OrionVeteran
Deity
Smells like nasty, dirty Python indentation bug!
Where is this indentation bug? I get no errors whatsoever, when playing this mod and I have debugging turned on. If there is the slightest mistake, it tells me. Please specify.

Smells like nasty, dirty Python indentation bug!

Where is this indentation bug? I get no errors whatsoever, when playing this mod and I have debugging turned on. If there is the slightest mistake, it tells me. Please specify.![]()


the whole interface disappeared and this had to do with wrong indentations. It's sooooo annoying as the code looks fine but some hidden space/tab screws it all up![]()

What do you think of the new combined version?

i havent been able to play the latest-latest version. In the previous version (code provided by you) I did notice the AIs did not wait too long to start religions like before (so that is fixed)...Since this is not the latest version, i did notice that late religions, like Islam never get founded. I'm assuming your full mod fixed this.
When I get some time I'll review the latest-latest version for you![]()
No none, all I did was download the mod you told me to download (the one without the limited religions) and ran it by itself, and this was the result. All other mods work, and the normal game works. I haven't edited or changed anything yet.

Alright, I downloaded the 101 version and it worked perfectly. So I have no idea what went wrong in the last one. I don't know how to use WinMerge, so if I just want to add this unit (and its abilities and prereqs obviously) how do I go about doing that?
Orion, I am very confused as to what the mod actually does in terms of religious victory and 1 religious shrine per civ, can you possibly explain the mod a bit more clear... as i want to use a inquisitor system in my mod but I am unsure of all that yours does. Thanks Mate

I just need to ...figure out how to use WinMerge, get the unit into the mod and then tweak its prerequisites and everything.

There are 6 prerequisites for achieving a religious victory:
1. A player must have an official State Religion
2. A player must have the Holy City for the official State Religion
3. All of a player's cities must have the official state religion established.
4. All of a player's cities must not have any non-state religions established.
5. Religious influence must be at least 80%
6. A player must have built the official State Religion Shrine.
The limited religions option, which set in the GlobalDefinesAlt.xml file, prevents the founding of more than one Holy City per civ. You can found one religion and that is it. If you do not want to limit religions in the game, then set the option to 0, otherwise put a 1.
Inquisitors will remove all non-state religions and their related non-state religious buldings, if successful. To conduct an inquisition, the City must already have the state religion established.
V/R,
Orion Veteran![]()
OK, I think I got it... This is the module form of "religious unity" in your mod and what you worked out on the python forum... now I understand and will include this in my next version, thanks for putting it out there...
