With a title like this, I didn't even realize there was a game thread anymore!
I finally got around to getting Greedfall. Now, I've never played Dragon Age, but the suggested title Dragon Age: Literal Inquisition fits well. All the reviews I've read about Spiders having a good idea but not not the resources to execute their vision seem pretty fair.
Don't get me wrong - it gets a good amount of things right. There is maybe one fetch quest in the entire game and it's inconsequential. The setting is cool and original - I've never heard of 17th century fantasy before. There's no inconvenient running back and forth while overburdened to sell loot. There are, in theory, multiple solutions to most quests. I was really proud of just how glorious I could make my main character look. Side quests are generally well-written and meaningful, and the characters have at least some depth to them. One companion's loyalty quests in particular were very well written, and doing them paid off in a dramatic plot twist mid-game. I liked the aesthetics and the often historically accurate armor and swords. Gameplay is decent, with a blend of melee, armor, alchemy, guns, and magic to keep things interesting, and you can freely develop any of these without being locked into one class.
But then the downsides start to creep up. I don't care about the oft-cited lip syncing issues. Rather, it's just clear everywhere that Spiders bit off more than it can chew, which it should have thought about earlier seeing as how spiders can't chew at all. Every place and named character in the game is relevant to at least one quest, so there's no incentive to explore and quests involving investigating a who-dunnit therefore usually end in one of two ways - either it was one of the handful of named characters, or it was, unsatisfyingly, some random character who had never even been introduced before this quest. This is especially frustrating when it's a quest of major significance, and there are a few of those. Enemy variety is limited. Lots of armors give resistance to elemental and magical damage, which almost never come up. Lots of buildings are lazy copy-pastes. Companions repeat the same few lines in combat endlessly. The game gets really easy after a certain number of levels and you almost want to deliberately play the weakest fighting style (heavy two-handed weapons) just for a slight challenge. There are hiccups with enemy engagement distance - you'll be fighting yet another pack of suicidal wild animals when you stray a foot too far and the beasts run away, health restored, before turning around to repeat. Romance feels lazily bolted on, as though they suddenly remembered close to the end that it's expected from this genre and added it late. The final act of the game was a let-down, not at all the tough choice between colonialism or betraying your people that I expected, and just felt unearned, like they wanted the triumphant feeling of building a coalition in Mass Effect 3 but without three games to cause it to make sense. It also relied on a revelation that was underwhelming, preachy, and not at all hinted at previously, in a third act that dragged. And while it didn't shy away from showing the atrocities of colonialism, these atrocities were almost always due to rogue actors behaving in ways that outraged their superiors once they found out. Now, I can see why that might be the case - they didn't want to make the player feel constantly in the service of evil, and these colonies are only a few years old and not established enough to commit constant land grabs and genocide just yet - but it still avoided dealing with a point that I felt should have been far more important: that colonialism is always going to have atrocities, and that it's impossible for the natives to preserve their way of life forever now that more advanced and powerful civilizations know where they are and want what they have. The natives will be assimilated, exterminated, or forced to reform and mimic colonizer ways to preserve independence. But the game never touches on this.
Overall, not terrible. Not great. If you like old Bioware RPGs, get it on sale.