225AD: Switched to Buea+OR. Research increased by about 50%.
1 settler enroute to settle the Pig+Corn city on a desert hill. I plan to settle only hill cities near Cathy for defensive purposes. She is alway dangerous even if she is pleased.
Thebes becomes another production city, now I am producing more settlers. Given the high commerce in capital, i could easily afford more cities without slowing down research too much.
250AD: Capital
450AD: Settling 9th city.
450AD: 2nd GS bulbing Education. I dont really need any more GS for a while, now happy caps are high and citizens are working all improved land to grow population. Later I prob will start running scientists again when NE are built somewhere. My research is very high and i will not need to rely on bulbing much.
580AD: 1 Archer hit level 4 unlocking HE. He was hanging around a barb city, the barb archers got weakened by German and Khmer troops and he want in for the kill. A city like Sparta with HE can produce 1 LongBow almost every turn.
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600AD: Techs. I have monoply on Paper/Education. 6 turns from Liberalism. I could trade around Paper/Edu for all other important techs (Engineer/Guilds/Feudal/Machinary/campus/Theo and etc). But given a large empire, UOS is acutally very good to have. could take either PP as free tech or do some trading and try sling Astro.
600AD: Relations. Sury is Friendly, he prob is planning a war against America.
3 Pleased and 2 far away civs causious. No immediate war theat, but Sparta and Thebes will soon begin producing some Longbows for defenses.
Also with this kind of tech lead, I could start bribing Sury and Cathy into war preemptively to prevent any chance they DOW me.
600AD: Sparta. Planned to become the HE city, now having 24 base hammers.
600AD: Empire view, 4 more cities planned for settle.
600AD: Capital. Hitting size 20 in 3 turns.
Getting the Oxford in about 15 turns, then, this single city will be able to research Astronomy in about ~7 turns.