Imperium Offtopicum V

We're sorry to see you go :(

Though your land won't be going to Sweden until we decide on a system, for now, technically, you never existed.

If you do that to me, having played from the beginning, then you must do it to the Burgundy lands. You can't pick and choose who gets free land. It's all or nothing. IMO you guys need to end this and do a complete reform of rules. But that's just my awesome NESing modding experience speaking.
 
If you do that to me, having played from the beginning, then you must do it to the Burgundy lands. You can't pick and choose who gets free land. It's all or nothing. IMO you guys need to end this and do a complete reform of rules. But that's just my awesome NESing modding experience speaking.

this game was a complete reform.
 
The system is fundamentally broken and is a downward spiral.

This. I like having actual, concrete stats, which is something I've been calling for since the end of IOT I, but the diplo restrictions make no sense, and your heavy handed GMing is really starting to turn me off as well.
 
This. I like having actual, concrete stats, which is something I've been calling for since the end of IOT I, but the diplo restrictions make no sense, and your heavy handed GMing is really starting to turn me off as well.

actual concrete stats? what do you mean?
 
actual concrete stats? what do you mean?

As in NES-like (though not really), in that the GM tells you what your economy and military are, and allow you to tell him what you want to do with them.

The most crippling thing in the older IOTs was the inability to do real diplomacy because people like you and Dommy (and others still) could make up arbitrary numbers for your population and GDP that would often completely unbalance the game, and because those arbitrary unmodded numbers prevented any sort of a non-random military system, you'd get all sorts of powergamers such as yourself and dommy in previous iterations, and 1 hour wars springing up every 10 seconds.

This game is getting closer to being a real NES with every iteration, but until it actually becomes the real deal, it's going to consistently be hobbled by false-starts and issues with it in general.
 
@Joe Thanks for the reassurance, now I'm not as mad.
 
This. I like having actual, concrete stats, which is something I've been calling for since the end of IOT I, but the diplo restrictions make no sense, and your heavy handed GMing is really starting to turn me off as well.
OOC: History rewritten incorporates all that.

IC: Sorry for the advertising.

I once against suggest (as the post was skipped over) that we create a new thread strictly for the land claims and tech research etc. That way its WAY easier to trace claims.
 
If you do that to me, having played from the beginning, then you must do it to the Burgundy lands. You can't pick and choose who gets free land. It's all or nothing. IMO you guys need to end this and do a complete reform of rules. But that's just my awesome NESing modding experience speaking.

We were planning on having GM discussions about land when people left, but that whole idea fell through and so we decided after the second time it happened to reform the system.

Unlucky for you, we happened to decide to reform the system right before you quit. :)

The system is fundamentally broken and is a downward spiral.

Why do you think we're constantly changing rules to make it better?

This. I like having actual, concrete stats, which is something I've been calling for since the end of IOT I, but the diplo restrictions make no sense, and your heavy handed GMing is really starting to turn me off as well.

Heavy GMing? I'm just trying to keep this IOT from going where all other IOT's end up.
Unless you want that :dunno:

Diplo restrictions are there to make sure we don't have someone signing an alliance, quitting that alliance, joining another, quitting, joining a league, and causing a world war all within the same turn. It happened in IOT IV and I'd rather not see it happened again.

actual concrete stats? what do you mean?

I am also confused.
 
well i can post stats right now and no one would mind. im sure you can do the same thing. just remember that the population has to be fairly low.

actual stats apparently mean population and Military personnel, among other things.
 
We were planning on having GM discussions about land when people left, but that whole idea fell through and so we decided after the second time it happened to reform the system.

Unlucky for you, we happened to decide to reform the system right before you quit. :)



Why do you think we're constantly changing rules to make it better?

That's giving an unfair advantage to one player that will break the entire game in the long run. You need to have ONE moderator for the whole game and stop with all the restricting rules. It's not as hard as you think to make a successful game. Just look at the NES forum. We evolved passed these types of games in 2002.
 
As in NES-like (though not really), in that the GM tells you what your economy and military are, and allow you to tell him what you want to do with them.

The most crippling thing in the older IOTs was the inability to do real diplomacy because people like you and Dommy (and others still) could make up arbitrary numbers for your population and GDP that would often completely unbalance the game, and because those arbitrary unmodded numbers prevented any sort of a non-random military system, you'd get all sorts of powergamers such as yourself and dommy in previous iterations, and 1 hour wars springing up every 10 seconds.

This game is getting closer to being a real NES with every iteration, but until it actually becomes the real deal, it's going to consistently be hobbled by false-starts and issues with it in general.

The thing is, those numbers and tech are all roleplay. Math can claim he has a billion man army, but it doesn't really matter. As long as he doesn't spawn a billion armies we're fine (though that would absolutely destroy his economy, so it isn't likely :)).

@Joe Thanks for the reassurance, now I'm not as mad.

No problem :goodjob:

I once against suggest (as the post was skipped over) that we create a new thread strictly for the land claims and tech research etc. That way its WAY easier to trace claims.

Sorry about that :blush:

As for your idea though the more and more I think about it, the more and more I like the idea. I'll post a topic in the GM group and we'll discuss it.
 
That's giving an unfair advantage to one player that will break the entire game in the long run. You need to have ONE moderator for the whole game and stop with all the restricting rules. It's not as hard as you think to make a successful game. Just look at the NES forum. We evolved passed these types of games in 2002.

frankly sir, a nations game is a new thing here. let it evolve first. and we tried an NES-like approach earlier. it didn't work cause i broke it :(

EDIT: Joe i can have a billion man army but ill have a limited number of armies. say i control modern turkey, i can only allow myself a standing arm,y of 500,000, split between the number of armies. does that sound fair?
 
That's giving an unfair advantage to one player that will break the entire game in the long run. You need to have ONE moderator for the whole game and stop with all the restricting rules. It's not as hard as you think to make a successful game. Just look at the NES forum. We evolved passed these types of games in 2002.

Sure it's an unfair advantage, history isn't fair, life isn't fair. And if the players really feel threatened by Burgundy or China, then well, the idea of "dogpiling" comes to mind ;)
 
Sure it's an unfair advantage, history isn't fair, life isn't fair. And if the players really feel threatened by Burgundy or China, then well, the idea of "dogpiling" comes to mind ;)

dog piling on a Catholic;ic state is impossible...
 
EDIT: Joe i can have a billion man army but ill have a limited number of armies. say i control modern turkey, i can only allow myself a standing arm,y of 500,000, split between the number of armies. does that sound fair?

Once again, it doesn't really matter, all that matters is how many armies you have.
 
Sure it's an unfair advantage, history isn't fair, life isn't fair. And if the players really feel threatened by Burgundy or China, then well, the idea of "dogpiling" comes to mind ;)

In a game like this based on provinces, you can't just use history isn't fair as an excuse. It's called mod bias and it is a game wrecker. :)
 
In a game like this based on provinces, you can't just use history isn't fair as an excuse. It's called mod bias and it is a game wrecker. :)

Mod bias? What, do you think I favor Burgundy over the other countries? :lol:

I don't, they (China and Burgundy) took advantage (or I shouldn't say that, rather they got lucky) of a broken game system, which is being repaired.

Once again, if the players feel threatened, what's stopping them from forming a Napoleonic esque coalition war? ;)
 
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