Interesting Times - The AI Side of RFC

what time is it? adventurewarring states time!
 
:bowdown: :thanx:
 
Hey readers! Sorry, this isn't an update, but I'm here to tell you that I should have an update up by the weekend. Obviously, college is a lot to take in, but I'm getting adjusted pretty quickly. I would have started an update now, but my first essay's due tomorrow, so I've got to get on it. Until my next update, keep an eye out, spammers keep spamming (not too much, though, okay Moai?) and as always, stay tuned!
 
spammers keep spamming
if you insist...
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so
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close
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...
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HA HA HA
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you
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have
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fallen
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for
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my
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trap
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[/URLSAME]


(not too much, though, okay Moai?)
oh... i just don't know what went wrong!
 
Welcome back, civvers!

I have returned! After an eventful first week of college, it's time to go back to what I do best - amusing you all with tales of stupid A.I.!

When we last left off, China collapsed, the Turks had some problems in Egypt, and the Aztecs lost their capital to Portuguese conquistadors. And now, on to today's action!

We start off with a bang, as the Persians have declared war on the Arabs. Not only that, but they've proven themselves on the battlefield for the first time since capturing Samarkand by capturing Dur Untash, now renamed Chogha Zanbil? :dubious:
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Well, whatever, if that's what you want to name it, Persia! At least they finally captured a city.

Turn 262: Well, whaddya know?
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:D I told you all this might have happened! Since I asked, and the only answer (from christos200) was to keep it, that's exactly what I'm doing!

Also for this turn, we've got a few new border changes. The Russians have founded the port town of Arkhangelsk high in the Russian north:
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Also, the Arabs, trying to replace Dur Untash, have founded Masqat in modern-day Oman:
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I know it's out of the way, but is it really a good idea to allow a city to be undefended just when your next door neighbor is doing well militarily for the first time? :shake:

Turn 263: BIG NO.
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I don't care if that's 9000 gold, I am not giving Mongolia guns, especially since I'm playing as Japan.

Nothing happened here other than that.

Turn 264: Game crashed. :mad: :wallbash: :badcomp: Whatever, now that that's out of my system, I'm going to end this update here. Sorry it's so short, but my game crashed on me half a dozen times just getting to this point, and it's getting to the point where I can't take it anymore right now. Next time, we'll see if my computer decides to be a little more responsive. Stay tuned!
 
What if he offers over nine thousand?

Well, normally, I'd hand it over to him, then immediately own him with the dozen riflemen currently stationed in Korea. :D But this time, I can't do that because I'm trying to be non-interventionalist, so I'd have no choice but to refuse.
 
Next time, we'll see if my computer decides to be a little more responsive.

i see that your computer being a giant crashy mess too:badcomp:
 
Did you finish the game before writing the story? That is what some writers (including me) do. It takes more time initially, but is quicker in the long run and prevents things like that from happening.
 
Did you finish the game before writing the story? That is what some writers (including me) do. It takes more time initially, but is quicker in the long run and prevents things like that from happening.

As it turns out, no. I prefer to play the game while I'm making the story because, while it does cause me to run in to these kinds of problems, it also keeps the story fresher in my opinion.
 
Yeah, civ stories may end abruptly if you use the chipotle code... *cough* I mean, I wouldn't know since I'm not making any stories in the future as unplayable civilizations... :mischief:
 
To anyone who enjoys reading this story: I apologize for the rather long delay. College has been keeping me far busier than the first week suggested. However, I should have the time to set up an update either tomorrow or over the weekend. :) I'll try and get one update up every weekend, if it is at all possible.

-CFC
 
Hello again, civvers!

I am back, for now! :D And not only that, but I am ready to finally put out another update. Note that this update will be divided into 2 short updates, with the second part of it coming out either later today or tomorrow. Enjoy!

I start out (on turn 265, for those who have forgotten) by meeting Joao of Portugal for the first time. Sorry, guy, but no open borders for you. Remember, it was the Dutch who were allowed to stay (near) Nagasaki, not the Portuguese! :p
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I also meet the Vikings.

On to the world, we see... nothing. The Persians are still holding Chogha Zanbil, and the Arabs have done nothing to stop them. Nothing else has really happened.

Turn 266: I meet Isabella of Spain:
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Meanwhile, the Portuguese continue to strike at the Aztecs, taking Coyuca:
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Turn 267: Nothing. :sleep:

Turn 268: Interesting times for the Portuguese. Until now, Portugal has been a vassal of the Vikings. However, in one turn, they went from being a vassal to a master, renouncing the protection of the Vikings and becoming the master of the defeated Aztecs (who are down to their last city) in the same turn. No one has reached the Inca yet, so they are still alive and kicking, despite some barb trouble near Caqonatambu.

Turn 269: As you can see here, the British and French have finally decided to start settling the Americas. The British have struck first, founding Fort Albany on the northern coast of Lake Michigan. Meanwhile, the British and French have both begun to pour settlers into the region:
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And that's it for the first half of this update. Next time, we'll see the Europeans really get started on colonization. Stay tuned!
 
yay! colonization!

colonized citizen: ;;;;;.;;;;

translation:This joke is so overused...
 
That is one change for the Portuguese! Can they live up to the standards?
 
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