Imperium Offtopicum VI

Amendments - Nuclear Weapons

nuclear-detonation.jpg

No nation can develop nuclear weapons from the word go. All of the world's nuclear arsenal has been abolished with the exception of a small emergency nuclear arsenal controlled by the IUN under lock and key in an undisclosed location. The knowledge is still there, however; you still need training and infrastructure.

To develop a nuclear program capable of producing weapons and the delivery systems you need to invest Leadership Points in it. First, you need 10 LPs to establish a nuclear program. Then you put in the investment. Every additional LP (after the first 10) invested into the program = +1% chance that the program will be finished and ready to produce nuclear weapons next turn.

Once that is finished, you can then produce nuclear weapons. One nuclear missile costs 10 LP to build, and it can strike anywhere on the map. If detonated, it will turn the targeted province to "neutral" territory. However, there is a 20% chance it will turn it into a "wasteland" instead - an impassable, unclaimable province.

There are other consequences of using a nuclear weapon. You may be penalized by an embargo or a strike in your country (symbolized by inability to either claim or use your LPs for one turn).

A Doomsday Counter counts the number of nuclear weapons used by all countries in the world. Every time it gets to a multiple of ten, horrible things will happen. You have been warned.

Amendment - Spy Missions

The Nuclear Sabotage mission now also resets Nuclear Program investment back to zero if used on a target with an unfinished nuclear program.
 
incineration without consequence eh? i think not.

in fact, just scrap the whole nuclear weapon notion. and have a game without nukes.
 
Amendment - Steal Plans Spy Mission

You can choose to reveal your nuclear program or keep it secret. If you choose the latter, your program will be revealed if a nation succeeds in a Steal Plans mission against you.
 
Two Things:

First- What's the Difference Between XP's and LP's? Are they Interchangeable? Can LP's do anything that doesn't harm another Country?

And Second- could you please :please: update the map soon? I don't want to have to fight for my claims yet.

DT
Confused :confused:
 
Nukes are not a useful way to solve conflicts, Great Japan is to great to waste her time on building such pointless weapons. I ask that every signs a nuclear non-proliferation treaty.

Once that is finished, you can then produce nuclear weapons. One nuclear missile costs 10 LP to build, and it can strike anywhere on the map. If detonated, it will turn the targeted province to "neutral" territory. However, there is a 20% chance it will turn it into a "wasteland" instead - an impassable, unclaimable province.
wait hang on, you said that the LP and XP wasn't stackable, so any you didn't spend wouldn't carry over. If thats the case, how the hell is building a nuke possible? and if LP do carry over, does that mean I can save up and spend 30 in one go?
 
Two Things:

First- What's the Difference Between XP's and LP's? Are they Interchangeable? Can LP's do anything that doesn't harm another Country?

Alright. I'll explain this for the last time. XP is what you use to claim territories. You have five in peacetime.

LPs are leadership points. Leadership in this case means military leadership. You get five at peace and ten at war. LPs are used in combat, spy missions, and nuclear programs.

And Second- could you please :please: update the map soon? I don't want to have to fight for my claims yet.

I'm going to start the game soon, so I'll put up the new map then.
 
Once that is finished, you can then produce nuclear weapons. One nuclear missile costs 10 LP to build, and it can strike anywhere on the map. If detonated, it will turn the targeted province to "neutral" territory. However, there is a 20% chance it will turn it into a "wasteland" instead - an impassable, unclaimable province.
wait hang on, you said that the LP and XP wasn't stackable, so any you didn't spend wouldn't carry over. If thats the case, how the hell is building a nuke possible? and if LP do carry over, does that mean I can save up and spend 30 in one go?
 
Nukes are not a useful way to solve conflicts, Great Japan is to great to waste her time on building such pointless weapons. I ask that every signs a nuclear non-proliferation treaty.

A.) No diplomacy

B.) Nukes are useless. All they do is flip a territory to neutral. The 10 LP is probably better spent just attacking.
 
You Invest in nukes over time, you buy put 5 points in 1 turn and those are saved, but you can't just keep them in your pocket, you have to spend them.

@TK- Okay, I've got it now, thanks for the explanation. As to the Map, I suppose it can wait a few more hours, most of my claims are fairly remote.

DT
Understanding :)
 
I agree, Nukes should be 1 LP and guarenteed to flip the territory. This makes it more realistic as:
a) Russia and America both develop more then 1000 nukes a year, now each holding almost, if not more then 20,000.
b) Nukes actually do devestating damage and a cheap. Means people are more likely to use them.
 
I agree, Nukes should be 1 LP and guarenteed to flip the territory. This makes it more realistic

When the US atom-bombed Hiroshima and Nagasaki, they didn't immediately flip under American control, they got destroyed. I think that a nuked province should always become wasteland.
 
I suggest this conversation be moved to the development thread.
 
I think that a nuked province should always become wasteland.

You do know that Hiroshima now has a life expanticy higher than Moscow and Washington, right?

Anyways, I think I see the point in nukes. One nuke, as previously stated, is usless. However, if you keep on stockpiling them, you could wipe an entire nation off the face of the earth in one turn. Nukes are supposed to be used together.

My suggestion is that have nukes act like they did IV, in which Thorvald put a :nuke: on the map, and any single province that touches it, even just barely, is blown up. You don't need the garunteed wastelands like in IV, but multiple province nukes are more fun and useful.
 
When the US atom-bombed Hiroshima and Nagasaki, they didn't immediately flip under American control, they got destroyed. I think that a nuked province should always become wasteland.

Hiroshima and Nagasaki exist today, don't they?

Wastelands shouldn't be permanent. They should last a while though.

5 LP to build a nuke sounds better. 1 LP costs makes nuke spam too easy. 10 LP makes nukes an incredibly expensive and ultimately useless weapon. 5 LP means a player can build 1 per turn during peace time and 2 per turn during wartime (at most).
 
I suggest this conversation be moved to the development thread.

Yes, let's.

Important Announcements

I've updated the front page with descriptions of the IUN and my policy on Updates. IUN discussions and voting will take place here in the game thread. It might be moved to its own thread later if I think it should be moved.

I will make another thread, a Claims thread, for claims and any orders and important announcements you want to post publicly. If there's anything really important you don't want me to miss come update time, post it in that thread. There is a zero tolerance policy on any diplomacy or OT talk in the Claims thread.

Finally, I'll state my policy on rules enforcement. I'll usually warn players first if they break the rules. If they break the rules repeatedly, then I'll apply this:

1st Strike: Player is suspended from the game for one turn.
2nd Strike: Player is suspended from the game for three turns.
3rd Strike: Player nation dissolved, and the player banned from ever rejoining.

I reserve the right to ignore this policy for players who really piss me off, and kick them out of the game instantly.

Edit: upon reflection, fine, I'll make nukes cost 5LP.
 
Out of curiosity, what exactly qualifies as a "long diplomatic discussion"? If it were merely to suggest the formation of a treaty organization or offer an alliance, or a declaration of war, for example, wouldn't it make more sense just to post it here?
 
Out of curiosity, what exactly qualifies as a "long diplomatic discussion"? If it were merely to suggest the formation of a treaty organization or offer an alliance, or a declaration of war, for example, wouldn't it make more sense just to post it here?

Rule of thumb would be anything longer than a five posts exchange. Also, preferably, since alliance proposals and the like only affect one or two players, the proposal should be sent via PM or VM, and then announced here or in the Claims thread.
 
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