Thalassicus
Bytes and Nibblers
I've been thinking things over after playing a few games with the changes to luxury resource yields. While realistic, I feel the spots I picked at first for luxury bonuses overly complicated things, without adding as much to early-game strategic depth as the Smokehouse accomplished (especially with so many bonuses on late-game stuff like the Opera House or Museum).
I've consolidated the resources on fewer buildings, and primarily include the bonuses on buildings earlier in the game. I also converted the culture to gold bonuses, since the culture mechanic is rather confusing (does not affect tile yields, only receives bonus from first copy of the resource). From a perspective of realism, it could be considered tribute or offerings made to especially elaborate temples.
So as a second iteration of the idea:
This puts more resources on the newly-added stuff, similar to the Smokehouse, so there's enough opportunities to efficiently gain effects from multiple sources.
I've consolidated the resources on fewer buildings, and primarily include the bonuses on buildings earlier in the game. I also converted the culture to gold bonuses, since the culture mechanic is rather confusing (does not affect tile yields, only receives bonus from first copy of the resource). From a perspective of realism, it could be considered tribute or offerings made to especially elaborate temples.
So as a second iteration of the idea:
- Incense, Wine
2Monastery
- Gold, Silver, Gems
3Mint
- Fish, Pearls, Whales
2Seaport
- Cow, Deer, Sheep, Fish
1Smokehouse
- Wheat
1with Civil Service or Fertilizer (improvement)
- Bananas
2when improved (was 1)
- Horses
2Stable
- Iron, Coal, Aluminum, Uranium
1with Machinery (improvement)
- Spices, Sugar
1Watermill
1Windmill
(Split in two because these are situational) - Pearls, Whales, Fish, Furs
2Harbor
11
from fishing boat on fish (down from 1, 2)
- Silk, Cotton, Dye
2Temple
Previous buff to Temple in BCD mod removed. - Horses, Ivory
2Circus
Circus increased to 3maintenance (was 0).
- Oil
4Combustion (improvement)
- Market bonuses removed
- Museum bonuses removed
- Opera House bonuses removed
This puts more resources on the newly-added stuff, similar to the Smokehouse, so there's enough opportunities to efficiently gain effects from multiple sources.