Inquisitors

Excellent turns!

No one expects the Spanish Inquisition!!!!

Especially Huayna.

A poser on the variant rules....

Once we have finished off (excuse me, converted) out first victim, we should immediately attempt to convert the next wandering soul and then when (I mean if) that fails, declare war, is that how everyone interprets the variant?
 
Sounds good but Saladin never typically will open borders with you unless you are of the same religion. So let's ATTACK!!!!! get rid of that schmuck...

But Foolonthehill you are right. Typically that should work but we have Monty too who is infamous for never opening borders. We should though start spreading the word in our own land and Alex and keep him as our pet doggie..
 
turn 1- i move the workers from barca down to madrid to help chop the GL i also atak and capture HCs last city i kep it as it had cows elephants and clams all in its fat cross. HC is no more.

turn 2- A cat is built in seville and elephant has benn made in cordoba i move both of them up towards saladins land. i also noticed sali had alot of spears so start quein a cuple axes.

turn 3- Bismark offers calendar for col i reject as we dont need calendar atm
plus disaster the GL was built in a far away land.

turn 4- nutin happens

turn 5- mc finishes i srt on machinery as we'll need crossbows soon forge strts in madrid and cordoba

turn 6- my forces started movin up towards salidins three main cities damascus cause it is the confucian holy city which also has the shrine in it plus medina and mecca.

turn 7- i whip the forges in cordoba and madrid

turn 8- nutin happens

turn 9- our economy is in ruins at 0% research it is at +9 gold we need to sort that out after we hav killed saladin.

turn 10- i hav a mini stak to atak damascus its only 2 axes 1 cat and 1 spear but dam is defended by 1 spear and 1 archer.

i suggest that the next person shud help create the stacks and assemble them tjhen atak those 3 cities after that i reckon we turn peaceful and sort our economy out until we get grenadiers and rifles then we finish salli off and atk monte and bismark with help from alex
 
Ok I am going to try the roster thingy again and if I end up being a cruel oppressor that's it.....

Roster:
1. Cosmichail --> on deck --> struck by hail from cosmos ergo the cruel oppression
2. Adi --> skipped (lost in the twilight zone)
3. Krockel --> makes me think of food mmmmm (Homer moment)
4. Omurtag --> just played --> you in Reno but sound like German
5. Adamlan --> just played --> looking for evelan
6. Foolonthehill --> UP -->on the hill fooling around
 
No one expects the Spanish Inquisition.....:D

Imageshack is not my friend tonight for some reason, so no pretty pictures.

Mostly building and moving turns. The stage is now set for the attack on Saladin. The last few units moved into place on my last turn so there are decent stacks outside Medina, Damascus and Bagdad.

Inherited Turn - 0% research, egad!!! Change builds to courthouses in Barcelona and Cuzco.

Turns 1 and 2 - Yawn.

Turn 3 - 840AD - War Elephant built in Madrid. Move it to a stack. Move various units toward the three arab cities. I'm doing this every turn, but won't detail it here because it is tedious. Library builds in Cordoba, start lighthouse. I start the Collosus in Madrid. If we get it, great, if not we get gold, that we desparately need. There is also now a barb city on the far eastern edge of the continent. I don't have anything there but one War Elephant so I leave it alone for now.

Turn 4 - Yawn.

Turn 5 - Research back to 10%

Turn 6 and 7 - Moved more units and workers around.

Turn 8 - Courthouse completes in Barcelona, Research back to 20% (machinery in 37 turns)

Turn 9 - 960AD - Alex offers Horseback Riding for Theology. Um, thanks but no.

Turn 10 - 980AD - War Elephant in Barcelona, start catapult. Courthouse in Cuzco.

Turn 11 (I played an extra to get us back to an even number) 1000AD - Forge completes in Seville, start courthouse. Taoism FIDL.

Suggestions: We are quickly losing our tech advantage. I suggest trading for Calendar now as we have a number of happy resources that we can take advantage of with plantations. Once the campaign against Saladin starts, we should have enough plunder to move research back up to at least 50% for a while (hopefully higher). I didn't whip any this set, but whipping more courthouses might be a good idea.

The stacks should be big enough to take Medina (although I don't have any intelligence on how many units are there, but I'm pretty sure Saladin does not have longbowmen; however, Alexander does). They should easily take Bagdad and Damascus. I would raze Bagdad if possible to keep costs down.

Save is attached.
 
