Imperial Roads

If you have exploration, 2 workers build a road in one turn. Any more than that is a waste.

If you have too many workers in a stack for a task, the leftover ones sit around doing nothing til you give the stack a new order. So don't group them up too much.
 
What I do is tell individual Workers to Build Route to Forest/Hill tiles, so that only 1 turn is lost to movement, rather than 1/Worker. Then I use them in concert to rapidly build desired improvements.

Oh and I always end up with extra - how do you not? If you don't have Workers sitting around at some point, then you're not fully developed. If you're not ever fully developed, how do you win? :P
 
Idle workers bug me. So much so in my first iteration of my mod (pre-BTS) I created enhanced versions of the terrains and allowed workers to spend obscene amounts of time to provide permanent plot improvements as something for them to do in end-game. Then again, I love playing as a builder. There should always be a way to build up, if one cannot build out. :)
 
Master of Magic has the Enchant Road spell - it makes your road shiny gold and turns it into a sort of zippy super-railroad - no movement cost, though there is a distance limit. It's useful, it's interesting, it's balanced, it fits.
I think Caminus Aureus must have been intended to do something like that (Caminus Aureus is Latin for Road of Gold, right?), but now it's yet another unit-production-bonus building, nothing to do with either roads or gold.

I think FfH has it backwards, myself. Surely magical roads are a lot more "fantasy" than a sci-fi staple like instant teleportation?* Beam me up, Beeri?


*(Well, there's Andre Norton, but her Gates are sort of fantasy and SF, really.)
 
I sort of think yet another type of road would suck. I already hate that we have 3 different kinds of roads in the game.

If an actual game problem is "takes too long to move units around", we should just increase road movement, not invent a new kinds of road.

Also, this is probably a good time to point out the ship problem. Ships are way too slow and have too small cargoes right now.
 
Idle workers bug me. So much so in my first iteration of my mod (pre-BTS) I created enhanced versions of the terrains and allowed workers to spend obscene amounts of time to provide permanent plot improvements as something for them to do in end-game. Then again, I love playing as a builder. There should always be a way to build up, if one cannot build out. :)

I ... freaking ... LOVE ... this idea. I hate idle workers too. I'd be perfectly happy with workers spending 40 turns to improve a mine to add another :hammers:. Then again, I'd probably just build 10x as many workers and max out all my tiles anyway.

even with queens of the line, I still need to build a ton of them for transporting my army.

It should take a fleet to ferry an army. A single boat shouldn't be able to hold an entire invading force. I've not had a problem with the cargo capacities in ships in my battles.
 
It should take a fleet to ferry an army. A single boat shouldn't be able to hold an entire invading force. I've not had a problem with the cargo capacities in ships in my battles.

It wouldn't actually be a balance problem, if naval combat wasn't a joke.

If you don't guard your invasion fleet with warships, the only invading you'll be doing is of Davy Jones' locker. Yarr!
 
I ... freaking ... LOVE ... this idea. I hate idle workers too. I'd be perfectly happy with workers spending 40 turns to improve a mine to add another :hammers:. Then again, I'd probably just build 10x as many workers and max out all my tiles anyway.

Someone made the comment about "deep mines" which have the chance to randomly spawn spiders and such. There's an idea. :) It'd be just like the ecological damage from SMAC where the planet fights back.
 
Spiders don't attack cities. Hundreds of mindworms attack bases/cities every turn. It is not 'just like the ecological damage from SMAC' imo.
 
I remember once surrounding a city with borehole mines, and putting my best elite defenders with psionic defence in the city.

I was getting bombarded with over 50 demon boils per turn, and just laughing at their pitiful attacks.
 
I like to think of the city hooked up to 10 boreholes as my Planet Pearl farm.
 
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