futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I agree that the corncow city should have been placed 1 NE. Good start so far though. Unfortunate that you're playing Hatty, have horses, but can't go to war. 

Yep, those sentences are right.Ok, after reading all this again this morning, with a fresher mind, I come up with few other examples
Go practice to get better (at it)
Go train in order to be able to win
or
You have to practice to get better (at it)
You have to train to win
are those sentences correct?
If so, I think I got it a bit.yatta!
Yeah, it really doesn't matter. On the other hand, it got me a little curious, so I looked it up. Yes, I looked up the word "go"I'm a bit confused about what the word "practice" is in the first two cases : _noun_ or _gerund_ (without -ing)?
No big deal of course, as long as I got the sentence syntax correctly.
No problem. Getting this stuff is helpful for me, too, since I'm thinking about teaching English in foreign countries anyway.@all: Reply only if you have some free time to spend and you would like to further discuss the subject. I mean, egoistically speaking, I hope so: it is useful for me to know better, but I don't wish to be annoying.
No problem. I didn't really understand the joke, since I didn't even think about using the site for lessons; I really just thought of it as a reference site. You know, like you'd use Google, a dictionary or something to look something up. I'm not big on organized lesson plans either, as long as you've got some of the basics down.@Um the Muse:Thinking about my previous reply, I hope it didn't sound rude.![]()
Explications is a fine word, but it's not very common. A native speaker would probably use "explanation."So far I'm fine with just the excellent explications and tips from you guys.![]()
Another word that is perfectly alright but a little weird sounding: "Writings" is a little awkward. A better way of saying it is something like, "If I make a spelling or grammar mistake, please don't hesitate to correct me." Writings usually refers to a collection of works. I suppose a series of posts could be considered a collection, but it's definitely going to stick out.I mean, if someone find an error in my writings, and has some time to help, either dropping a couple of lines about it or giving a full explanation on the subject (as you excellently did), is very useful, welcome and appreciated. That's it!![]()
Murphy's Law always applies. In Civ IV it applies more.I agree that the corncow city should have been placed 1 NE. Good start so far though. Unfortunate that you're playing Hatty, have horses, but can't go to war.![]()
Thanks! I noted everything. Appreciated.More on grammar![]()
Ah... Thanks. I forgot the Tech trade with Asoka! How silly, I was talking about it just before.Monty isn't annoyed from the open borders, it's cos of tech trades
Only techs can result in "you traded with our worst enemies".
Any other trades like open borders, ressources etc. can just lead to "you refused to stop..." if you tell him to shove it
Oh and almost forgot, only the one worst enemy matters for this. You can trade as much as you want with the others, even if he should be furious towards them it doesn't matter.
Thanks for confirming my idea might have some merit.What does the F4 -> GLANCE screen show? Does anyone treat Monte as their Worst Enemy? If yes, then gifting things to Monte may just end up angering someone else. If no, then sure, gift him a tech or two and then continue with your expansion plans (although you might want a couple of more units to spawn-bust before sending Settlers into the unknown).
ThanksThis looks interesting
Spoiler :I exist, you exist, and Chuck Norris exists. However, some say Chuck Norris dosen't exist.
Yeah... I hope I can manage diplomatically to have Montezuma messing up somewhere else. Cautious at +4 doesn't really mean anything yet, but it is a start.well this game will be painful for you... being peaceful with the MM $#@#$ will really hurt you once he starts to skyrocket in techs as he certainly know (if I were playing this game I certainly would slowly start sharpening my knifes and guns for cuirs/cavs).
You have to hope that Monty will decide his rolls on him instead of you.
Good call! I'll fix that.One personal remark about the reports. Since you decided to run it as your personal venture I would think that going with unspoilered pictures could be better for me as a reader. But that is mine opinion... others may differ.
I'm a little confused at Elephantine: why did you decide against building on the coast for Elephantine? Where you built it will permanently block the clams. That's ok. But not building on the coast will keep you from having a coastal production city, and you'll never want to use many of the tiles in the city since you'll never have a lighthouse there. I thought it was to borrow food from the capital, but then you didn't do that either.