Roster:

1. Cosmichail --> UP --> Gets to do battle again.:)
2. Adi --> skipped (lost in the twilight zone)
3. Krockel -->on deck He fought with greatness and cunning
4. Omurtag --> --> Furthered our cause inspiring the next crusader
5. Adamlan --> --> Finished HC off with no mercy
6. Foolonthehill --> just played -->Prepared us a great army for holy war

So holy war it is great crusaders. Our inquisition furthers into the bowels of Saladin which we shall use to grease the wheels of our catapults. Our great elephants shall smite the city of Baghdad to the ground and see that it exists no more and provides no further insult to our great city.

As to the science 0% because of coin bleed? or binary science?

Coin bleed bad and we'll see what we can do to get calender and start putting those calender resources to good use. It is unfortunate we have an obstinate bunch with on us on this land mass. Monty is useless so that only leaves Alexander who isn't always the easiest. Hope he isn't friendly/pleased with Saladin.

Oh This is "I got it" and will play tomorrow evening.... (just got home and it's late)
 
Team Mates.

I have been thinking about this variant for a while and feel we should make it more difficult since we are on prince.

1. In future any holy cities other than Christianity should be razed.
They are against our Inquisitors doctrine and must be removed.

2. Those that allow us to spread the word will be given a grace period to convert to our religion. Those refusing to allow this will be conquered.

3. We cannot trade techs/goods with any heathen civilizations and must always run a religious civ.

4. We must always come to the aid of our brothers/sisters of the faith. If they ask us to join in holy war we must. We do not have to give into favors of techs but try to trade for them as this action will set us back.


Ok if the team feels that this is something they would like to add to the variant to make it more condusive to our theme then cast a vote. I think that consensus should be the dominating factor here.

Adiii has not logged since July 3rd, which is over 7 days and we should appoint a new team leader until he returns. I don't mind posting rosters but I think it is fair if one of the first team players that join take this on. I believe that is Krockel but that again is up to the team. My vote for the variant is obviously yes.

Personally I think the original variant is kind of vague and Foolonthehill prompted me to think it needed more detail.

In my opinion it is the job of a team leader to put forth strategies/long term direction to keep us all on the same page.

Hope we are in agreement and I have noticed that the players here are quick to play and responsive making it a pleasure to be part of. I won't ever forget "omurtag" again. Usually Germanic names stick in my head since I am of Dutch descent but that one slipped or my finger slipped during the copy block.
 
Just looked at the save, glad to see our military prepared for the fight, and all those workers improving the lands.

Although I cannot figure out why Saladin has only a single archer in Bagdad, and only spear and archer in Damascus, it's 1000 ad now, there's something "strange" going on. Did I miss some war declaration? I am not complaining though :mischief:

Anyway, I agree with Cosmichail that the current rules are vague, and we need some more legislation. Therefore I support the additional rules proposed by him.

Nevertheless I have some additional questions ( I have them since we started the game, but now seems the right time to ask )

Q1: How much time do we give the other civs as a grace period? In other words, for how many turns could we take a break between wars?

Q2: What are we going to do with an ally, who suddenly converts to another religion or to the free religion civic, later in the game? By the end of the game every other civ should be either having our religion or eliminated no matter what, right?

Q3: What is the "Answer to Life, the Universe, and Everything", urr, never mind... :lol:

On the team leader topic, I don't mind if you, Cosmic continue to post rosters and guide us into the light. I think you are doing great, despite some ancient cases of alleged oppression (not confirmed) ;)

Just as a side note, Damascus is the holy city of Confucianism, and we need to raze it according to the new rules. This means that we need to dispatch there a settler, before the AI does. I don't want Alex building another city there.
 
Hello Team!

A nice weekend in the countryside is over and I'm bak in town for a couple of days. I can see that the headen soul of Huayna is no more. :goodjob:
Our economic suck though, but I kind of feel that that's no problem for the Spanish Inqusition. True faith is above all! :D
Cosmichail said:
1. In future any holy cities other than Christianity should be razed.
They are against our Inquisitors doctrine and must be removed.

2. Those that allow us to spread the word will be given a grace period to convert to our religion. Those refusing to allow this will be conquered.

3. We cannot trade techs/goods with any heathen civilizations and must always run a religious civ.

4. We must always come to the aid of our brothers/sisters of the faith. If they ask us to join in holy war we must. We do not have to give into favors of techs but try to trade for them as this action will set us back.

To many variant conditions makes me :crazyeye: ! But as long as they are logic I can keep up with them. Regarding these variant suggestions I vote yes on 1. 4. In mather of 2. I think it's good to define the grace period, to like 10 turns? Regarding 3. if civ = civic I vote yes on that one to!

omurtag said:
Q1: How much time do we give the other civs as a grace period? In other words, for how many turns could we take a break between wars?

Q2: What are we going to do with an ally, who suddenly converts to another religion or to the free religion civic, later in the game? By the end of the game every other civ should be either having our religion or eliminated no matter what, right?

