ilduce349
(Financial, Philo)
I say we make a new thread, known as IOTV land claims. We post the land claims there, and everything else here.
We're sorry to see you go
Though your land won't be going to Sweden until we decide on a system, for now, technically, you never existed.
If you do that to me, having played from the beginning, then you must do it to the Burgundy lands. You can't pick and choose who gets free land. It's all or nothing. IMO you guys need to end this and do a complete reform of rules. But that's just my awesome NESing modding experience speaking.
this game was a complete reform.
The system is fundamentally broken and is a downward spiral.
This. I like having actual, concrete stats, which is something I've been calling for since the end of IOT I, but the diplo restrictions make no sense, and your heavy handed GMing is really starting to turn me off as well.
actual concrete stats? what do you mean?
OOC: History rewritten incorporates all that.This. I like having actual, concrete stats, which is something I've been calling for since the end of IOT I, but the diplo restrictions make no sense, and your heavy handed GMing is really starting to turn me off as well.
If you do that to me, having played from the beginning, then you must do it to the Burgundy lands. You can't pick and choose who gets free land. It's all or nothing. IMO you guys need to end this and do a complete reform of rules. But that's just my awesome NESing modding experience speaking.
The system is fundamentally broken and is a downward spiral.
This. I like having actual, concrete stats, which is something I've been calling for since the end of IOT I, but the diplo restrictions make no sense, and your heavy handed GMing is really starting to turn me off as well.
actual concrete stats? what do you mean?
We were planning on having GM discussions about land when people left, but that whole idea fell through and so we decided after the second time it happened to reform the system.
Unlucky for you, we happened to decide to reform the system right before you quit.
Why do you think we're constantly changing rules to make it better?
As in NES-like (though not really), in that the GM tells you what your economy and military are, and allow you to tell him what you want to do with them.
The most crippling thing in the older IOTs was the inability to do real diplomacy because people like you and Dommy (and others still) could make up arbitrary numbers for your population and GDP that would often completely unbalance the game, and because those arbitrary unmodded numbers prevented any sort of a non-random military system, you'd get all sorts of powergamers such as yourself and dommy in previous iterations, and 1 hour wars springing up every 10 seconds.
This game is getting closer to being a real NES with every iteration, but until it actually becomes the real deal, it's going to consistently be hobbled by false-starts and issues with it in general.
@Joe Thanks for the reassurance, now I'm not as mad.
I once against suggest (as the post was skipped over) that we create a new thread strictly for the land claims and tech research etc. That way its WAY easier to trace claims.
That's giving an unfair advantage to one player that will break the entire game in the long run. You need to have ONE moderator for the whole game and stop with all the restricting rules. It's not as hard as you think to make a successful game. Just look at the NES forum. We evolved passed these types of games in 2002.
That's giving an unfair advantage to one player that will break the entire game in the long run. You need to have ONE moderator for the whole game and stop with all the restricting rules. It's not as hard as you think to make a successful game. Just look at the NES forum. We evolved passed these types of games in 2002.
Sure it's an unfair advantage, history isn't fair, life isn't fair. And if the players really feel threatened by Burgundy or China, then well, the idea of "dogpiling" comes to mind![]()
EDIT: Joe i can have a billion man army but ill have a limited number of armies. say i control modern turkey, i can only allow myself a standing arm,y of 500,000, split between the number of armies. does that sound fair?
Sure it's an unfair advantage, history isn't fair, life isn't fair. And if the players really feel threatened by Burgundy or China, then well, the idea of "dogpiling" comes to mind![]()
dog piling on a Catholic;ic state is impossible...
In a game like this based on provinces, you can't just use history isn't fair as an excuse. It's called mod bias and it is a game wrecker.![]()