Imperial Trash.

I guess I'm the last one?
Spoiler :

Total pop: 16 (7-5-2-2)
4 cities
Stonehenge built, pyramids built, oracle built
5 warriors, 3 axes, and 4 workers
40 bpt, 14 taxes, cost 10 gold/turn
techs: poly --> priesthood --> writing --> CoL (oracle) --> monarchy --> monotheism --> IW --> meditation --> fishing --> theology --> sailing (set on math, 8 turns)
civics: HR, slavery, OR
plans:I ended up getting the pyramids but I didn't really try - I think the 2 axe whip overflows helped a bit but I guess the other continent must be off doing better things? ToA and GL were both built in the same city abroad... that may be a problem later as that civ will probably tech well in the midgame. I'm top for gnp though. My long term plan is basically to gradually expand across the continent. I think I'll take another 2 more cities during my set.

i tried to bulb theology (GP) into my Confucian holy city but it missed (I even put it off to spread confucian to all my cities first but it still missed). Alas, you can't get everything to go the way you want :p But all of my cities get the OR bonus now, and I will probably build the AP after CS is in (and burn any extra hammers I may get in the meantime while growing under HR into the AP as well).
 

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That's all the games in for this round. I've had one vote pm'ed to me already so I guess I'll collect the votes for team A again.
Could someone from Team A volunteer to collect the votes from A+?
 
My analysis stuff

IMO, this set is really cool to look at. Games diverging a bit, and all of these 4 are great. This is really tough to choose from. :)

Spoiler :

50 dollar bag

6 cities and a settler.
3 wonders and a shrine.
Wow. :goodjob:

A tiny thing - my only question would be why HR? Have the Pyramids and IMO Rep would just seem to be superior? 3 Happy cap and the specialist research bonus?


Ozbenno

Pyramids in.
No oracle, but have the tech everyone chose from it anyway!
Nearly at CS - yay!
Great Engineer Pool in capital = yummy. :)

Love all that!

Downs - No GP points for a shrine... but that's a minor thing. Particularly with an economy that beefy. And G.Engineers :drool:


R_Rolo1

A shrine!
Some nice cities too - Ecbatana is one I love. :)
The great wall is certainly not a bad thing - A gspy or two is no bad thing in the long run.

Downs - no pyramids (unless I missed em) - and those are really nice for this kinda isolated start. But can't fault choosing different wonders. :)


shyuhe
2 religions is great - and a clear shot at the AP.
Nice GPP and GE points going on!

Although is that HR and pyramids as well?

Need to look at the save for more comments, but another solid game.
 
@ TriviAl
Spoiler :
Be assured after seeing everyone else being in rep, a revolt is sure to come for me. I guess i either underestimated Rep or overestimated HR, my plan was to just grow huge cities, but I've changed my mind no that I've got a religion.
 
@ TriviAl
Spoiler :
Nice analysis :goodjob:

In my defense ;) :

In my experience with isolated starts I find that a CE is stronger than a SE, especially with a leader like Darius ( ReX and cottage ) ( of course than that may be because of my personal style of play... I'm a CE man and do not know to handle a SE very well ). If you bet in cottages, the Mids have little use.... Besides that, the Mids are quite expensive, even with stone and with ReX in mind , I would say that the extra cities woth well the Mids. But the main reason is that I really don't like to build the Mids : too much hammers too early ( of course that capturing the Mids is a entirely diferent business :devil: but here we don't have that option ... )
 
I think HR > Rep in this case. There are very few :) sources on our island so you'll have to adopt HR to grow larger than 10. This is assuming you're going to go more CE than SE/hybrid of course.

My thoughts:
rolo's save: Nice display of the power of the GW. You don't need an army because of no barbs! But if you're going to maximize HR, you'll need military police units so you'll end up burning the hammers - it'll just be later rather than sooner. I like the city placements, but you can take more advantage of the river tiles since you're financial. Also, you'll want more than 2 workers...

Trivial's save: Nice research rate and nice placement of the cities. Hopefully you'll get a GE to burn on the GL.

In defense of my save: :lol: I have monarchy because I wasn't sure if I would win the pyramids race (I was mostly done researching it when I finished the pyramids). Some of my city placements leave a little to be desired (I was trying to cram the most cities in with the smallest space) but now that I'm looking at the other saves, I think I should have gone SE + pyramids early on... OH well, too late now :mischief: Definitely not the strongest save in the group :D

Ozbenno's save: Good research rate and CS is almost in. 3 workers seems a little short for the amount of land you have to improve, especially since poor Tarsus has no workers to cottage/farm those floodplains.

50$'s save: Nice city placements and a nice worker/city ratio. It's also reassuring to see I'm not the only nut who built the city on the ice to the south. The capital move seems to have paid off pretty well, as you still have good production in your capital and it also has river access. The FP should give you enough food to work those plain hills but you might end up needing another farm or two to work all the plains river tiles.
 
I can see the point there. Hadn't really looked at using HR to drive the cottage economy like that - guess with a cheap enough unit it'd be a real winner - archers and warriors all round. Gotta try this soon! :)

Can see rep is worse with that plan in mind - few specialists to get the beaker bonus and only five happier cities.