Good job keeping up in techs btw. Once you steal metal casting, the world is your oyster![]()
Do you perhaps mean The Three Gorges' Dam? If yes, then I wouldn't even bother to build it unless you manage to get involved in a war and capture more Cities.yatta77 said:1. How many great engineers are needed for the Hoover (3 some stuff in Civ 4) Dam?
Nope. No one cottage! All 6How do you plan to get a lot of Commerce without Coastal Cities and without warring (warring would give Gold plus additional Resources)? It's not that it can't be done, I'm just asking for your plan... Cottage spamming?
I know, apparently it doesn't make sense. If things goes the way I wish in the end game I hope my choices will pay.I fail to see how Ironwood helps you. Settle it 1E or 1NE of there. At least moving to one of those locations will:
1. Stop you from wasting a Grassland Hills square
AND
2. Allow you to grow the City larger and be able to work some Commerce (Coast) squares later in the game
AND
3. Not remove any land squares that could be worked, since the currently-planned location only adds squares that are shared with other Cities, while none of those added squares are even Resource squares
Good! Thanks for the feedback (without "s"By the way, it's nice when you have low-width screenshots (like your screenshots are) outside of spoiler tags. Less clicking = more viewing. It's only when people play on much larger screen resolutions that the images really need to be spoilered.
My capital _is_ my major GP farm.Hmmm, if you have a Great Engineer to build The Great Library, then it's probably better to build it in a City that is suitable to be a Great Person Farm than in your capital. Preferably, you'll have a greater focus on Cottages in your capital than you will on Specialist-generation, at least in a game like this one where you aren't spamming Wonders in your capital.
Nope: if I was going culture, then Parthenon and Sistine Chapel would be built also (see my IU game #54 cultural victory with 4 cities, my _only_ immortal victory so far, if you wonder about).Also, I kind of hope that you're not going for a Cultural game here.
Uhm... I guess we agreeThe Great Library is one of the few Wonders that you do not want to build in a Cultural game, as the minor boost in Science and Culture do not make up for the fact that you will "use up" many Great People slots that should have otherwise been Great Artists. "One Great Scientist" is more than enough in a Cultural game, and sometimes you can get by with having 0, if you have good tech-trading partners.
If you ARE going for a Cultural game, then I'd strongly suggest building the National Epic elsewhere, such as by chopping it out in your 2-Fish City. If you're going for Space then sure, build the National Epic where you've built The Great Library. Now is basically the time to decide on your Victory Condition.
It would be nice if one of the AIs attacked you, so that you could get a war going. As you said, you have access to Police State. Maybe it is worth angering Monte or Huayna (well, maybe not intentionally angering them, since it wouldn't hurt to get on their good side after a war, but more where you simply don't put any effort into pleasing htem), so that one of them will attack you, giving you the excuse to make gains via a war.
Wow! Thanks! Appreciated.Do you perhaps mean The Three Gorges' Dam? If yes, then I wouldn't even bother to build it unless you manage to get involved in a war and capture more Cities.
Factories + Coal Plants will be a far better investment, given your small amount of land (and thereby small number of Cities).
As for how many Great Engineers, open up a test game. The key facts are that:
1. On a given game speed, the Great Engineer will give you base X number of Hammers plus Y number of Hammers per population point.
2. X and Y will vary depending upon the game speed (and perhaps on other factors like map size--I am not sure--but just run a test game with the same game settings and you won't go wrong).
3. To figure out "Y," simply give yourself a tech that unlocks the Wonder that you want to build, give yourself a Size 1 City and a Size 2 City, one Great Engineer in each, then find out how many Hammers each City would get from the Great Engineer. The difference in values will tell you "Y," which will allow you to predict how many Hammers you will get after growing your City's Size.
4. Unlocking the Wonder itself (by givng yourself the appropriate tech or techs) will tell you how many Hammers are required to complete that Wonder based on your game settings. Then, it's just a bit of math to figure out the number of Great Engineers that would be required.