Instant Karma 3 civ/player, no AI

Imma gonna gift myself a Level 4 unit to build the Heroic Epic in France lal.
 
Thinking out loud here: Suppose I had a giant offensive army as France. Suppose I wouldn't need that army as I don't have Hereditary Rule and am not at war with anyone. Suppose France was a little short on money and my huge stack on a tile that borders both of my other civs. I decide to gift all those units there to Celtia, the next civ in the turn order, and do not have to pay unit upkeep as France. When playing my turn as Celtia I notice that, oh gosh, I don't really have that much money as them either, so I decide to gift them onward to Maya, no unit upkeep paid for my stack again. When getting to my turn as Maya I decide to just drop the facade already and just gift all those units back to France, with still not a single piece of gold lost to unit upkeep for my enormous army. I could repeat this process every single turn ad infinitum until I actually need to be doing some fighting, thus effectively not paying any noticeable unit upkeep while still having a seizable standing army.

What do?
 
You could, although wasn't one of the rules no double moving? Thus you would technically be triple moving actually... And also this could be gamed with any of your core eco cities. Whilst the build queue resets a large city in a field of flood plains could theoretically produce gold three times as it is gifted along between your civs...
 
You could, although wasn't one of the rules no double moving? Thus you would technically be triple moving actually...

Not if all tiles in question have roads and I possess Engineering as the stack would then only use up a third of its movement points every turn when wandering from one tile to the next.
 
I understood it as you cant do anything with the gifted unit during the turn you received it.

So you could gift the stack to Civ2 from Civ1 but Civ2 cant move it until next the turn after it was received.
 
Thinking out loud here: Suppose I had a giant offensive army as France. Suppose I wouldn't need that army as I don't have Hereditary Rule and am not at war with anyone. Suppose France was a little short on money and my huge stack on a tile that borders both of my other civs. I decide to gift all those units there to Celtia, the next civ in the turn order, and do not have to pay unit upkeep as France. When playing my turn as Celtia I notice that, oh gosh, I don't really have that much money as them either, so I decide to gift them onward to Maya, no unit upkeep paid for my stack again. When getting to my turn as Maya I decide to just drop the facade already and just gift all those units back to France, with still not a single piece of gold lost to unit upkeep for my enormous army. I could repeat this process every single turn ad infinitum until I actually need to be doing some fighting, thus effectively not paying any noticeable unit upkeep while still having a sizable standing army.
What do?
Have U actually tried this thru a couple of full turns to see if it actually works as describe? No unit cost to any civ? :scan:

As for unit gifting for dbl/triple moves... believe REM is correct & i am a minor violator meself. Have dbl moved several units, nothing important, but forgot we/i voted we use honor sys & not 2x or 3x move units(?). :blush:

Will have to research back in opening/startup discussions herein. Seems it will become even more important as civs grow closer & most important; when RR comes onto our lands.

We will ALL have to re-affirm our commitment to honor the "No multiple moves via gifting" regulation. :salute:
 
Is it okay though if I move a unit one tile into one of my other civs culture, gift it, and then make another move if they are all connected by road? Technically it's no different from just making both moves as the first civ and gifting it afterward.
 
Sure it is game technically possible.
However, it is NOT possible in real world nor in this world.

That is the whole point young aspiring rules-bender/lawyer(ugh).
Just because a unit suddenly changes it's loyalty, doesn't give it supernatural recovery powers to move again WITHIN that same turn.

Thus your semi-clever dispursing of different civs' cities among one another so as to effect 2x & 3x moves = nada. No can do. :nope:

As for enforcing such prohibited movement; beyond honor we all(?) now have recon units & other "assets" to <Alt+s> unit locations from turn to turn. :scan:
 
That is the whole point young aspiring rules-bender/lawyer(ugh).
Just because a unit suddenly changes it's loyalty, doesn't give it supernatural recovery powers to move again WITHIN that same turn.

I have given up on law half a year ago, I'm studying history now.

wut. You wrongly assume that the unit spent all of its movement points before the transition in the first place.
 
