Immortal University IX - Gengis Kahn of the Mongolians

@JBossch
Spoiler :

Did you have stone in when going for Mids? On this forum Mids has got a sort of holy value which i don't fully understand. On this this map TGL is worth much more than Mids surely. Actually TGL is worth much more on most maps unless you're dedicated to run lots of specialists which'll hurt your potential for growth in the early game. TGL helps with any sort of game, Mids only when you bend your game to playing along.
 
@ABigCivFan:
(spoiler up to ~825BC)
Spoiler :

I guess I put off the stone city because it was going to require a monument, a quarry and a WB to be good and I was planning on putting off myst, masonry and fishing. I instead teched writing, the idea being to get early libraries, and my spot for beshbalik is good for that (just read some spoilers and Rusten did the same thing, I believe). At this point I had scouted enough to know that I was not in danger of losing spots to the AIs. I was also banking on building the mids but I figured that I could start a little later since I had plenty of forests.

My warrior army is costing some money right now but it has allowed me to fog bust barbs pretty well. The two cities they built in the south are right where I want them. Where did you place a city for copper? I thought the nearest spot was real bad with no food except by taking the fish away from a better riverside city but maybe that spot is better after all.

Once my Rep scientists are up I should be able to tech ok even with the slider super low. I know HBR is expensive but Keshiks reduced movement cost should let me dominate the barbs and keep an eye out for any shady AI attempts to colonize my continent. With the extra promotion from the Ger they should be almost as good as CR1 axes (haven't checked this exactly) and both are expendable anyway. Also, I hope to be able to trade HBR for sailing and IW or something along those lines.

Thanks for the interest and I will be looking forward to your game reports. ;)
I still consider myself a learner on immortal (especially after the Pacal IU) and I am sure I made some mistakes already in this game. Your input is really appreciated.
 
@Dirk1302:

Spoiler :
I started the mids the same turn I got stone hooked up. It was mostly chopped and I let some overflow from a settler and a worker whip go into it so it really didn't take too long.
You are kinda right about the mids and I have definitely come to see them as a very situational wonder (as all are) but in this scenario it seems perfect. Most of my city sites have 2 food resources and will be awesome with Rep scientists. :cool: If only I was spiritual for some switching between CS and slavery...

I founded my capital in place so I could not build the GLH there. With so many AIs overseas I am sure it will work out well for everyone who built it. I will just have to deal without (though I may still make an ill-conceived run at it which I will likely regret. :crazyeye:)
I do think that sometimes the GLH gets treated the same way the mids are, as though they should be built almost every time. Don't get me wrong, it will be good here but Rep scientists and the extra GP from running a fairly pure SE should help me stay in the game.
 
4000BC-540AD

Spoiler :


I settled 1S by river, no more coast tiles.

CombatI+Woodsman Worriors are good scouts, have the map well scouted and it seems we have a large chunk of lands for REX.

Stone nearby, so GW will be a perfect tool for aggressive REX (No garrison needed), all worriors can escort settlers or whore xp from barbs. Imagine a war as GK (Imperial+GW :devil:)

So I first settled Stone+Corn+Clam city. With Stone, I chopped GW and Pyrimids (also HUGE for early +3 happy and science). With no AI threat from North, I settled Copper+Fish as the 3rd city.

1120BC:




125BC: Chopped all trees for GL, good combo with Rep. see minimap. Had 2 fish boats scouting met many civs. Did a lot tech trades.

Settled North Horse+Fish city (later Moai with 11 water tiles)

Settled another jungle Corn city by river.



25AD: 7 city (1 captured from Barb) view with 1 more settler on his way South.



540AD: 9 city view(1 more on way), whipping CH,Markets,Forge and etc. Had bad luck with GP, had 3 consecutive GSpy and no GScientist. so Self-researched Edu, and Liberism and etc. this is in good shape, get more workers, develp the land and see what happens. With 2 settled GSpy+Scottland Yard in capital, should be interesting to take advantage of high EPs...