Agree about the mids being a big old gamble. If we were on an island with neighbours or didn't have stone, I'd have left them well alone as well. Kinda suprised so many of us got em - although have the feeling the AIs have made them a low priority wonder in BTS?
 
I think representation is better in the short run, immediate 15 extra happy pop. But once you can start cranking out units, HR has a greater happy potential. Added benefit is that a city with the Great Library and 2 extra scientists generates 12 extra beakers...

I think I'll switch to HR soonish, get one production city cranking cheap units.
 
@Remco:
That's not excatly 15 free pop. It's rather 2*5=10. Remember that every city must have at least one defender. And that one defender generates 1 happiness under HR. If not, your cities will suffer "We fear of our safety".
 
The votes are in.

TrviAl is the master of round two. It was however a close thing and every game got votes.
 
I actually wouldn't have finished the pyramids if we were going for space. I built them because I wanted access to early police state when I prepare to go to war. Of course, I'm going to need lots of theaters and coloseums if I'm going to do that so it may be a little harder now that I think about it (stupid CE).

Congrats again Trivial :) I will probably play home yet again though, as I think my save is of passable quality for a domination run. Although I need to build more research faster...

What year is the next set till?
 
My thoughts on the choice of HR vs Rep:
Intially I was planning to grow my cities big using HR but looking at other's games rep seems a lot stronger early on for the scientist boost but after a point HR will be more potent because it will allow larger cities.

Are we playing til 1000AD? that's roughly 50 turns
 
Aw. :blush:

But curses! I fancied playing the game I voted for as well.

Hopefully be able to play on Saturday/Sunday, although this weekend is looking pretty hectic.
 
Maybe play 45 turns this set up to T160 then 40 turns next set to bring us up to T200.
 
Spoiler :

Before anything, I want to explain why I keep the play home.... All of the A team games are quite strong ( believe me , it was quite hard too choose the votes :p ) and I felt tempted to pick TriviAl game... But I'm more familiarized with my game and I feel that is not so bad as well ( shameless mode alert :lol: ) so I decided to see how can I live with my work.... ( at least for now )

Turnset

Turn 121 Founded Gordium:
Spoiler :
Gordium0000.jpg

Turn 124 Currency is in:
Spoiler :
Currency0000.jpg

And the Hanging too
Spoiler :
Hanging0000.jpg


A nice event came a little later ( it would be better if it was a cooper mine ;) )
Spoiler :
Civ4ScreenShot0073.jpg

Turn 138 First battle of my turnset :lol:
Spoiler :
Civ4ScreenShot0074.jpg


I hate barbs :mad:
Spoiler :
Civ4ScreenShot0075.jpg

4 archers on a hill.... I’ve seen capitols less defended

Turn 144 Got CS and revolted to Bureau + Caste
Spoiler :
Civ4ScreenShot0076.jpg

Turn 146 Finished barb city ( took the life of 2 fine Persian soldiers.... )
Spoiler :
barbcitydown0000.jpg

And got a quest a little later:
Spoiler :
Civ4ScreenShot0077.jpg

I'm not very interested on this one.... the reward is not so big without the TGL ( that I'm not planning to do )

Turn 156 Interesting turn: got a Spy :mad: ( that was settled ) , our first lvl 3 unit ( a immortal with Flanking 2 sentry ) and that unit gave us our first contact (after entering in ex-barb city ):
Spoiler :
Gilga0000.jpg

He doesn’t have Alpha :( ( looks that I’ll have to self research it )

The world at doomsday ( aka 1000 AD )
Spoiler :
Theworld1000AD0000.jpg


Some notes and reminders
I spent some turns researching Paper, but Alpha now seems a better idea ( just to know how backward am I ;) ) . We’ll need Gilga’s map too eventually.... hopefully he’s not as isolated as we are...

The island is almost completely filled.... in max I’ll build 2 more ( one in the desert near the pigs and other on the ice on the south ). My city placement suffered from my poor choice of the 2nd city....
 

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I played home as well. Tried my best to recover from my economic hole...

Spoiler :

Total pop: 51 (13-10-6-11-6-3-2)
7 cities
Stonehenge, pyramids, oracle, AP, UoS built
5 warriors, 13 axes, and 6 workers, 3 immortals
195 bpt at 70% with -6 gpt (19 reserve)
techs: math --> CS --> currency --> paper --> education (3 turns)
civics: HR, bureaucracy, slavery, OR
plans: I have a spare GP chilling near Persepolis. I don't really have a use for him so I'm saving him for DR. I'm going to be a total religious whore this game so I want the Spiral Minaret. Research wise, I'm thinking of going philo --> DR --> optics beeline --> then calendar and take astro off of liberalism. Then research towards economics for free market (hopefully backfilling the feudalism branch techs). There is a huge civ in my game but I can't tell who it is yet. I am 1/3 of the biggest military and about 2/3 of the biggest empire. I'm a tad behind in GNP compared to the top civ as well. My empire isn't very well geared towards a domination win right now (should have gone SE for that with a late whip/draft) but I can definitely pull off an AP win. I will still try for the domination win though, and try to abuse police state :D

My empire:

 

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