Here is unofficial patch 1.3.6. Includes changes from 1.3.1 through 1.3.5; you may install on top of either 1.3, or any of these earlier patches. The release note for 1.3.3 is
here. The release note for 1.3.4 is
here. The release note for 1.3.5 is
here.
This patch has a few changes, primarily the Bene Gesserit unique ability, and in-game documentation of the game rules which work differently on Dune. Please do read the unique ability entry in the civilopedia and then try out the civilizations with unique abilities. We can start to tune these up once there is feedback.
Major changes
* Added unique unit for Bene Gesserit, Reverend Mother. Detailed design discussion in
this thread. May explore rival territory; has new promotion "Prescience" which acts like "Sentry 2". Each turn, one unit stacked with the Reverend Mother may gain a combat or drill promotion, representing training in the Weirding Way. Specifically, there is a 10% chance one combat unit will gain a combat or drill promotion, up to combat 4 or drill 3, regardless of whether that unit is normally allowed that promotion.
* Modified civilopedia so that when it comes up, a new section Dune Wars Concepts is highlighted. See attached screen shot. Added text for six main concepts. If this is kept up to date, it should be a helpful way for new players to see how this mod differs from vanilla.
* Revised sandworm movement AI. Will now enter cultural borders (how did I miss that before?), detects non-thopter units at range 2 and will chase you. Run into the hills!
* Spice decays much slower. Spice blows are now less common, but your commerce output should be more predictable. Also, the initial map has spice, instead of spice blows which convert to spice on turn 3.
* Added "hated civic". When you choose the Arrakis Paradise civic, civs which depend on spice (Corrino, Spacer Guild, Bene Gesserit) get a -4 diplomatic penalty against you. When you choose the Arrakis Spice civic, civs which want to terraform (Fremen, Sietch Tabr) get a -4 diplomatic penalty against you. This is borrowed from the darkciv mod and built by koma13.
* Start of Fremen unique ability, not fully implemented. I added a UU for Fremen Soldier which is an exact copy of the normal soldier except it can move anywhere. This is part 1; part 2 is to give faster movement over desert by unit swapping. My first attempt at this had a horrendous impact on runtime, so I need another approach. I will update the worm rider thread with more details shortly.
Minor changes - terrain, improvements
* Terraformed grass and plains were showing up as black or brown terrain. Changed order of definition in civ4terraininfos.xml and now it shows up correctly.
* Improvements with terraformed terrain underneath would no longer connect to the city. Fixed; added terraform terrains to Desert Trade tech.
* Once a plot terraforms, no new improvements could be built. Fixed; added terraform terrains to TerrainMakesValid list for most improvements.
* The Hunting Camp, Insect Farm and Solar Farm were buildable on fresh water, apparently by accident. No longer.
* Prevent cloud bonus from appearing, at all, for now. In some later patch, I will use the art to create a variant of the sandstorm, which will be spawned by terraformed terrain.
* Changed back name of surface mine improvement, was temporarily "mineral extraction" in 1.3.5
* Added civilopedia text for bonuses as written by Deliverator
* Renamed all bonuses within the XML. No user visible effect but it is easier to mod now.
Minor changes - buildings, units, civs
* Added airlift capability to space port, built with space ports tech. This is a little late in the tree, but earlier than Desert Airfield which gave this before. The idea is to allow somewhat easier movement for workers.
* Worker can no longer walk on "water" (deep desert). Left over from pre-1.3.2 when early foot units could all walk on water.
* Monument now gives +2 culture like vanilla; previously it gave only +1
* Removed City Water Trap. Rarely used, no real need for it
* If a Harkonnen attacked a sandworm and won, a slave would be generated. No longer.
* Changed Ixian leader from Hwi Noree to Malky
* Renamed all civilizations within the XML
You can download it from
this link. (12 MB)