 
@ABigCivFan:

Spoiler :
I have played up to 450AD (which I will post tomorrow) so I looked at your spoiler. The first thing I noticed was the difference between your 125BC screenshot and the one from 25AD. Your tech triples between the two shots with a huge wad of gold in the second for deficit teching. CS goes from 20 turns in the first to 3 turns in the second. Could you explain a bit about what you did in those 6 turns to up your tech rate so dramatically?
 
@JBossch,
Spoiler :

This is certainly a good map for TGL, i haven't come across a bad one though, the map with Lincoln and Huyna wouldn't be so good pre astro but we didn't have time to build any wonders anyway.It would still have been fair there since a lot of the cities there were coastal there too.I guess TGL is just more suited to my style of playing than Mids.

I just looked at your save and the way you're playing it Mids'll be very strong indeed. Most of your cities have enough production so you can go caste system early. Researching HBR at this point is original, are you planning to take those barb cities cities out with keshiks? HBR'll have good trade value when the others get to alpha just research a few turns into it yourself, probably a strong move researching HBR now.
 
@ABigCivFan:

Spoiler :
I have played up to 450AD (which I will post tomorrow) so I looked at your spoiler. The first thing I noticed was the difference between your 125BC screenshot and the one from 25AD. Your tech triples between the two shots with a huge wad of gold in the second for deficit teching. CS goes from 20 turns in the first to 3 turns in the second. Could you explain a bit about what you did in those 6 turns to up your tech rate so dramatically?

Spoiler :

Got the GL built, sold some techs for gold, up science slider from 10%-70%, maybe assigned some more scientists in other cities.
 
825BC-500AD:

Spoiler :

Sorry if this is a bit detailed but I hope to encourage questions and criticism (even if my game goes down in flames :lol:).

725BC: GLH is BIAFAL.

700BC: Meet Mansa Musa.

550BC: My econ has improved a little so I found Old Sarai on the flood plains spot in the south. I will not be cottaging it, at least for a long time. In fact, I am considering making it my HE city. For now it will alternate scientists and prod.

525BC: Just as I feared...
Civ4ScreenShot0173.jpg

Hannibal is about to build a city in a dumb spot, on my part of what now appears to be a continent divided by a mountain range.

450BC: How adorable, the barbs are cottaging!
Civ4ScreenShot0174.jpg

Those will be fun to pillage with Keshiks. Gotta love abusing the barbs. :lol: This is something I am sure the experts are already fully aware of but it was not until fairly recently that I stopped watching the barbs as closely. By keeping a distance, the barbs are allowed to improve their cities, making it a far better capture later on, even if just for the workers they build. The only worry is if AIs are nearby they can snatch the spots, of course.

425BC: HBR is in and I will spare you all the screenshots but over the next few turns I traded it for: IW, sailing, pottery, poly, archery, maths (on parity!), PH, Med, and about 1/2 of alpha. Boo ya, HBR doubters!
A GE is also born this turn and I settle him in the capital. Sometimes the mids pay off in ways other than early Rep. ;)

350BC: :mad: I realize that a barb city is blocking my trade routes to Izzy and the other continent! Like an idiot I was completely oblivious to this eventuality and it is yet another thing I could have dealt with earlier if I had done a better job of scouting with WBs (by far my primary mistake so far). Oh well, no sense :cry: now. The barbs were cute when they were cottaging but now they will have to die.

200BC: I realize that Victoria has the GLH. I wonder if I should aim to shut her out of trade with my continent by closing borders with her. That should keep her from getting Hannibal's trade routes as well, right? GLH won't be near as good without intercontinental trade. (Btw, a little later my culture expanded to reach Fred's so the barbs blocking my trade routes was not a big issue afterward.) For now I need OBs for scouting, though.

100BC: Then this...
Civ4ScreenShot0179.jpg

I did not see that coming. Annoyingly, he lands two swordsmen next to my warrior-defended capital with a galley and I had to whip an axe with no hammers in it, right after I had whipped for something else. The overflow was only enough to build a scout and I barely escaped with my whip-battered capital intact. If that weren't enough, Hannibal had been my only trade route partner because of the barb city! The war resulted in me killing one swordsman and wounding the other which ran away to mama Hannibal, terrified of my scout defenses. A while later I got the peace event and ended the war.

