Immortal Cookbook II: Pericles of Greece

Is Snaaty participating? he posted a round to 1AD (there is also DMOC)...
I will take a look at the saves tonight after work (hopefully Araneya will have posted by then)...

Cheers,

Raskolnikov
 
Nope, Snaaty posted after the line-up was complete, and with 8 players I think we have enough saves to see a lot of different developments (including being declared on twice in as many rounds by Sury... :gripe: ). DMOC said he doesn't have the time to participate in this regularly, and Soirana and Gliese have also retreated from the challenge.

By the way, voting takes 3 days, unless all the votes are in before the end of the period. Normal ending time is Thursday morning (Nov. 20th), 8AM GMT.
 
Thanks for the clarifications Carl... and yeah Surry doesn't seem to like you a lot :lol:

Spoiler :
But you are giving him a good lesson from I've seen :goodjob:


Cheers,

Raskolnikov
 
To be fair I had moved a few of my units from the cities near him to take out the barb cities to the West and I was just starting my military build-up, so I probably looked like an easy target. :D But by now I have a GG and there's one born in Germany too, so I bet that Sury regrets attacking me now!
 
I'm really sorry but I haven't been able to play this round as I've been really busy in real life. Next round should be OK however.
 
Hi everyone,

Again, all saves are very good... too good :nono: how do we make votes now!!!
my votes:

1. ABCFan: lot of potential. HE unlocked, good tech rate (and most of the cities are developping) and barb cities still opened
2. Abegweit: very strong... I woudn't do the Glib gambit this late (and scientists are less important after lib). A GArtist is ready for a GAge... very nice too
3. Jet: good empire and good workforce (same as Abegweit), a steel gambit would be game breaking I think... good job

KM, Kaleb (:goodjob: on the wonders), and Carl's saves were very good too... the game is winnable in all (not like in previous Carl's save :lol: ).
@Carl: I don't know if we can finnish Sury right now but you did a good job containing the first waves and striking back. Still, we lack catapults to finnish the job and I don't see an immortal AI without longbows too long around that time frame.
@KM: I think you lack great specialists to fully exploit the potential of your empire (only one so far if I am not mistaken)

Cheers,

Raskolnikov
 
I agree, RR. All the saves are strong and it is quite difficult to choose a winner. Your game is excellent too. :goodjob: I haven't done a proper analysis in order to make a decision. I may try that tomorrow morning.

Two points come from this. First, the start was simply too good to qualify as an immortal game. Secondly, this round was much too short relative to the first. This is the main reason why it's hard to choose a clear winner. Maybe next time, the first round should end after 100 turns like DMOC played?

Edit: re: GL in my game. ATM, this wouldn't be a gambit as I still have a monopoly on Lit. If the Marble comes on line before the monopoly is broken, I should be a lock for it. That actually is one of the strongest points about my game. I am absolutely dominant in tech. Four monopolies and about to get a fifth... Your point that the GL is less useful at this stage of the game is certainly valid however.
 
Ras, nope, I didn't think we'd finish him now either. We can probably capture one, maybe two cities aside from the one we already have. But all this war got us shared military struggle with Bismark and a weakened Sury, and we'll know in the future that we can count on Bismark if Sury gets ideas again.

Plus, Longbows don't scare me. We have Engineering and an MI in Corinth. A couple of Accuracy trebs followed by a couple of CRII ones and the current War Elephants should take care of Angkow Wat. If Longbows don't show up in time we might even be able to skip the CRII trebs altogether.

The only AIs noticeably stronger than us are Sury (fighting two wars at once) and Bismark (who's on our side). We're closing in on Darius and Cathy (slightly less than 1:1) and we're not far from Wang and Lincoln either (0.9:1).
 
@Abegweit: yeah, that's not a gambit in your save... It's just that doesn't seem worth it now (as you said, your position is dominant, and scientists value is decreasing... time to put the hammers in military!)

@Carl: yeah, I noticed you were one the few (if not the one ) with engineering... the trebs + phants should just be enough.
The relative position (you compared to the AIs) will as you said be more in your favor after the war... we can perhaps vassalize Sury (will need probably a second push) and move on Cathy with rennaissance weapons...
 
@Kaleb

I am away from a Civ PC for 2 weeks and can not check out the saved games. Could you please post a couple of pictures of what your empire looks like and anything you deem important e.g. Techs/Cities/Relations and etc.

I will do my best to cast my votes based on available info. We do have some very strong saves, going at this pace, we should be able to call a "win" within another 1-2 rounds. It is not fun beating on the poor AIs with Cavalry/cannon agaist lowbow or Infantry/Artillary against rifle.
 
Two points come from this. First, the start was simply too good to qualify as an immortal game.?


I think having the game checked by an outsider to warn of excessively good land and AI layouts would be a good idea.

Note: I am almost done with my game. It's about 1700 and I'm teching for a totatlly peaceful space race win. It will be the first immortal level game I've won (well if I ever finish it!) without declaring war at all.
 
@DMOC

I wouldn't worry too much about it. This was freaky or, as Snaaty put it, brutally good. Anyone good enough to judge is someone I'd want playing. If it turns out like this again, well, c'est la vie. I'm more concerned by the fact that the first round was somewhat too long and the second far too short.
 
I might volunteer to check for suitable maps as I don't have time to play all the games I'd like to play and I'm currently bent on playing deity.
I would ideally need some criteria to go by though..
 
@Kaleb

I am away from a Civ PC for 2 weeks and can not check out the saved games. Could you please post a couple of pictures of what your empire looks like and anything you deem important e.g. Techs/Cities/Relations and etc.

I've updated my save post with screenshots now. Sorry for the big 'ol delay :(
 
This is a very tough voting round...

I have a few general observations:

1. This capital is screaming for an oxford, the players closest to getting it is Jet given he has 6 large cities capable of whipping university And he has stone. RR, Abeig have Education but no stone, Kaleb has stone but no Education but prob close to bulbing Edu.

2. Research. Some players are researching down machinary/engineering for war advantage. It is interesting that these techs could be easily traded for paper/Education. In Carl's case, with Engineering he might be able to gain much more land from Sury. But this process will take a long time given the low production atm and delay education and city developments. Besides, there are plenty of good land to work with already.

3. City placement, some cities are place that many tiles are not usable. With exception of intention of claiming multiple important resources.

4. More AP buildings for more hammers.

Most of the current saves are in clear winning positions if nothing crazy happens (e.g. getting doubled by Sury/Cathy). Abeig,RR,Kaleb have very similar games with lots of land and good tech rate :goodjob:

Will be back to cast my votes. Just too close to call.
 
1. This capital is screaming for an oxford, the players closest to getting it is Jet given he has 6 large cities capable of whipping university And he has stone.
I'm in Caste System, though. My intention was to slow-build the 5 Universities after Courthouses, and maybe after AP buildings.
 
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