Inhuman NES

Are we allowed to play a Task Force? My idea is one main POV character with a background cast of cannon fodder vital employees of the Keepers.
 
Tell me if this is alright

Inhuman
Name - Mortem


Location - Victims of Mortem last seen in Las Vegas

Summary - Mortem is able to devour the energy of any living creature. Mortem does this by absorbing the energy of humans through suffering.

Any humans within a 400 foot radius of Mortem suffer from extreme pain. This may vary from the implosion of the skeleton of the victim to the explosion of internal organs. Some victims go completely numb, standing absolutely still, whilst every cell in their body starts to explode. This takes place over 30 hours, and the victim usually dies of pain and shock before the process is over.

Those within a 400 to 800 foot radius suffer from mild to big forms of pain. This can include severe headaches, instant tuberculosis or the deflation of the lungs.
He has no effect on humans beyond a 800 foot radius.

Mortem has to absorb the energy of humans every single day. It is what he survives on. If not, he slowly deteriorates, starts to day. His ability will counter react, and he will slowly implode. His anomaly will have such a high concentration of energy in one point it it will explode, in a supernova like fashion, destroying an entire solar system.

Mortem may also influence the atomic structure of various objects, changing them in visible form. For example, he may change the atomic structure of a stick, and change it into sulphuric acid. This ability however, is not strong, and he cannot change things bigger than a basketball.

History - Born in [CLASSIFIED], John Rango McBerlin lived as a human for 4 minutes. He was introduced to the anomaly because of a [CLASSIFIED] accident which took effect on him immediately. He aged in 10 hours and looked like he was 21. But the anomaly did not stop. His body started to mutate. His head grew backwards into an oval and he doubled in size. His skin became slimy and hard. His back grew arched and he grew hands with claws. But he was invisible to humans, and did not talk to one in 35 years.
 
Are we allowed to play a Task Force? My idea is one main POV character with a background cast of cannon fodder vital employees of the Keepers.

If you want to, yeah.
 
@Mickzter, it's fine.

But Protectors will be on your ass.
 
Ah, OK. I might have misunderstood what you meant by 'based on.'

Correcting. Thanks for that. :)

EDIT: Fixed. Hopefully this is better;
Removed instances of SCP. Alain Stevenson clashed with the a small organisation of petty humans who are completely and totally out of their depth and only exist from a narrative purpose to be cannon fodder. An entire organisation of Redshirts, if you will. :p

Everything except you knowing what Keepers and the Protectors are. They are a bit more secretive than that.

And also very much more through.

Also I go by the rule that guns > fists 90% of the time for normal humans. Be warned that even rant-a-cops will probably kick your ass in a fair fight.

I mean it.
 
Earl Yeardley Janciewicz IV is a 30-something man of blue-collar, Alabaman origins. He is a man of middling height, with a brown ponytail and a short-trimmed moustache. He wears dark sunglasses almost constantly, to conceal his disfigured eyes. Otherwise, he wears clothes to blend in with his current mission, indulging in a proclivity towards fedoras whenever he can get away with it. This may or may not have something to do with a degree of vanity regarding the beginnings of premature baldness.

Earl is blind, though he has been aided for several years by Gertie, his German Shepherd guide dog, and remains quite able to maneuver unaided whenever the situation calls for it, which it frequently does. His sense of hearing is quite acute, and he has learned to place a great deal of trust into Gertie’s impeccable sense of scent. Being sightless, Earl is unable to make use of ranged weaponry, but he has become adept at fighting hand to hand with an articulated baton. However, this is not his strength. Rather, his use to the Keepers has been in his keen ability to sift through reports of anomalies, which he is able to identify with startlingly high success rates.

Dutiful to a fault, Earl is dour and stolid in his mannerisms, though he allows himself occasional moments of humour and levity in his off-hours. He is very dedicated to the ideals of the Keepers, and has willingly dedicated his life to their cause. This sense of devotion is possibly rooted in his past interactions with the Keepers, prior to his employment with their organization; for in their archives, Agent Janciewicz is a decommissioned anomaly.

