Influx of New Info

If it's only beakers you can get five techs with an early GS, if it's only a free tech you just pop them in the modern era.

Unless they were to give a set amount of beakers depending on what Era you are in. That way, they could limit the amount of beakers you recieve to just below that which is needed for the lowest tech in the Era.

Marrakech was conquered by the Dutch, and it still had the Porcelain in it's city tile, and giving an extra 2 gold to the tile. So mercentile CS are good targets to conquer?

I noticed it didn't have the "Capitol Dome" symbol that denotes a city as being a captured CS.
 
Do you mean that Siege units receive a different combat bonus,when close to a GG,compared to Meele/Ranged/Mounted units?

Melee also has 15% bonus from the GG. The Warrior in he video shortly is visible with the odds of fighting the city.

I think it is a good and small change.
 
I noticed it didn't have the "Capitol Dome" symbol that denotes a city as being a captured CS.

I noticed it too. But Marrakech is a new CS, and the city was annexed by the Dutch. And the reviewer liked attacking CS to show off some combat.
 
The Civilopedia entry on the Polder shows +3 Food, but doesn't mention Tulips... but then, all that is shown is the "historical" description and not the game-related one.

Ein Koog besteht aus flachem, durch Entwässerung gewonnenem Marschland, das durch Deiche geschützt wird. Köge sind für gewöhnlich Landflächen, die aus einem See, dem Meer, Schwemmland oder Sümpfen gewonnen wurden. Mit der Zeit das entwässerte Land, sodass der gesamte Koog irgendwann unter dem umgebenden Wasserspiegel liegt. Dann sickert Wasser in den Koog, das abgepumpt oder anderweitig abgeleitet werden muss. Die Deiche werden oft aus bereits vorhandenen werden Baustoffen der natürlichen Umgebung wie Erde oder Sand gebaut. In modernen Zeiten erhalten diese Barrieren eine Schutzschicht oder werden gleich aus Beton errichtet. Der entwässerte Boden ist überaus fruchtbar und bietet ausgezeichnetes Weide- oder Ackerland.

Die ersten Köge wurden im 11. Jahrhundert n. Chr. gebaut, obwohl schone die Römer barrieren errichteten, um Wasser abzugrenzen. Die Niederlande gewinnen schon seit Langem Land aus Sümpfen, Feuchtgebieten und dem Meeresboden - die Hälfte der durch Köge gewonnenen Landflächen in Europa sinde in den Niederlanden zu finden. Köge gibt es aber nicht nur in Europa, sondern auch in Asien und Nordamerika. Die Niederlande besitzen 3000 Köge, die 27% der Landfläche ausmachen. Amsterdam selbst wurde größtenteils auf Kögen gebaut. Ein niederländisches Sprichwort sagt: "Gott hat die Welt geschaffen, aber die Niederländer ihr eigenes Land."

'A polder is composed of flatland, reclaimed by draining marshland, which is protected by dikes. Polders are usually areas of land that have been recovered from a lake, sea, or alluvial swamps. Over time, the land drained, so the entire polder lies sometime in the surrounding water table. Then water seeps into the polder, which can be pumped or otherwise must be derived. The dikes are often made of existing building materials are the natural environment such as soil or sand built. In modern times, these barriers obtained a protective layer or be equal to built from concrete. The drained soil is extremely fertile and provides excellent pasture land or farmland.

The first polders were built in the 11th Century AD, though the Romans erected beautiful barriers to delineate water. The Netherlands has long been gaining land from marshes, wetlands and the ocean floor - half the land acquired by polders in Europe is to be found in the Netherlands. Polders, there are not only in Europe but also in Asia and North America. The Netherlands has 3000 polders, which account for 27% of land area. Amsterdam itself was largely built on polders. A Dutch proverb says: "God created the world, but the Dutch their own country."'
 
Do city states conquered by the player still have that?

I very rarely capture CS's so I've never paid attention. I know when the AI captures them, it shows it (it also shows it when they're uncaptured too).
 
I noticed it too. But Marrakech is a new CS, and the city was annexed by the Dutch. And the reviewer liked attacking CS to show off some combat.

The Capital Dome is an outside icon, it only appears on cities that you do not control. If you were.. let's say France or Byzantine in that game and you roll over to Marrakech you'd see the Capital Dome, he was Netherlands, he controlled the city.
 
Was it already known that an embassy creates the option for open borders and defensive pacts? And that it reveals not only the capital of the civ you are trading, but all capitals that civ knows about?