Q3: What is the "Answer to Life, the Universe, and Everything", urr, never mind...

On the team leader topic, I don't mind if you, Cosmic continue to post rosters and guide us into the light. I think you are doing great, despite some ancient cases of alleged oppression (not confirmed)

Q1: 10 turns is my suggestion, or a full turn-set, to keep it easy to follow.
Q2: If an allie (Alex) switch religion I think we have to use the good old :hammer:
Q3: Lars Lagerbäck

Regarding Teamleader (read until adiii returns) my vote is for Cosmic. Although he wasn't in the orginal roster I believe he's the one who (i) post most frequently (ii) have most experience regarding variant SG's. And above all he deliever those lines next to our name when he post our roster. :D

Cosmichail said:
3. Krockel --> makes me think of food mmmmm (Homer moment)

Say what?!?! :lol:
 
If we should trade with Alex only, because he's the only Christian out there, we have to give up Theology. I think we should do this, he'll probably get it soon either way. We can get Calender as suggested, but I think that Currency is a even better choice, because we have 8 cities which give us about 8*2 = 16 commerce per turn, without any worker actions. Currency also get us markets, which is important for rebuilding economy.

We pay 16 gold per turn for troops, when we do have all troops inside our own boarders. So maybe we should disband some old warriors?

For longterm research I believe Guilds would be a great target. I've personaly never used conquisadors, but they seams to be good for this game. High movement, recieve defensive terrain bonuses and 50 % bonus against melee.
 
Ok we are agreed on the variants by three team members.

Krockel, Omurtag, and Cosmichail

As to the grace period. Perhaps a further definition is necessary. The Civ in question must open it's border to us to allow us to put forth missionaries for conversion. This part should be 10 turns (one turnset) and then a full turnset 10*5 for conversion to take place. Lacking that we go to war to conquer but aim for the holy city first to break their faith and forcibly convert to ours. In the case of the Bismarck he does hold the Hindu holy city and will unlikely convert even if we get christianity in every city. Once we raze that city and take a few cities he might be willing to convert then by our pressure. (this is up for discussion like everything)

Monty/Saladin on the other hand will never open borders to us and must be forcibly converted by conquering.

Q2: If an allie (Alex) switch religion I think we have to use the good old

I agree but we must be good Christians and make the effort to send missionaries to his lands to keep him with our faith.


if civ = civic I vote yes on that one to!

Yes I meant civic there. So only "Organized religion/theocracy/pacifism"

If we should trade with Alex only, because he's the only Christian out there, we have to give up Theology. I think we should do this, he'll probably get it soon either way. We can get Calender as suggested, but I think that Currency is a even better choice, because we have 8 cities which give us about 8*2 = 16 commerce per turn, without any worker actions. Currency also get us markets, which is important for rebuilding economy.

Totally agree we will work on that during my turn.

So maybe we should disband some old warriors?

Might be a good idea but what might be hurting us is city maintenance so we need courthouses more than likely but will look into that during my turn.

Krockel --> makes me think of food mmmmm (Homer moment)

Sounds like a German food and makes me hungry......(ps I have a lot of Homer moments my favorite show)

Just as a side note, Damascus is the holy city of Confucianism, and we need to raze it according to the new rules. This means that we need to dispatch there a settler, before the AI does. I don't want Alex building another city there.

Good point and will start a settler in one of our cities to ensure we don't give it up to Alex.

Q3: What is the "Answer to Life, the Universe, and Everything", urr, never mind...

The force young Jedi......

Great feedback and I am honored to be nominated as Team Leader.(of course pending other team mates input) I do enjoy playing an SG with good team parcipation. I am glad you agree the variants needed some clarification and refinement. In my own SG HN01-The Power of Religion our variants were too complex and lengthy. I didn't want a repeat of that but with 4 points to think about whilst playing it shouldn't be too hard to remember.

One for future to think about is Free Religion and what we do should a civ change to that. We are of course verboten to accept it and if we can stop the vote at the UN if we can. If we continue at our rate of war we will be the dominating civ by then.
 
i vote cosmic as team leader as he has a lot of experience from other sgs plus i agree with all the new variants
 
Well that's the consensus and thanks for the honor fellow crusaders. Oh I forgot about commenting on Guilds. Ohhhhh I love mounted warriors and never tried out those conquistadors. I just get all warm and fuzzy thinking about using those puppies. They can be a pain to be up against so can't wait to try them out so I am all for long term Guilds, plus the grocer/ and banking after certainly will give our economy a boost.

My favorite UU is cossacks and haven't played Isabella much but she sure is pretty and psycho at the same time. Conquistadors certainly did the real Montezuma in

Now we are all agreed (well except foolonthehill and of course interested in his input) I will play tonight and post.
 
