
Turn 20: Scout kills another lion, worker starts camp.
Turn 21: Athens grows, mm to finish growth+scout+archery in 5 by working corn and gl-forest
Turn 23: Scout already at 4 xp, owns a wolf. Hindu FIDL (3080)
Turn 24: Camp finishes, so I switch gl-forest to a fp so I will still grow to size 2 in 2 turns, even if I switch to ivory next turn. Start road corn.
Turn 25: Granary will be huge in capitol, with health issues and both corn and wheat nearby. Scout => Archer Archery => Mysticism
Turn 27: Archer+Growth+Mysticism in 5. Let's see what happens when they come in.
Turn 28: New scout gets eaten at 24% odds
. I see a warrior near my old scout :-o! It was not long ago I was playing Monarch, not really used to Immortal after half a game. Start farming wheat.
Turn 29: Meet WK. Scout finished healing.
Turn 31: Find a nice city spot with Sheep and Fur that fits nicely with my Capitol. I also have the Wheat+Silk spot with either Cows or Sheep.
Turn 32: Everything finishes. I see that Meditation+Priesthood will take 16 turns while SH takes 17. Would be quite the steal if I could get both^^. So I look in the forum for what is the regular date for S-H on Immortal, since again, im not used to Immortal. I would finish it about 2100 BC probably, which feels a bit late, especially with Hindu Bismarck. So I will not gamble, better to be safe than sorry
Archer=>Archer Mysticism=>Meditation Worker starts another farm and Archer start scouting.
Turn 35: And surely enough, at 2600 BC the SH is build by Buddhist Korea. Will be intresting to see what role the religions will have on this game.
Turn 37: Find stone with my Archer. Archer=> Archer
Turn 40: Meditation => Priesthood
Turn 41: Scout gets eaten by Archer in jungle. I hate exploring jungle with Scouts.
Turn 42: Archer=>Archer Also there is a jungle rice and fish near the stone location.
Turn 45: Priesthood=>Mining Archer=>The Oracle due in 15 turns.
Turn 47: I pick of an damaged barb archer with one of my 3 scouting archers. The GW BIDL (2160 BC). Start pre-building another farm while waiting for mining.
Turn 51: Mining => Writing Need it for CoL. Kill a warrior.
Turn 56: My worker is building mines for my two plains hills. One of my archers loses against a barb one at 50%.
Turn 59: Kill a damaged archer. Got 5 xp now on my southern Archer.
Turn 61: In 1560 I build the Oracle and found Confucianism in Athens. I plan on using Bureaucracy later and having a Shrine is very powerful then. So my unusual opening moves are for a longterm plan. Land can always be captured later.
Turn 69: I found Sparta by the wheat and ToA is BIDL (1240 BC). Both cities building an Archer
Turn 70: BW => AH Revolt to Slavery
Turn 73: I 3p-whip an Settler
Turn 74: Doesn't look like S-Man settled the stones yet, I head that way. Athens starts Archer.
Turn 75: Worker finishes G-L mine in Sparta, moves towards future Stonetown. Athens puts some hammers into a Creative Libary (either that or a temple, and I need the research)
Turn 78: Sparta Archer=>Archer until size 3 (2 turns) then start worker.
Turn 79: Found Corinth and start a WB which will be chopped. AH=>Pottery Also seems that I will be able to finish the Libary until my next whip. I want to whip it with my production bonus to it and put the overflow into something. Or I could do it the other way around. Start Temple in Athens.
Turn 80: Judaism FIDL (875 BC) Sparta starts Worker (Seems Wang Kong got it as he adopted Org. Rel. the turn after)
Turn 84: Meet Lincoln and the first GP (a prohet) is born in Korea and WK uses ut to build the shrine. Some barbs closing in on Athens from the west, call back an Archer from fogbusting and the one from Sparta. Copper in the far southeast. 2p-whip temple in Athens.
Turn 86: One of the barb archers kill one of mine at 26% odds, I then kill it with the other Archer I brought here. I build the Kong Miao and meet Catharine (725 BC). Looks like were all on a big continent. Sparta Worker=>Archer
Turn 87: I kill a Warrior. Pottery=>Masonry Start Granary at Corinth.
Turn 89: I lose an Archer and my camp. Move out my last and healing archer in Athens to finish the barb Archer. Start Granary in Athens.
Turn 90: The Warrior pillages the road too, I get my archer back to the city.
Turn 91: Archer=>Settler in Sparta. Kill the last barb in my lands.
Turn 92: The Mids are built in Germany who also have ToA and tGW
Turn 93: Masonry => Mathematics S-Man put down a city near the cows, disabling me from building the city I wanted to build on the gl-hill southeast of the cows.
Turn 94: Granary => Worker in Athens
Turn 95: 2p-whip both the settler in Sparta and the Worker in Athens.
Turn 96: Athens =>Archer Sparta=>Granary New Worker rebuilds camp. Send settler north to get silver and block off S-man
Turn 97: Archer=>Monastery in Athens Korea build tGL
Turn 98: Found Thebes at Silver Crabs location. Start WB in Thebes.
Turn 101: 2p-Whip Granary at Stonetown.
Turn 102: Continue Libary in Stonetown. I think I forgot to mention, I met Darious a couple of turns back. All civs met now, no crazy Alex or Monty, but S-Man and Catharine could maybe decide to do some warring. Maybe Bismarck too. 2 financial, 1 industrious.
Turn 105: Monastery=>Settler in Athens. Hindu spread to Silverycrabs.
Turn 106: Libary finished (got 2p-whip) in Sparta (Granary also finished earlier) I want to pop philosophy with a scientist from Sparta. Start Barracks since it got some production.
Turn 108: Settler 2p-whipped in Athens, I want it to grow so no 3p-whip.
Turn 109: Start Misionary in Athens.
Turn 110: Judaism Shrine built. Mathematics=> Cosntruction
Turn 112: Stonetown Libary=>Courthouse Silverycrabs WB=>Granary Found Corinth again by horses.
Turn 115: I pop Silver in Sparta. I have gifted the different ais some cheap religion techs for no relationboost but so that I can trade with them all at the same time, because I fear if I trade with one then he will sell it to the rest. Now I see WK has CoL so time to trade: I get Monarchy, Iron Working and Alphabet. And time's up!
I read some about Obsolete's WE/SSE and I thought it would be pretty cool tro try something similiar with alot of settled great prophets from the oracle/angkor wat/shrine running tons of 1
/2
/3
(with representation)/6
Priests in the capitol. With all the settled priests and bureaucracy it would probably get pretty crazy.
So with this in mind, I figured I would probably put at least Wall Street there for good
and then I should probably get an shrine too. So this plan dictated my early game.
Unfortunatly S-Man II took the Cows/Iron spot, but I figure that I should probably attack him if I should attack anybody, so it isn't lost forever.
Pros:
The Oracle and Confucianism Shrine in Capital
2 GPs coming soon (Prophet and Scientist)
Silver at Sparta
A lot of potential
Cons:
Not a good research rate atm, not many techs discovered
Not that many cities, lost cows/iron site
Weak military