PATCH 1.3.9 RELEASED !
hey guys, heres is the new patch
1.3.9b.
it goes on top of v 1.3 - its a stand alone and includes all previous patches ( i removed the arrakis map - since it created problems as reported by deliverator, also - included the sdk code).
link: http://www.mediafire.com/file/5y3z4xtdyaj/dune-wars-patch-1-3-9b.exe
these are the changes:
-fixed many dissorders in the building and unit files.
buildings:
-l anding stage building class to allow it as a unique resource to each faction.
- 2 ub to ecaz
- training facility to tech shai hulud cycle
gives exp to shock combat unit - 6 per world 2 per civ.
- air bay - gives xp to thopters and hornets
- removed free tech from suk school
- some buildings that where blocked due to tag errors - now available - like war codex (used to be organization codex)
- imperial war institute - allows free promotion to all units - 60 percent off upgrades of units. - 3 per world - 1 per civ.
techs:
- renamed organizations to economy of war - how about economy of jihad?
-added fictive tech - for implementing some of the unique stuff - unsearchable.
- renamed hover tech to suspensor devices
units:
- renamed carryalls
- arranged upgrade unit tree
- 3 units to ecaz
- fixed 3 uus to all units
- heighliner now uu for spacing guild - can be long range transporter with low defense.
corporation:
- ixian corporation: the only corp that can spread to other cities for getting more money - cause all of their units costs money now.
bonus + faction diversity:
- sapho - left as the only imported bonus that every civ can get.
-unique bonus system:
*bene gesserit:
can import missionera pro' - allows world wonder - 5 per civ - gives special promossion now.
*tleilax:
slig farm - gives some good economy bonuses - 4 per world - 1 per civ
*both fremen produce stillsuits - each civ can trade only one with another civ. also:
naib chosen now uu for chouhada and fedaykin uu for sihaya - the rest are shared uus - now they each have uniqueness. tradeing civs will gain access to srill suit fighter - less powered unit of fedaykin. BOTH FEDAYKIN AND NAIB ARE Same UNIT TYPE - and they are invisible!
*ecaz - imports semuta - i thought of making them the sole sapho importers - but i decided to leave it for all civs as a world wonder.so emuta allows building that gives special promotion .if semuta traded 4 civs can build this world wonder.
*fenring - imports kinjal - allows uu of ginaz swordmaster - will allow other civs thats trade with them - unit - ginaz warriors - less powered unit then ginaz swordmaster.
*harkkonen - they are the only civ that isnt importing something - but they get a 4th powefull unit - volcan trooper (4th uu)
*ix - imports thinking machines - get a ixian waepon platform uu - other units - gets ixian drone - less powered unit .edit: thinking machines allows acces to other cvs - to 3 more unit types - cymek and war machine. all of ix uus need thinking machins.
*atreidis - imports caladan wine - allows world building - 3 per game 1 per civ - boost up 1 population for all cities + some growth bonus
*ordos - gets sabatur - from imported opafire - other civs will get silent infiltrator - less powered unit of sabatur - if they tarde opafire with ordos.
*spacing guild - does not import stuff - but other uniqueness - all of their uus - wil only cost money, they will have 4-5 uus, and their corporation will be allowed to spread to other cities - so they can earn more moeny.
*corinno - imports sardukar coopr' - allows elite sardukar - other units - gets less powered unit - for now named sardukar
sorry for the spelling errors.
here is what i ask for next patches:
- i wanted to change the texts of the concepts - i think david did a great job, but - the info on the civs needs to be more general, since we are changing it all the time.
- in the same text concepts issue - again i didnt know how to add a concept - but if one of you can add - units concept - and explain something like this: there are many unit classes on dune wars - they all serve a [purpose - each civ has some uus. also - you can gain access to unique units if you trade with a civ their imported unique resource, some can share a building instead a uu.
this allows a diversity and encourages trade between civs of imported goods.
- in my next patch i will concentrate on buildings and their bonuses along with optimizing economy and money levels.
note for patch makers:
i really ask you guys, plz write what ever change you are doing to the units = adding, changing, replacing, or what ever comes to your mind, i think now the unit tree is somewhat prety ok, i put a lot of time fixing all of the errors that were there,
when you change a unit class, power, uu, art,
plz plz make sure to note this on the threads - its very important in order to avoid illogical and inbalanced units and uus.
thank you guys, for working on this , i hope you enjoy this patch.
plz feedback this and the stuff i made for each civ, some names are ment to be refined and perhaps some abilities too.