I got sidetracked last night so didn't get time to play/post but here it is now:

Turn 0

Consult with Alex to trade and he offers Calender/meditation for theology, accept since we are falling behind in tech. Alex is at 0 with Saladin (cautious). (tried for currecy/feudalism but doesn't want to trade it)

Civ4ScreenShot0298.jpg


Civ4ScreenShot0299.jpg


Civ4ScreenShot0300.jpg


Turn 1

Troop deployment.
Declare war on Saladin will hold off on Damascus until we have settler built. Bombard Baghdad. Elephant attacks archer and take Baghdad. Move troops towards Medina weakly defended.

Civ4ScreenShot0302.jpg


Turn 2

Bismarck asks for alphabet decline as a heathen. Start settler in Cordoba. Cuzco finishes library although only 1 beaker science. Tweak to 8 beakers and tweak every city for more science. Switch research to currency as we need that.

Turn 3

Start forge in Barcelona. We take Medina
Cat bombards to 11%
Elephant attacks Archer and wins
Elephant attacks Archer and wins

Civ4ScreenShot0305.jpg


Turn 4

MP finishes barracks start archer for defense. Olly finishes Lighthouse start Courthouse. Saldin has lbm’s now.


Turn 5

Madrid finishes Colossus start Elephant. Troop deployment.

Civ4ScreenShot0307.jpg



Turn 6

Baghdad expands it borders. Troop deployment.

Turn 7

Cuzco start cat wkr starts cottage at Cuzco.
Bismarck declares war on Saladin.

Civ4ScreenShot0308.jpg


Turn 8

Madrid starts spears as we are beginning to see Horse Archers.

Cat attacks Basrah with draws
Cat attacks Basrah and looses
Elephant attacks lbm and looses (84%)
Elephant attacks lbm and wins
We take Basrah

We loose an axe to Horse archer/ sword takes him out.
We sell furs to Alex for 5 gpt. Finish currency and go back to machinery. (this was a smoke move I consult Alex and forget that we only have 3 turns left on Currency, ask him for it and he gifts it to us. So I tried another tech but no go there. So I am kind of thinking could I have gotten another full tech prior to currency gifting. D'OH.....)
Civ4ScreenShot0309.jpg


Civ4ScreenShot0310.jpg


Civ4ScreenShot0312.jpg


Turn 9

26gpt in Seville start Market. Tiwanaku start library. Medina comes out of revolt start an archer for defense. Starting attack on Damascus. Cordoba builds settler and send him to Madrid.

Turn 10

Spear takes out chariot at Damascus. Bombard Damascus. We get a GPerson in 6 turns in Madrid. (Prophet 61%, GS 32%, GM 5%)


Roster:

1. Cosmichail --> just played --> gave the infidel a bloody nose
2. Adi --> skipped (lost in the twilight zone)
3. Krockel -->UP --> Mecca/Damascus is ready for the taking
4. Omurtag -->on deck --> Show no mercy and finish Saladin off
5. Adamlan --> --> Will he get to build some markets?
6. Foolonthehill --> just played -->His army did very well and took 3 cities


Here is the save:
 
Thanks for your support Foolonthehill. You set up the military nicely just walk in and take them. I held off on Damascus just to have a settler handy for when we raze it. Just to let you know Krockel the settler is resting in Madrid not too far away. Bismarck seems to have designs on Mecca so I started heading some troops in that direction too. Should be enough to take unless he has a bunch in Mecca. There are 3 cats coming from Medina and one in the stack from Basrah.

Have fun.....
 
Hi boys!

I played 10 exciting turns. Unfortunatly I have no time to write a decent report, I've to pick up my girlfriend at the station very soon. So you have to live with my brief summary. :blush:

1. Saladin is no more! I lost 5 cats; 1 by damascus, 1 by Kufah, 3 by Mecca. Damascus got razed and replaced with Toleda, Mecca is still in revolt, later it will have 5(!) sea resources, so it could be our GP-farm.
2. We now know the secrets of Machinery, Drama and Music. I traded Drama for Horseback Riding and 150 gold to Alex. Then research Music, to get a trade from him, he'll only give 40 gold for that ATM, but if we wait who knows.
3. Feudalism will come in next turn. Civic change to Vassalage and maybe also Serfdom, we have a lot of land to improve, specially in old Arabia.
4. Seville and Barca got Monastries for Missionary production. Jewish holy city is converted and two miss are out there.
5. There is another civ off our continent....

Civ4ScreenShot0013.JPG

I will be out of town until sunday night, so happy hunting.......
 
Back
Top Bottom