100AD: Victoria DoW's Gilgamesh. There seems to be a lot of religious conflict with a Buddhist faction (Izzy, Gilgy) and a Hindu faction (MM, Vicky, Fred). Hannibal is Confucian and I still have no religion.

150AD: I cannot understand why Izzy is in WFYABTA. She is burying me!
Civ4ScreenShot0180.jpg


200AD: HG is in.
Civ4ScreenShot0181.jpg

This project got delayed a bit due to the war with Hannibal but with stone I couldn't resist. The extra GE points in the cap are welcome, as is the extra pop everywhere. I have been whipping pretty brutally.
I am still behind in tech with everyone except Gilgy who all the Hindus hate. The HG has made happiness problematic, however, and I need monarchy to improve those wine tiles so I trade currency to Gilgy. I suffer -1 with Vicky and Fred but I will just have to deal.
I also get peace with Hannibal this turn and I gift him alpha which puts us back at pleased (everyone else had it). I will probably fight him first but not for awhile and I want to get OB's again. (he says "come back in a few turns").

275AD: CoL is in and I trade for Calendar, Construction, Mono.

375AD: GS is born in Beshbalik - academy.

400AD: My Keshiks (and my econ, since I will be keeping the cities) are ready to wail on some barbs!
Civ4ScreenShot0183.jpg

With combat2 (almost all were built after Ger and Barracks) they get 79.7% odds against the barb archers, far superior to the typical 61.7% of CR1 axes.

475AD: Christianity spreads to my land, the first religion to reach me. Unfortunately it is useless except maybe for a monastery or two until FR since no one is running it.
I make a couple resource trades with my wine and silk which gives me a comfortable happy cap.
Civ Service is in and I revolt to bureaucracy and Caste System.

500AD: Save.
Demographics:
Civ4ScreenShot0185.jpg


Tech situation:
Civ4ScreenShot0186.jpg


Izzy is getting grabby.
Civ4ScreenShot0184.jpg

I considered it for a while but eventually decided to refuse. I need that money for deficit teching and I figure Izzy has bigger fish to fry on her own continent.

Where to go from here:
My pop is a little low due to some frantic whipping right before the civic swap so I have a little growing to do before CS is in full effect. The good news is my core cities are well improved and I have the happiness to grow. My beaker count should rise pretty quickly.
On the agenda is finishing off the barbs and expanding westward with two cities. I whipped the settlers before the civic swap, along with pretty much all the important infrastructure. The workers captured from the barbs will help with improvements, though I am sure to wreck my econ again. As long as I can keep those scientists working it should be no prob though.
I will be managing my scientists to try to maximize GS pops. A few cities should all be able to pop if managed a bit. In should probably try to trade for aesthetics/Lit and marble to build the NE in the capital.

As always, questions, comments and critiques are welcome.
 

Attachments

@Jbossch
Spoiler :


Well played round. Keshiks are certainly strong against barbs.

Strategically speaking, i suspect going Athe-Liberature-GL is still the stronger move in this game for:

1. Athe have the same trading value as HBR
2. with mids, we are almost garanteed to get to Lit and GL first, which has great synergy with Mids (Gil is willing to trade Marble to us anyway).
3. We are Aggressive, a few Swords/Axe can bust barb as well for less total Hammers. Seems you build Ger and a few Keshiks, which costed more hammers than a Barracks and 5-6 swords needed for those barb cities(located close to each other). The capital is hammer poor, that could be a meaningful hammer saving.

Overall, I would think early GL+saved hammers for the same (~9 cities) around 500AD would be in a stronger position than a few extra Keshiks.

Just my opinion.