Slightly over a decade ago, a still-sighted Earl had begun manifesting anomalous capabilities. Keeper Archives contain an interview where the younger Janciewicz referred to his ‘death vision’. Experimentation by the Keepers revealed this strange ability to be an energy sink localized to the subject’s retinas, capable of bending the paths of photons and draining energy from objects within a certain distance within the field of view, triggered by retinal exposure to a threshold stimulus of incoming light. Anything caught in this field would experience dramatic visual distortion around them, and then rapidly begin cooling towards absolute zero. This process was slow enough to be avoidable by any mobile individual, though it accelerated to extreme levels if the eye was to focus in their direction.

Earl’s own recollections note his terror upon gaining this curse, and how he dealt with it by staring upwards, keeping his eyes out of focus, and keeping himself thoroughly blindfolded. This worked as a stopgap measure for several weeks. However, as he began to realize that his sensitivity threshold was dropping and the power of his ability was increasing, Earl began to panic. Ultimately, as his blindfolding system itself began to drain of energy, he was forced to remove it, causing [DATA EXPUNGED]. Earl successfully neutralized himself by [DATA EXPUNGED]. At this point, the now-blinded Janciewicz was taken in by the Keepers, who had been on his case for some time due to the anomalous weather phenomena his ‘look upwards’ solution had been generating in an extremely localized area over [DATA EXPUNGED].

In Keeper Custody, Earl’s mutilated eyes were surgically amputated. Testing of their unique properties produced the report from which the excerpts written above were taken. Now aware of the existence of the Keepers, Earl sought to work for them. Deemed to be safe and psychologically stable, the Keepers opted to accept his request. He started off in high risk entry-level positions where a blind man could prove useful; for example, in dealing with vision-based anomalies. As his talent at identifying anomalies revealed itself, he found himself involved in greater amounts of higher-level work, eventually attaining his current position as a Keeper Agent.

Today, Earl works as a general field Agent, working to identify and contain and recover anomalies wherever possible. He also does occasional specialist work with anomalies who affect people on sight. In his time off, he occasionally contemplates the unlikely turn of events that brought him here. Sometimes, he wonders if his past memories are real, or if they are artificially inserted by the Keepers, to sanitize certain unpleasant details of his past and make him a more suitable operative for his organization. Frankly, he’d just as soon believe that they are true.
 
“You know I see here before me? Dead men walking. I know you’ve been told you are the best of the best, and that’s why you’ve been put on this ‘special assignment’. That is by and large true. But most of you will die in ways you can’t even begin to imagine. There is a slim to none chance that any of you will reach retirement. None of you will ever have a grandchild bouncing on your knee. Hell, I bet some of you won’t even want to bring a child into the world after seeing all the [REDACTED] it has to offer. But I suggest you do, because children represent what we’re fighting for – survival.

“Since day one, everything humanity has done has been for survival. We build walls and torches to keep out the darkness and the things that hide within it. But sometimes, men and women like you all must venture into the darkness and bring what lurks there kicking and screaming into the light so we can stop it. And what we fight takes many forms from the obviously unnatural to the seemingly benign.

“I will not lie to you, what we do is not pretty. And there will come a time when you realise that you are no longer horrified at what you do, which will horrify you more. Things like the mere taking of a human life will become trivial to you. But remember each loss on either side of the line means another thousand will be able to live their banal existence without ever knowing that the walls we have are weak and the light from our torches barely pierces the darkness and the chittering of what lies beyond is very close.

“[EXPLANATION OF COMMON PROTECTOR PROCEDURE EXPUNGED]

“Behind you are two doors. The one on the right will lead you to a hell you must suffer so that nobody else has to. The one on the left will leave you waking up in a taxi after a pleasant out-of-town seminar. There will be no consequences for backing out now. Make the choice.”

-Agent T██ Morris, Induction to the Protectors
****​
Name: T██ Morris

DOB: ██/██/19██

History: [EXPUNGED]

Current Posting: Beta-Omicron-5

Psychologist's Note: He's scaring the rookies. Suggest re-transfer to active duty. - Doctor Harris
Approved. - Director Lin.
 
I too was debating how much of the SCP style I wanted to use. I decided to just make an offhand reference to it by throwing in a few [DATA EXPUNGED]s.
 
Liking what I see so far.
 
Few NPCs that may or may not be in the game.

Ash: Female 22 Caucasian.

