There are defensive positions and turtling is still a strategy that is used, but it is severely weakened compared to what it could have been. If you don't give the attacker an advantage in a turn based game like this, you will see massed archer units and almost nobody attacking compared to just "petering".
I can only imagine that with "turtling" you mean defense positions. Anything else doesn't seem to make sense.
So, thanks to open terrain disadvantage there aren't defense positions anymore. Is it this, what you are trying to say?
There is nothing wrong with an attacker advantage.
In this scenario, who is to say both weren't lowered?Ischnarch said:The first thing would have been to lower the rough terrain bonus, as I assume. There the ranged units will have the biggest problems.