Edit: oh i forgot the fun factor, Keshiks are awesome, it is a shame playing as Mongols and not see them in action :(



 
@ABigCivFan:
(spoiler up to ~Lib)
Spoiler :

Thanks for the input. You are probably right about aesthetics and the GLib. I guess it just felt forced at the time and it was my understanding that it was not as important with all those Rep specialists. 2 extra scientists seemed inconsequential once I started running 5+ in all my cities. Also, I never had the marble available for trade like others did. I think Gilgy got in over his head and lost some ground in wars before I even met him. He is really backward in my game. I ended up postponing Aesthetics for a long time, until I could research it in 1 turn.

I am currently teching toward Lib, self-researching everything because I kept popping GEs instead of GSs. Oh well, hard to complain about GEs. I am not sure what to take but I am thinking Astro to start building a navy, then tech to MT and rifling for a horse invasion of somebody. Does that sound crazy? Is everybody just teching to space? That sounds really boring and my civ is already set up to whip beast horse units everywhere. I'll attack with Gunships if I have to, but I am pretty certain I will go for war.
 
500AD-1290AD:

Spoiler :

This round was more about peaceful teching and the Lib race than anything else. I spent the whole session in CS, maxing scientists pretty much everywhere.

600AD: Gilgamesh demands corn, I acquiesce.

620AD: A 2nd GE is born! Though saving him for the SoL is tempting, I can't resist settling when in Rep. The only down side is that I won't be bulbing Edu now.

680AD: Fred builds the AP and I vote for him over MM, Fred wins.

820AD: Edu is in and I have decided to go for astro for a number of reasons:
1) I don't have marble and in CS I really don't want to go for the Taj,
2) Astro has good trade value,
3) I won't have to worry about getting shut out of trade with the other continent,
4) and I want to beeline Biology.

840AD: Some silly library event.
Civ4ScreenShot0187.jpg

I pay for the +1 beaker in the library.

860AD: I trade some techs with Gilgy again because I needed to. I suffer diplo penalties again as well. This will probably be the last time I can do this, at least for a while.

900AD: Even sooner than I thought...
Civ4ScreenShot0188.jpg

Gilgy is currently getting dog-piled and I doubt he is long for this world.

980AD: Vicky builds the UoS and I suddenly have a lot of cash on my hands. I had been half-heartedly building it for a while but I was getting real close. The extra GS points would have been welcome but I would never have really gotten the full benefit of it since I will not be running state religion the whole game. The money will allow deficit teching which is probably more useful right now anyway.

1010AD: GS born in Ning Hsia - sleep.
I also notice that the Hindu club hasn't met Hannibal yet. Weird, but I think that some barb galleys have just been killing their WBs. Perhaps there is a silver lining to the extra barb galleys in 3.17.

1040AD: Lib is in and I take Astro as planned. I also start trading around philo and education. I am currently starving Turfan and Old Sarai for GS points, trying to squeeze a few more GSs out of CS before a civic swap.

1110AD: Fred asks me to DoW Gilgy and I oblige. Don't worry Fred, we'll send some Playstations. Its a coalition of the willing! :lol:
-I double bulb SciMeth and start on chem.
-I can't resist trading Lib and Astro to MM for GP and 2000 gold.

1200AD: GS pops, I double bulb most of physics along with the one that had been sleeping.
I also get a quest to build 7 castles. I looked on the boards and apparently I can get +3 diplo with all AIs for this one so I will probably do it (can anybody confirm that? Never did this one before).

1220AD: Izzy demands Lib and I cave.
I also trade Lib and PP to Hannibal for Nationalism and banks. I don't normally like trading techs like PP and Lib but in most cases they were in progress with the AIs I traded with and some had begun finishing them on their own. I wanted to get what I could for them before the AIs traded amongst each other.
-Hannibal circumnavigated the globe. If i had been paying attention I could have snagged this a while ago. Oh well.

1240AD: I pop a GS and then another on the next turn (serious starvation and MM in Turfan and Beshbalik). They double bulb most of Biology.