And the Tulips not being mentioned... There was some room where it could be listed, but it is nowhere in the description. Then again, there doesn't seem to be pure 'game play' info
 
Was it already known that an embassy creates the option for open borders and defensive pacts? And that it reveals not only the capital of the civ you are trading, but all capitals that civ knows about?

And the Tulips not being mentioned... There was some room where it could be listed, but it is nowhere in the description. Then again, there doesn't seem to be pure 'game play' info

We know Embassy gives a positive modifier and enabled Open Borders and Defensive Pacts, It also reveals the location of the capital, it should not reveal all capitals, I think this was just skipped, since some of the playthrough was skipped/advanced forward.

This also makes me think the quest "Discover X's land" is either completely removed or nerefed so it gives little influence.
 
How did you see the porcelain in the city tile? I didn't get that from it.

Mouse over at the right time in the video. The reviewer didn't have a steady hand, because there were a lot of mouse movements, but I think it is shown a couple of times. Same as the other CS he was attacking.
 
So it does, well... thats unexpected. Lots of reason to attack them then! 2 luxuries from taking the city gives +8 happiness, and they almost always have a strategic resource too... seems a bit *too* good. Oh well it'll benefit Austria a lot!
 
It seems that that's the way they found to nerf the efficiency of Siege units against units(it was necessary,because the damage of an Artillary against units was godly powerful) .




Do you mean that Siege units receive a different combat bonus,when close to a GG,compared to Meele/Ranged/Mounted units?

I am glad they did this.

Because it tended to be before nukes whoever had the artillery advantage won the war with lines and lines of artillery. (in multi)
 
So it does, well... thats unexpected. Lots of reason to attack them then! 2 luxuries from taking the city gives +8 happiness, and they almost always have a strategic resource too... seems a bit *too* good. Oh well it'll benefit Austria a lot!

It can be good. The current CS are too good to keep as ally, but now you have a CS profitable to conquer.
 
Cool video. :goodjob:
A couple of interesting things about City States:
The relationship with Genoa is described as 'Afraid'. The tooltip says ""They recognize your military might and will pay tribute."
Whether or not they'll give in to your demands depends on your overall military strength compared to othe civs and the proximity of your military units.

After the guy demanded tribute the CS went from 'Afraid' to 'Angry'. The notification on the right says "The city state of Genoa has canceled quests". Looks like bullied CS will hold grudges for a while and you can't just make up for your extortion by building that wonder they like or clearing a barbarian encampment. The tooltip also shows they won't agree to pay tribute again in the near future.

If you pledge to protect a CS you'll gain +10 :c5influence: to your minimum influence level with this CS as long as the guarantee lasts, but they'll expect you to help them if they are attacked or if some other civ demands tribute from them.
You also can't take back your pledge of protection for at least ten turns.
 
Mouse over at the right time in the video. The reviewer didn't have a steady hand, because there were a lot of mouse movements, but I think it is shown a couple of times. Same as the other CS he was attacking.
That's right... the player has captured Marrakech, but you can still see the Porcelain in the tooltip for the city tile, and when the cursor flashes across the Happiness icon you can just make out that the player is still receiving a Happiness bonus for Porcelain.

marrakesch_porzellan.jpg


Which is unexpected.
 
Which is unexpected.

Not really... It's a matter of implementation.

They obviously chose just to toss it down under the CS (prevents most type of stealing) which is a lot less work than adding art/text/etc and having the CS own a 'building' to give the resource.

Making it 'vapour' luxury is the same as giving straight happiness, so they went for easy.

Given that there's currently only 2 types of Mercantile only luxuries, I don't see assaulting many Mercantile CSs being smart. As well, there's always Patronage (later policy = +2 happy/lux from a CS. with 2 unique lux, that's now +4 happiness = another lux).

Plus, when the reviewer attacked Genoa, the old familiar 'City States are becoming wary' notification pops up. So there is still a penalty for doing it.
 
That actually really downgrades the importance of Mercentile city states, You actually LITERALLY save a lot of money/time by just conquering the city, not onyl that, you have absolutely NO competition for that luxury, I'm bit disappointed if I have to be honest.

THE PENALTY was never mentioned to be removed, there is no "Pernament War" instead, the default influence thresehold keeps droping until you reach I think -60, which means you have way harder time making allies with City States.
 
Which also means that Austria probably has the best shot at snatching away mercantile luxs from everyone else and not get penalized for doing it.
 
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