Everything she look at dies slowly and painfully.


Eleanor: Female 19 Caucasian

Can form telepathic link to random people across the globe and mutate them.

Desiree: Female 27 African

Everybody is attracted to her.

Desire is a cruel .

Jyoungmin: Female 17 Asian

A college student who just happened to pick up a magical pocket watch.

The Fourth Partner: Male Unknown

Reality Bender

Iam: Male Unknown

Immortal.

Jack: Male: Unknown

Totally ordinary bartender.
 
Everything except you knowing what Keepers and the Protectors are. They are a bit more secretive than that.

And also very much more through.

Also I go by the rule that guns > fists 90% of the time for normal humans. Be warned that even rant-a-cops will probably kick your ass in a fair fight.

I mean it.

Right. Fixed that bit up too. Also changed his name to Alan, because I realised that Alain just sounds stupid. :p

As for the guns thing, well, OK. It screws with the whole theme I had for him if he can't kill pretty much any regular human he wants (I was trying to go for a kind of 'is he actually a human, physiologically he's a human being, but from every other POV he's basically an inhuman, what defines a human, is it biology or psychology, etc thing), but OK, I can try to work around that and justify his previous success by it not really being a fair fight. :p

Cheers :)
 
Right. Fixed that bit up too. Also changed his name to Alan, because I realised that Alain just sounds stupid. :p

As for the guns thing, well, OK. It screws with the whole theme I had for him if he can't kill pretty much any regular human he wants (I was trying to go for a kind of 'is he actually a human, physiologically he's a human being, but from every other POV he's basically an inhuman, what defines a human, is it biology or psychology, etc thing), but OK, I can try to work around that and justify his previous success by it not really being a fair fight. :p

Cheers :)

'tis perfect, thanks.
 
A reality bender, please.

Meet Annie Cato. She has the unpleasant misfortune of being able to cause people's shadows to possess them. The side effects of this are rather odd, other than the fact that they no longer cast a shadow, or sometimes cast stronger shadows, reality bending being as it was. The real effect is that while the people seem normal, part of them is 'locked in', unable to act or respond and simply screaming in silent fear or agony - it's hard to be sure which but it's unpleasant. You can kind of tell by the tension in the eyes that never goes away. It's like their minds have been split in twain, or duplicated, and while one side is fine the other is most assuredly not. The shadow possessions themselves aren't the problem.

The trouble is when you de-possess them, which happens if they go too far out of town and away from her. Then the shadowy barrier can crash, leaving folks with an almost multiple personality between a decent person and an agonised and traumatised one that just wants to die and take the world out with them. I say, almost, because while these are discrete personalities, they don't take turns or anything polite like that. They fight for supremacy. This doesn't always lead to violence, at least not towards other people, but there's a lot of misery that comes from it and these people are basically write offs.

The trick would be to deal with her when you have no shadow, or at least figure out a way to keep your own shadow off your skin, as it seems to seep in that way.

The trouble with poor Annie, who works at the local service station with night shifts at the local pub, is that she doesn't know that it's her fault. She thinks the town is haunted. After all, she still sees their shadows, and their writhing in pain and horror, and the spare shadows from those barriers that have sundered come out to get her at night. It's like those people who went away, like the barriers in their own mind are angry at what she's done to them, so angry they want her to die. They're weak right now, but they're gaining in strength with each person who's shadow slips out of the mental cage. She thinks they're to blame for driving folk who leave town mad. She thinks the town itself is so toxic it kills those who leave.

She has no idea.

So she spends time with her little six-year-old cousin, babysitting him constantly, because his parents went out of town on a business trip and didn't come back. Her father died of a heart attack a few years back and her mother is in a catatonic state ever since she went to visit her mother. She's a carer for her mother and the little boy, and that's why she works those two jobs. Unfortunately, what's happened is a radius effect so everyone's already doomed. She just doesn't know it yet.

If anyone comes to town to examine its hauntings, she's desperate to convince them and get them to help her. She really doesn't know what to do. She's otherwise a genuinely nice and compassionate person who thinks of other people first and perhaps her easily prickled conscience is, as much as anything else, a sign of her inhuman way of thinking. While no goody two shoes, most people aren't so genuinely nice without a crippled self esteem!

How about that?
 
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