1290AD: Another GS is born and he kicks off my first GA. I immediately revolt to slavery, merc, and FR.
Civ4ScreenShot0190.jpg


I saved the game here to assess.
Heres the tech situation:
Civ4ScreenShot0191.jpg


The demographics in the save are probably not a good indication of my status since I have yet to reorganize my citizens who used to be gainfully employed as scientists. In slavery they will now all get to die for their country.

1) First things first: whip, whip whip! I have a ton of infrastructure that was neglected during this session in CS. Universities and Oxford are a high priority and with Bio I can really go to town.

2) I am going to build the National Park in New Sarai. I can build 6 preserves there and I am excited about using a nat. wonder that doesn't often get use in my games. I also should make a decision about Globe Theater though I dont consider it super essential since I can whip awesome horse units.

3) I am thinking war against Izzy when I get MT. Curaissiers should be enough to take her cities on my continent, then I will follow with artillery in a second war against her mainland. Hannibal is also a potential target, I just don't like his land real well and attacking him would be awkward because of my lack of ports on the north coast. I am open to suggestions on this.

4) I need to settle about 3 more cities on my continent. Should be no problem with slavery.

5) Is it worth it to consider a run at the SoL? It certainly fits with my long term SE strategy but democracy is an expensive tech (constitution can probably be traded for). Alternatively, my physics/bio beeline has made electricity a possibility and the happiness wonders it unlocks. Maybe I should scrap wonders altogether. Or maybe I should scrap war. Again, I am open to suggestions.
 

Attachments

500AD-1290AD:

Spoiler :

This round was more about peaceful teching and the Lib race than anything else. I spent the whole session in CS, maxing scientists pretty much everywhere.

600AD: Gilgamesh demands corn, I acquiesce.

620AD: A 2nd GE is born! Though saving him for the SoL is tempting, I can't resist settling when in Rep. The only down side is that I won't be bulbing Edu now.

680AD: Fred builds the AP and I vote for him over MM, Fred wins.

820AD: Edu is in and I have decided to go for astro for a number of reasons:
1) I don't have marble and in CS I really don't want to go for the Taj,
2) Astro has good trade value,
3) I won't have to worry about getting shut out of trade with the other continent,
4) and I want to beeline Biology.

840AD: Some silly library event.
Civ4ScreenShot0187.jpg

I pay for the +1 beaker in the library.

860AD: I trade some techs with Gilgy again because I needed to. I suffer diplo penalties again as well. This will probably be the last time I can do this, at least for a while.

900AD: Even sooner than I thought...
Civ4ScreenShot0188.jpg

Gilgy is currently getting dog-piled and I doubt he is long for this world.

980AD: Vicky builds the UoS and I suddenly have a lot of cash on my hands. I had been half-heartedly building it for a while but I was getting real close. The extra GS points would have been welcome but I would never have really gotten the full benefit of it since I will not be running state religion the whole game. The money will allow deficit teching which is probably more useful right now anyway.

1010AD: GS born in Ning Hsia - sleep.
I also notice that the Hindu club hasn't met Hannibal yet. Weird, but I think that some barb galleys have just been killing their WBs. Perhaps there is a silver lining to the extra barb galleys in 3.17.

1040AD: Lib is in and I take Astro as planned. I also start trading around philo and education. I am currently starving Turfan and Old Sarai for GS points, trying to squeeze a few more GSs out of CS before a civic swap.

1110AD: Fred asks me to DoW Gilgy and I oblige. Don't worry Fred, we'll send some Playstations. Its a coalition of the willing! :lol:
-I double bulb SciMeth and start on chem.
-I can't resist trading Lib and Astro to MM for GP and 2000 gold.

1200AD: GS pops, I double bulb most of physics along with the one that had been sleeping.
I also get a quest to build 7 castles. I looked on the boards and apparently I can get +3 diplo with all AIs for this one so I will probably do it (can anybody confirm that? Never did this one before).