Didn't "...wrongly assume...". :nope:

Seems to go w/o saying that is totally allowed/true. If the unit's got anything left it = fair to finish off whatever is left for the turn of gifting. :thumbsup:
 
Okay then.

Anyone willing to trade stone to France? I would like to build the Moai Statues. After that you can have it back.
 
Would you look at that, a spy destroyed the Granary in New Timbuktu just after I finished it, and suddenly I can see what KenWyn is researching. Care to explain?

Anyhow I will let this slide just this one time, but if you do it again I'm afraid I will have to cancel all our deals.
 
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Riiiiiiight. Okay then. Free money is free money I suppose.
 
Riiiiiiight. Okay then. Free money is free money I suppose.

What do you get from it? A one time gold bonus or GPT from Walls and Castles? The latter would be pretty juicy considering you are Protective.
 
Would you look at that, a spy destroyed the Granary in New Timbuktu just after I finished it, and suddenly I can see what KenWyn is researching. Care to explain?

Anyhow I will let this slide just this one time, but if you do it again I'm afraid I will have to cancel all our deals.
Huh? WTH? :confused:
What does some granary in 1 of your cities have ANYTHING to do with seeing some other civ's research? :eek:
===============================
Very :cool: methink! Since U'v nowhere/how to spend it...
the Arabian Blue Cross is accepting donations to further any cause U wish(!)
Just think; a free pack of "I gave!" Blue Crosses, plus...
Your name & generosity will ring thruout the ages! :worship:
 
Huh? WTH? :confused:
What does some granary in 1 of your cities have ANYTHING to do with seeing some other civ's research? :eek:

A spy blew it up, which means the civ responsible has now less espionage invested in me than before, which means I have more espionage missions available against it than before, and seeing research is one of them. Don't you think it's an awfully contrived coincidence that this mission against you became available to me the very same moment a spy conducted a mission against me?
 
Well gents & fellow world leaders...
...seems our newest leader is into conquering rather than cooperating? :sad:
There is a rather LARGE stack of horse archers, cat, & other attack units (seem like veterans of Holy Roman conquest) are recuperating behind some hills W of our Ottoman/Byzine border.

Wise REM/ZHR of Otto/Spain/Aztec, it was my understanding that War was NOT the way to winning or prospering for any of our civs in this world.

Should U choose to take the war path, i can assure U that our "wall of (totally non-threatening)spears" will welcome them, along with our Arabian trained City+Drill archers & more. :trouble:

If thou wants expand by conquering, there is a nice barb village ~10 tiles to your E. Have at it. :ar15:
Our expansion plans to our S are about done.

Let's give Peace (& Prosperity) a chance(!). Will thee so affirm, rite out here in the forum of world leaders? :scan:

Respectfully, Semi-Wise KenWyn of several civs.
 
I for one welcome this weakening of my biggest rival. :goodjob:
 
They are indeed veterans of the Holy Roman conquest, who do need some rest and relaxation. Have you seen how lush the forests are in that region? I want them to have a holiday in it before it is felled...

However, my main reason for wanting to take out the holy roman empire is now I know where an attack is coming from, pre astronomy. There is hardly much point in keeping them in their Spanish homelands as any war will now have to come from the east in the next 50-100 turns realistically, and thus it is wise to stage them there against any possible threat in the future. I took about 15 turns to get them there from Spain which would well be the ottoman empire dead!

I don't want to do any more war-whipping currently, my citizens already hate my tyrant ways I feel. Certainly 70-80 turns of whipping anger suggests a not too happy populace! I agree on peace for the forseeable future. But as I pointed out, it is the smartest place for them to sit should there be any issues. If I had wanted to attack you I would have made sure that your 'roamer' and other units did not have the opportunity to see the stack.

I do thank you for the info on the barb village though. I may take a look on at that. I also would like to inform you I will be settling for the corn that is in my cultural borders on our border to the west of it shortly. I feel this should not be contentious as it will not exert any pressure on tiles that you currently own and it has been in my lands for quite some time.

I for one welcome this weakening of my biggest rival. :goodjob:

Stop trying to make trouble :P
 
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