TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Org is the most overrated trait imo, we all usually play with trading on and there are so many other ways to make some money.
If i compare it to let's say PHI, a single great merchant prolly makes up for all the money that ORG saves lol ~~
PHI usually doesn't net many more total GP, it nets them faster. Are you going to run a merchant in the first 100 to 115 turns? One of the nice things about ORG is it is always in effect no matter what you do from turn 0 on. Similar to FIN, this early advantage can snowball...but ORG doesn't have the tile improvement restriction.
Yes, you can abuse tech trades (which overpower all mechanics and traits, mind you) to come up with cash instead, or use a merchant. However, that merchant has an opportunity cost. Are you going to burn it instead of a bulb? Also there's no way an early GM can compete with the civic AND hammer savings from org. That assertion is ridiculous. If you have a 9 cities and build courthouses in them you're already talking about a 540

ORG doesn't. Prat rushing? It helps. Running bur? Helps. War civics? Helps. Large pop? Helps. Cottages? Useful. Specs? Hammers? Chain whipping? Always useful, instantly and forever. I bet if you painstakingly quantified its returns and the time it returns them you'd find it to be a very balanced, if brainless, trait. Pairing it with a strong expansion trait pushes a leader to instant above-average territory, excepting some strange settings.
Personally, I'm starting to tire of tech trades anyway. They're broken, just like they always have been and just like RA are in civ V. Look at the returns!
Library in 9 cities: 25% in all cities.
University in 9 cities: 25% in all cities.
Oxford in capitol: 100% in one city.
Trading a monopoly tech for equal beaker value: 100% in all cities.
Doing that 3x with cookie cutter techs the AI doesn't usually touch: 300% in all cities.
What's wrong with this picture? The cost vs returns part, that's what. This is bad all over the place too! In MP, it leads to "guys who manage to whore tech trade alliances win" rather than any empire management skill, which gets completely overwhelmed. In SP, it leads to games that are super easy or hard based on total chance of whether trades are readily available for the human and whether the AI executes them with any frequency...and once you memorize the patterns the strategy application, while there, isn't exactly deep. Broker techs to attain the equivalent of 1000's of