1220AD: Izzy demands Lib and I cave.
I also trade Lib and PP to Hannibal for Nationalism and banks. I don't normally like trading techs like PP and Lib but in most cases they were in progress with the AIs I traded with and some had begun finishing them on their own. I wanted to get what I could for them before the AIs traded amongst each other.
-Hannibal circumnavigated the globe. If i had been paying attention I could have snagged this a while ago. Oh well.

1240AD: I pop a GS and then another on the next turn (serious starvation and MM in Turfan and Beshbalik). They double bulb most of Biology.

1290AD: Another GS is born and he kicks off my first GA. I immediately revolt to slavery, merc, and FR.
Civ4ScreenShot0190.jpg


I saved the game here to assess.
Heres the tech situation:
Civ4ScreenShot0191.jpg


The demographics in the save are probably not a good indication of my status since I have yet to reorganize my citizens who used to be gainfully employed as scientists. In slavery they will now all get to die for their country.

1) First things first: whip, whip whip! I have a ton of infrastructure that was neglected during this session in CS. Universities and Oxford are a high priority and with Bio I can really go to town.

2) I am going to build the National Park in New Sarai. I can build 6 preserves there and I am excited about using a nat. wonder that doesn't often get use in my games. I also should make a decision about Globe Theater though I dont consider it super essential since I can whip awesome horse units.

3) I am thinking war against Izzy when I get MT. Curaissiers should be enough to take her cities on my continent, then I will follow with artillery in a second war against her mainland. Hannibal is also a potential target, I just don't like his land real well and attacking him would be awkward because of my lack of ports on the north coast. I am open to suggestions on this.

4) I need to settle about 3 more cities on my continent. Should be no problem with slavery.

5) Is it worth it to consider a run at the SoL? It certainly fits with my long term SE strategy but democracy is an expensive tech (constitution can probably be traded for). Alternatively, my physics/bio beeline has made electricity a possibility and the happiness wonders it unlocks. Maybe I should scrap wonders altogether. Or maybe I should scrap war. Again, I am open to suggestions.

Spoiler :
I'm cheating a bit before I play this, reading through spoilers. I'd run into some tough times following upgrading to 3.17 but my struggles appear to have been at least somewhat coincidental. I'll get better on immortal eventually :p.

Anyway, more related to your game: I can confirm that if you complete the castle event, you can get +3 diplo from all AIs you know. I actually won my first emperor game via diplomacy after completing this event...those +3 being a deciding factor ;).

I complete this quest almost every time I get it - +3 global diplo with civs you know is one of the better rewards IMO...and it's not like castles are super hard to make
 
Up to 1525AD: Need some help.
Spoiler :

I really have no idea what victory condition I am pursuing.
A few turns after I got it, Frederick completed the castle quest! I was really thinking I might just abandon my plans for war and go diplomatic win using the +3 relations boost as a springboard. Now I am really lost. I just teched electricity way ahead of the AIs (Hannibal just discovered physics, I have physics, bio, and electricity on all the other AIs). Is my full-fledged SE prepared to go to space? I am really not sure. Is war feasible? I am lagging in military techs and Izzy already has rifles/cavalry. I am coming to the end of a stretch of slavery to whip mid-game infrastructure and I just finished Oxford.
My options, as I see it:
1) Trade for steel and tech artillery, using it to wail on Izzy, at least getting her off my continent, then preparing for an invasion of her land.
2) Tech radio and build the happiness wonders (it is already becoming an issue, I have food coming out of my ass). From there, pursue either diplo or space. Problem with diplo is that Fred could win it. He already dominates in AP elections and even gets votes from Gilgamesh who he has been wailing on! Space just does not seem very compatible with a full-on late-game SE but maybe it can be done.

Any advice?
 

Attachments

No reason why space vic wouldn't work with an SE, CE renders a bit more commerce but SE is more flexible and the extra late GP's help. I used to play SE almost exclusively when playing warlords and have won space often enough there on immortal. Since you're already significantly ahead in tech (electricity 1525 AD sounds ok, you must have good research). Makes sure you get the christo in this case for extra flexibility.

Alternatively you can use your tech lead to get to tanks/bombers first. If that works you can take huge chunks of land in short time.
 
