Thalassicus
Bytes and Nibblers
I've been thinking things over after playing a few games with the changes to luxury resource yields. While realistic, I feel the spots I picked at first for luxury bonuses overly complicated things, without adding as much to early-game strategic depth as the Smokehouse accomplished (especially with so many bonuses on late-game stuff like the Opera House or Museum).
I've consolidated the resources on fewer buildings, and primarily include the bonuses on buildings earlier in the game. I also converted the culture to gold bonuses, since the culture mechanic is rather confusing (does not affect tile yields, only receives bonus from first copy of the resource). From a perspective of realism, it could be considered tribute or offerings made to especially elaborate temples.
So as a second iteration of the idea:
This puts more resources on the newly-added stuff, similar to the Smokehouse, so there's enough opportunities to efficiently gain effects from multiple sources.
I've consolidated the resources on fewer buildings, and primarily include the bonuses on buildings earlier in the game. I also converted the culture to gold bonuses, since the culture mechanic is rather confusing (does not affect tile yields, only receives bonus from first copy of the resource). From a perspective of realism, it could be considered tribute or offerings made to especially elaborate temples.
So as a second iteration of the idea:
- Incense, Wine
2
Monastery - Gold, Silver, Gems
3
Mint - Fish, Pearls, Whales
2
Seaport - Cow, Deer, Sheep, Fish
1
Smokehouse - Wheat
1
with Civil Service or Fertilizer (improvement) - Bananas
2
when improved (was 1) - Horses
2
Stable - Iron, Coal, Aluminum, Uranium
1
with Machinery (improvement)
- Spices, Sugar
1
Watermill
1
Windmill
(Split in two because these are situational) - Pearls, Whales, Fish, Furs
2
Harbor
1
1
from fishing boat on fish (down from 1, 2) - Silk, Cotton, Dye
2
Temple
Previous buff to Temple in BCD mod removed. - Horses, Ivory
2
Circus
Circus increased to 3
maintenance (was 0). - Oil
4
Combustion (improvement) - Market bonuses removed
- Museum bonuses removed
- Opera House bonuses removed
This puts more resources on the newly-added stuff, similar to the Smokehouse, so there's enough opportunities to efficiently gain effects from multiple sources.
to the Opera House for the same reason.


tiles when fully improved. Each investment might not seem great individually, but I think the total effect is worth it, especially if there's a cluster of sea resources a city can improve all at once.