@Dirk
Spoiler :
Agree with the GLH being cheesy. I try to avoid it where any other gambit is possible (such as in this game) because I feel it's truly overpowered, something needs to be done to nerf it. It ruins the taste of victory for me. The Pyramids is nothing in comparison to the GLH on most maps. Actually I rate the Pyramids lower and lower for every day that passes, it just fools you to run specialists and ignore production in order to maintain shiny research rates--it's all an illusion! The GLH on the other hand is mostly a passive benefit which does not have a negative influence on anything else. Most of my SE/FE games without the Pyramids seem far superior to the ones with the wonder in hindsight and in this case I'm talking about how well they went/safe they were and not about cheesiness or feeling that I used something overpowered.
 
Rusten, Dirk:

Spoiler :

I just finished my game and I agree with your assessment.
I built the GLH, spammed cities everywhere, and didn't have to care about maintenance.
On this map GLH gave each city +9 commerce right from the start.
I had a tech lead for the entire game and won the space race easily.
Definitely one of the easiest immortal games so far and definitely not what I had expected from Gengis
 
@Rusten and silverbullet
Spoiler :

True enough, i don't think i'm gonna finish the game here, i'm close to artillery around 1260 AD iirc while the AIs will be in longbow state for some time to come. And i didn't even gear my empire to research but spammed workshops to be able to actually build these units. TGL just played the game for me.

I always hear people talking about the Mids and how they reload if they can't find stone (i know i'm exaggerating a bit here). I could never understand that.Acidsatyr already said that you don't need Mids for SE and he played very good games. Your games also prove this point.

The realization that TGL is so powerful seems to be something of the last months on this forum (or i just failed to read about it).I think the immortal student series helped to come to this understanding, i at least never built the wonder before.

At least on immortal i'm not going to build it again (and on deity i won't get it) because it just doesn't make for a challenging game.Next game i think if the map's right i'll try my hand at a FE/SE economy again, see if i can still play that way.
 
i played until ~0AD by which time i had explored my continent. sorry, but peaceful games just don't interest me, and i couldn't see much war on the horizon
 
A more detailed report of my game

4000BC to 575BC

Spoiler :

Decide to move the settler over the wine hill so I can build the great lighthouse.
Popped mining and fishing from huts.

Researched Agriculture->BW->archery->sailing->masonry->mysticism->AH.

I decided to research archery since I didn't have bronze in a convenient location early enough (the bronze on this map requires mysticism to hook up on the 2nd ring, or the city would have no food resource)

Since researching all the technologies for GLH took some time, I built a few workers and a settler before that, as well as some defenders (warriors at first, then archers) and a scouting workboat.

2240BC - Beshbalik is founded to the south (1N of corn, 2S of stone)

1520BC - GLH is completed with some chopping. Discover AH.
Next research: pottery->writing

After some decent scouting by my workboat all the AI on the other continent.
Getting intercontinental foreign trade routes in each of my cities meant I can REX like crazy, with instant +9 commerce per city.

After writing I tech Aesthetics since a few AIs have alphabet so I could trade for it. I sped 1 turn researching alphabet and then trade it for Aesthetics with Mansa. I trade iron working for Aesthetics with Isabella, but I don't succeed to trade anything else yet.

I manage to trade marble from Gilgamesh, so I tech literature to build GLib in the capital.

Tech situation:
Civ4ScreenShot0000.jpg


Empire overview - only 6 cities now, but there is room for so much more, and no worries about maintenance.

Civ4ScreenShot0001.jpg


Details of the cities:
The capital is building temple of Artemis, but this is just for cash, until literature is done and we can start working the GLib.
Civ4ScreenShot0002.jpg


Beshbalik:
Civ4ScreenShot0003.jpg


The rest of the cities:
Spoiler :

Civ4ScreenShot0004.jpg

Civ4ScreenShot0005.jpg

Civ4ScreenShot0006.jpg

Civ4ScreenShot0007.jpg








 

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